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LadyCrimson

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Everything posted by LadyCrimson

  1. I'd be content with a system where for most conversational opportunities, you can switch characters to have their stats affect the convo, or something similar to that notion. It seems to me, in terms of the player-character being the "leader," that part of being a leader is knowing when to use your party member's strengths to further your/the group's advantage.
  2. I can appreciate the sentiment. I do like longer games, with "lots of things to do/explore/find", but I also want to feel like it has a bit of a purpose. I can become easily obsessed with alchemy, for example, but only if the mechanics are interesting and the long term results rewarding/useful (or funny, even). Not going to spend tons of time gathering purple flowers and black mushrooms just so I can make 100 "Grind Potions of I'll-Never-Use-This." But I've played many shorter games that felt "just right" too...all depends on quality of the game and how it's made/structured. And how high the replay value might be. High replay value can make a shorter game still be awesome. Low replay value can make a short game feel like a ripoff. So...quality and replay value, that's my vote.
  3. One of these days I really have to get around to playing more of PS:T. I own an old CD of it, just never got around to getting past the intro or something. I can't even realistically remember why at this point.
  4. I'd agree and would like to see this as well. Most 2h melee weapons in games so often feel .. superfluous.
  5. For the rest of my life I'm going to have visions of him having a brilliant story scenario pop into his head whilst he screams "Wooo" to himself over and over. But yeah....if he/they do decide to include some kind of romance line in P.E., I'd definitely expect something non-traditional with some ambiguous twist to it ... which could be interesting.
  6. I would like it to get darker and more creepy the further in you go, atmosphere wise. Maybe in the last few levels, some enemies you might not see anywhere else, because (with 15 levels) you could say that they're creatures that never see the light of day anymore, who have broken into the lower levels of the dungeon at some point. Or something like that. Definitely some books or lore in some form that tells us the story of the place, with things to find and do that might relate to it. Solving/unraveling the story-mystery of the place as you go. I'm not huge on puzzles, but a few scattered around here and there are always cool. Just....no timed/time limit ones, please. I know they can add tension and all of that, but no matter how well designed, I'll never like difficulty-by-timer events.
  7. Don't I wish. Especially if they could get some/all of the original actors to do some voice acting....I can always dream.
  8. Most excellently, imo. Campaign well done...to quote Farmer Hoggett ... "That'll do." Now I am left to tap my fingers in impatience over some long, long months....
  9. Falling back into the "bah, don't feel like playing any games" mood. Killing stuff occasionally with hubby is still ok, but totally unmotivated to play anything on my own. There's that part of my brain that would like to do a replay of FNV etc, or finish that game of BG1 I began a long time ago, or finally play KOTOR2 with that restoration mod...but the desire to invest the time commitment just isn't there. Perhaps I'm saving my apparently now-limited gaming-energy for the future Project Eternity.
  10. I believe Twitch highlighted their stream on the front page, which likely brought in a lot of viewers who had no idea what the stream was even about....eg, all they saw was a party.
  11. I completely missed this in yesterday's Kickstarter excitement. So glad to see you, Walsh, even if it's for a brief visit. Place just isn't the same without you! Sounds like the new work is driving you hard. Hope it's worth it and you're enjoying it in some fashion nonetheless. You can always buy a toupee. Hugs!
  12. No reverse remorse, but if I could have paid for the 10K reward over a couple of years (without the huge CC interest rates...), I would have done it. lol Not that I have any clue how to play PnP games, but I would have been fine with letting the team castigate me for my nebbishness in that area. Or just letting me watch them play while I sip a rum and coke and bask in their coolness.
  13. From my personal perspective, I would largely agree with this. Romance stories don't improve a game for me. They might for someone else, however. I prefer relationships of player character/NPC's to be more subtle and subject to interpretation/my own imagination rather than spelled out. However, I don't mind if they're a part of the game ... as long as it's optional and I can choose to ignore the fact an NPC may have a crush on that NPC or whatever. eg, it's not essential to complete relationship quests to finish the main plot of the game and/or there are other alternative paths to take.
  14. Not going to agree with this sentiment and don't see it leading to good results. The question of what types of relationships you may want with NPC's can still be discussed in the other thread.
  15. Listening to some fave 80's tunes while I get ready to endure some governmental offices and other errands. The past couple days of Obsidian streams have left me rushing to catch up on real-life stuff for the rest of the week. But it was worth it.
  16. Think of them as geeky air-quotes. Since I'm a geek, this would easily apply.
  17. Of course not. I was merely trying to offer some discussion suggestions in the opening post, based on what I've seen other threads.
  18. The purpose of this thread is to provide a central place for all the romantics (and unromantics) out there to be able to continue discussions and debate the possibility of there being romances (or other complex relationships) in Project Eternity. Some potential example points of discussion (but not limited to): ---what type of dynamic, complex character relationships are important to your gaming experience, if any? ---if you enjoy romances in games, what type of plots do you enjoy or dislike (tragic, happy ending, marriage/family)? ---what romance or relationship arcs from other games did you personally enjoy that can serve as examples? ---do you have any particular, preferred game mechanics for romance/relationships that you'd like to see included (optional questlines, dialogue, cutscenes)? ---what, even, is romance (to you)? I'd like to remind members that while differing opinions and viewpoints are expected and welcome, trolling with purposeful intent to derail is not looked upon with favor. Try to play nice in the sandbox.
  19. Post limit reached. Since this appears to remain a popular topic, and in an effort to keep it a bit centralized, a new thread for this discussion will be created.
  20. The Kickstarter may be over, but the Obsidian Order of Eternity lives on in Part 5. From the previous thread: Hello everybody, among the fine folks in the kickstarter comments we discussed a possibility to help Obsidian increase the funding of the game a little bit. We actually talked about an idea that showed up earlier on Kickstarter during the funding of the adventure game Leisure Suite Larry and became a tradition for adventure kickstarters (Want the whole story? Check this). We think this a great idea and we know, Obsidian fans are some of the most passionate gamers in the world. So we decided to start THE OBSIDIAN ORDER OF ETERNITY. How do I become a member? Actually, it's quite simple: Upgrade your pledge by 8 $ and you're in. Yes, it's really that simple. You don't have to pass a test, you don't have to choose a specific tier. The Obsidian Order is open to everyone as long as s/he adds this small fee of 8 $. If you've done so simply expand your Kickstarter-Username with "- Obsidian Order" and start commenting on Kickstarter. Proudly demonstrate your membership to this very special order of the most devoted Obsidian fans and help spreading the word about our movement among all backers of Project Eternity! Why exactly 8 $? Because 8 stands for Eternity. What do you get in return? The feeling of being a special fan amongst some already extraordinary people. Yes, it's a matter of fandom, passion and love. There is no physical or digital reward in it. Don't feel impelled to do so, this is just our way to demonstrate our love for that kind of CRPGs. Some additional words Backers of the 10.000 $ tier who are technically inable to increase their pledge are honorary members from the beginning, because they've already beaten the system. You guys really got it. So, no reason to feel sad, Notch. So now, who stands with us? Farudan, Caretaker of the Obsidian Order http://northharbour....der-of-eternity
  21. I've found up until about clvl8-12, most of the time I'd find pistols, any class, from chests or drops. Occasionally a sniper, AR, or SMG, but mostly pistols. Based on comments in forums, I think for some reason the game just favors them until higher levels. ... eg, you're pretty unlikely to get a rocket launcher early on. My Zero didn't get a single non-quest-reward sniper rifle until past clvl9. That said, it is somewhat random so you may have a game/chr. where you'll find less pistols and more of the other things, even in the starter area. And even at higher clvls, pistols seem to be fairly common, while other things tend to go in sporadic spurts (lately all hubby and I get are rocket launchers, seems like).
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