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Everything posted by LadyCrimson
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8 companions: is it enough?
LadyCrimson replied to RAE's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I find 8 more than enough, really. Altho for me this does depend a little on when/how you would meet up with the various possibles - how soon you could pick/choose from the total 8. If I'm half-way through the whole game before I meet even half of them, I might feel that's a bit ... gameplay and choice-restrictive. -
Probably part of it. I wasn't exactly a "hardcore RPG" gamer at the time, or for most of my life before the more graphical cRPG's started popping up. Before Doom/BG1/Diablo1/Tombraider etc. my biggest experience with gaming came from Atari's Pac-Man and checkers/chess/RISK other strategy board games. I remember thinking "this is weird" and "I don't get it" a few times for the short period I tried PS:T.
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Agree with this whole bit. As many regulars here know from the past, I liked Boone a lot in FNV. And I know a lot of fans of that chr. that wished he had been romanceable in-game (I don't mean just being able to bump uglies, but actual plot romance). But I didn't, and would have been disappointed if he had been. To me that would have invalidated/compromised the whole character arc/background story that had been created, the very things which had me so attached in the first place. A romance in-game to me has to make sense and feel like some kind of natural progression of character over time, not be there for the sake of being there, or just consist of 3 dialogue lines.
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I'd be content with a system where for most conversational opportunities, you can switch characters to have their stats affect the convo, or something similar to that notion. It seems to me, in terms of the player-character being the "leader," that part of being a leader is knowing when to use your party member's strengths to further your/the group's advantage.
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Quality or quantity?
LadyCrimson replied to iHeldan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I can appreciate the sentiment. I do like longer games, with "lots of things to do/explore/find", but I also want to feel like it has a bit of a purpose. I can become easily obsessed with alchemy, for example, but only if the mechanics are interesting and the long term results rewarding/useful (or funny, even). Not going to spend tons of time gathering purple flowers and black mushrooms just so I can make 100 "Grind Potions of I'll-Never-Use-This." But I've played many shorter games that felt "just right" too...all depends on quality of the game and how it's made/structured. And how high the replay value might be. High replay value can make a shorter game still be awesome. Low replay value can make a short game feel like a ripoff. So...quality and replay value, that's my vote. -
One of these days I really have to get around to playing more of PS:T. I own an old CD of it, just never got around to getting past the intro or something. I can't even realistically remember why at this point.
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For the rest of my life I'm going to have visions of him having a brilliant story scenario pop into his head whilst he screams "Wooo" to himself over and over. But yeah....if he/they do decide to include some kind of romance line in P.E., I'd definitely expect something non-traditional with some ambiguous twist to it ... which could be interesting.
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I would like it to get darker and more creepy the further in you go, atmosphere wise. Maybe in the last few levels, some enemies you might not see anywhere else, because (with 15 levels) you could say that they're creatures that never see the light of day anymore, who have broken into the lower levels of the dungeon at some point. Or something like that. Definitely some books or lore in some form that tells us the story of the place, with things to find and do that might relate to it. Solving/unraveling the story-mystery of the place as you go. I'm not huge on puzzles, but a few scattered around here and there are always cool. Just....no timed/time limit ones, please. I know they can add tension and all of that, but no matter how well designed, I'll never like difficulty-by-timer events.
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Don't I wish. Especially if they could get some/all of the original actors to do some voice acting....I can always dream.
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Most excellently, imo. Campaign well done...to quote Farmer Hoggett ... "That'll do." Now I am left to tap my fingers in impatience over some long, long months....
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- project eternity
- update 27
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Falling back into the "bah, don't feel like playing any games" mood. Killing stuff occasionally with hubby is still ok, but totally unmotivated to play anything on my own. There's that part of my brain that would like to do a replay of FNV etc, or finish that game of BG1 I began a long time ago, or finally play KOTOR2 with that restoration mod...but the desire to invest the time commitment just isn't there. Perhaps I'm saving my apparently now-limited gaming-energy for the future Project Eternity.
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I completely missed this in yesterday's Kickstarter excitement. So glad to see you, Walsh, even if it's for a brief visit. Place just isn't the same without you! Sounds like the new work is driving you hard. Hope it's worth it and you're enjoying it in some fashion nonetheless. You can always buy a toupee. Hugs!
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No reverse remorse, but if I could have paid for the 10K reward over a couple of years (without the huge CC interest rates...), I would have done it. lol Not that I have any clue how to play PnP games, but I would have been fine with letting the team castigate me for my nebbishness in that area. Or just letting me watch them play while I sip a rum and coke and bask in their coolness.
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From my personal perspective, I would largely agree with this. Romance stories don't improve a game for me. They might for someone else, however. I prefer relationships of player character/NPC's to be more subtle and subject to interpretation/my own imagination rather than spelled out. However, I don't mind if they're a part of the game ... as long as it's optional and I can choose to ignore the fact an NPC may have a crush on that NPC or whatever. eg, it's not essential to complete relationship quests to finish the main plot of the game and/or there are other alternative paths to take.
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Listening to some fave 80's tunes while I get ready to endure some governmental offices and other errands. The past couple days of Obsidian streams have left me rushing to catch up on real-life stuff for the rest of the week. But it was worth it.
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The purpose of this thread is to provide a central place for all the romantics (and unromantics) out there to be able to continue discussions and debate the possibility of there being romances (or other complex relationships) in Project Eternity. Some potential example points of discussion (but not limited to): ---what type of dynamic, complex character relationships are important to your gaming experience, if any? ---if you enjoy romances in games, what type of plots do you enjoy or dislike (tragic, happy ending, marriage/family)? ---what romance or relationship arcs from other games did you personally enjoy that can serve as examples? ---do you have any particular, preferred game mechanics for romance/relationships that you'd like to see included (optional questlines, dialogue, cutscenes)? ---what, even, is romance (to you)? I'd like to remind members that while differing opinions and viewpoints are expected and welcome, trolling with purposeful intent to derail is not looked upon with favor. Try to play nice in the sandbox.
