
Volourn
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Magic: Limited Casting?
Volourn replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
"Mages should be week before entering 14 lvl (get ass kick from all wariors the same lvl) but mages at 26 lvl shoud kick fighters as. Magic is something common but exclusiv (not everybody can cast spells) this should be hard way for everywon to start of course. But if we put magic and sword (who everybody can swing better or weeker but everybody) at the same lvl and say 40 lvl fighter and 40 lvl mage has the same power, everybody will put magic aside and "Meges" whould extinct... " I disagree. A mage should always be more powerful than a warrior due to the actual nature of magic. I just don't think a warrior who swings a sword should be the equal in puire power to someone who uses mystical magical power. Of course, in contrast, if it's one on one in melee a warrior should be able to split the (low level) mage in two. This idea that that different classes should be equal is silly. It's magic. Let it be magical. Spamming spells makes it lose its lustre, imo. -
Magic: Limited Casting?
Volourn replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Unlimited low level spells is not cool. This means either low magic will completely be near useless aty higher levels or it will be overpowered. Vancian magic for the win. -
Potions Suck and Here's Why
Volourn replied to anubite's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Potions don't suck. They just shouldn't be made as common as they are. At the end of most D&D games, for exmaple, I tend to have tens iif not hundreds of the strongest healing potions for example. One of two things should happen either make them more rare or make it so players need to them use them more. as I find myself always 'saving' them for 'harder' battles. Also, make them more expensive as well if you even have them sold. I don't mind there being sellers but it should be expensive. -
Underground Big City
Volourn replied to slopesandsam's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"ell many players would not get to the bottom of the mega-dungeon, so that wouldn't work" What kind of silly talk is that? I bet most players who like the game will reach the bottom of the dungeon. It would be a great idea. But, anyways, I second having it be an underground dwarven city. I loved the one in DA. Cool stuff. -
No. But, even true, it's betetr than **** start **** middle and **** end ala DS3, AP, and SOZ.
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Will the beta be NDA-protected?
Volourn replied to Zeckul's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Could they even force and NDA on anyone? Since the kickstarter has passed the goal and is now 'official'; they're legally obliged to give people what they paid for. You can't promise x for y amount of dollars and not deliver. If you 'pledged' toa certain tier that included beta barring unforseen circumstances they have to give you access to it or it could lead to legal trouble. I know someone will try to claim these werre 'donations' but it doesn't work that way. In a proper donation situation you don't expect anything return. In kicksrater, you do hence whey they promise rewards so people will up the money they spend. Just food for thought. -
NWN OC, NHL 13, and BD.
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"True, true. Maybe Bioware should collaborate with Obsidian on a project, and let Obsidian handle the broader storyline" No thanks. Thyat would mean DS3, AP, and SOZ like main stories. *shudder*
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Unwinnable Encounters?
Volourn replied to Tsuga C's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Only if handled with care. There is absolutely no reason to have an 'unbeatable' creature just for ****s and giggles just so you can 'teach your players a lesson'. Much easier to do this kind of thing in pnp where the players have freedom to go and do what they want. Not quite the same in a CRPG. It jjust comes as cheap, and a 'HAHA!" moment.- 137 replies
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Big City #2- 3.5mil. stretch goal
Volourn replied to nerevar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"When I read the 3.5m stretch goal, I immediately thought it's just a bait to raise money but guess I was bit cynical on this." Think of Athkatla. That's a huge chunk of BG2 right there and ti fuels 90%+ of the game's quests asw ell. We're guaranteed as is one Athkata sized city so to have a second one would be a lot of extra. 500k isn't just to make it but to fill itn with npcs, quests, and very likely 1 or 2 more joinables amongst the 500k. Good stuff. I really hope we reach that goal but I dunno... just don't know it if is possible. -
Mega Dungeon Level Size
Volourn replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"It will have all these things. It won't be a straight dungeon hack without a purpose." I'd expect nothing less from you guys. -
Let's hope they hired George 'MOTB" Ziets and not George "DS3' Ziets. because MOTB guy is hella awesome! Otehr fella not so much. P.S. More seriously, I rather he does a written update. I have not watched any of the vids since they basically cover what is written anyways.
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Dwarf Society
Volourn replied to Volourn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"Volourn has been obsessed with Dwarves for as long as I can remember. It's a harmless fixation, although I suspect the integration of demi-human and humans in the same culture might irk him slightly. As a traditionalist, I am fond of red-beared Scottish dwarves and therefore have a soupçon of sympathy for his position." I wouldn't mind some mixing but there should still be groups/cities/culttures of dwarves who for whatever reason live seperately. Dwraves have integrated before. Myth Drannor is noteably for being a city that was home to both elves and dwarves. The largest human cities in the Realms also tend to have sizeable demi human populations as well. 'Race mixing' isn't new. Though, it seems that Obsidian is taking it a step further which is a GOOD thing. But, still, perhaps, there gcould be a dwarven stronghold deep underground that has resisted the pull to mix with other races which oculd put them at odds with their kin. That's good stuff. -
Dwarf Society
Volourn replied to Volourn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"(because let's face it, there isn't that much difference between an elf and a dwarf or a human) " That's not true. Not if you do them right. The difference between dwarf and elf is more than height or where they live. -
Mega Dungeon Level Size
Volourn replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Keys of a great dungeon: lore, background, atmosphere, purposeful epxloration (purpose of existence). That's what makes all the dungeons listed above awesome. It's why a dungeon like Undemrountain is cool. -
I really hope there's a lot to dwarf society found in the game 9and not just a ssilly abckground lore). There should be at least one reasonably sized dwarven settlement and 1 or 2 dwarf joinable npcs. And, major quests involving dwarfs. Also, a romance with thats exy female dwraf they've alreayd advertised. L0L. The dwarf areas was by far the best, most inetretsing and deepest part of DA. Let's keep that trend going and up the ante. LONG LIVE DWARVES DEATH TO ELVES!
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Big City #2- 3.5mil. stretch goal
Volourn replied to nerevar's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm dissapointed. Another big city wouldm eb awesome but it's gonna be really hard to reach 3.5 in less than 4 days.. I hope it makes it. I would laugh if it got to 3.499999.. I could see lots of butthurt. -
Traveling, curiosity
Volourn replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
They said it be like BG. I think they did mention there'd be ways 9feats, skills, whatever) taht could speed up travelling as well. -
"One thing what should be remembered is that publisher is always the one who carry responsibility about quality and assurance. If you buy buggy game the main blame is on that who published it." Disagree. Both the publisher and developer deserve blame. Obsidian does have QA, btw. Really despise this idea that people can pass blame on to others. Obsidiana re big boys with lots of experience. They are are hired to make a game and it's up tot hem tod eliver said product. That said, I'm sure they'll do fine. But,s top passing the buck. It ain't cool.
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If you wanted another class...
Volourn replied to Gecimen's topic in Pillars of Eternity: Stories (Spoiler Warning!)
A lot fot hese extra classes can just be made using other ones ]. ie. Necromancer using necromancy spells assuming they're in the game. Even the paladin, ranger, druid, and others could arguably be made using other classes. -
"we don't need 35 different classes, we don't need a 150 gameplay hours game" When did they promise either of these? "eah, the "many canned projects" were mainly due to publishers. Not sure why the heck Sega canned the Alien RPG. Not sure on what the rest of the projects even had as publisher." Theyw ere likely canned for good reasons. Publishers try not to throw away money for ****s and giggles. As the developer/employee of said publishers it would be up to Obsidian to convince the publishers to make the game. Though, I agree with Alien. Who knows why that was canceled. Yet we get stuck with crap games like AP and DS3. At least the awesome FO:NV was released.
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MOTB was awesome. DS3 was crap. "My suggestion to Obsidian: ignore people who don't agree with me. Its the only way to produce a quality game." I agree.. only if the 'me' in your statement refers to 'me' as in Volourn. My way is the right way. As Tim Cain. I was right with what I posted aboput TOEE pre release. <>