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Blodhemn

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Everything posted by Blodhemn

  1. Who knows? Mitsoda writes a lot of dialogue - said there are even more characters in this sequel. Maybe the team was too small or most likely poorly managed to support a huge, story branching RPG. Anyway, the whole thing makes me kind of sick. Feel bad for Brian and the fans that waited 17 years for this just to have it pulled out from under them at the last stage. Sickening.
  2. Lol, they get to use Mitsoda's writing while hiring a bland Ass Creed designer to smooth the edges. Paradox should've hired the latter to start with, given their preferred style of soulless assembly line gaming. Disgusting. Maybe if Paradox didn't waste resources in useless additions like building scaling that nobody asked for, then maybe the game would be already released and Mitsoda would be busy writing additional content.
  3. Depends on the type bugs/game. Rather have a game full of minor bugs and ambition than a soulless but otherwise polished one. Somewhat seems like the company doesn't get what made the original so good. Wouldn't be surprised if they're taking time to rewrite parts to include today's shenanigans in Seattle, and or pandemic...
  4. More time to piece together the rest of the build.
  5. Yeah - should be another month? I'm going with an 8 core and a ton of RAM - the two things that have locked me out of some games on this ancient rig.
  6. I guess I'll choose the 4000 series for my needed upgrade. Don't care about missing out on DDR5, it's just ram anyway. Rather choose lots of DDR4 at a better price. Only question - should I go with a 6 or 8 core CPU for whichever few future games I might play? 6 cores still plenty or just better to go ahead and choose 8? Maybe just waiting for a price drop in an 8 core 3000 is the best choice...
  7. Yeah, I thought I'd go easy and mention a game from last decade instead of going 20 years deep and still choosing that game over TOW.
  8. Is it really? Is that why I still get the itch to play New Vegas over Outer Worlds?
  9. Yeah, that's what I meant by "cynical". Anyway, I barely look at gaming news/trailers really anymore. Do trailers hardly ever represent the actual game experience?
  10. Yeah, have to agree, other than the real world setting, it just doesn't feel like the same game so far. It doesn't help that some of the press releases miss the mark entirely, promo material so disconnected I stopped looking at them, and Mitsoda himself has been pretty critical of the first game, but that could just be the cynical artist with plenty more stories left to flesh out, one would hope.
  11. I like how it's already decided gender eventually is consolidated as if it's the linear progression. A hypothesis about as grounded as flying cars.
  12. Yep. Probably comes loaded with that cringe west coast humor, like Portal 2. Already see it in the trailer. I'll pass.
  13. Appreciate the honesty. Doesn't seem the game to initiate a PC upgrade, but to be picked up down the road. Can see my self still playing New Vegas after it all, anyway.
  14. Yeah that's the result of nerfing the ability to min/max, as was talked about before the game was announced. Not a fan - most ppl wont replay the game, so it just comes off as ultimately unnecessary game balancing at the cost of unique builds and replayability.
  15. Dunno. The trailer, combined with the team and the west coast gaming landscape today should have at least given off the sense of the possibility of woke segments. Sell it used?
  16. Yeah, it's ugly, like a leprous New Vegas, but that was revealed on the very first trailer.
  17. Well, it doesn't really help when the development team basically introduced the game showing how you can kill everyone save for one npc.
  18. That cyberpunk/space marine mixture surely? Nothing new to the genre, but a bit hammed up from the trailers, intentionally so, seemingly. Just hope the game hits that sweet spot of fun/interest and isn't just non-stop laughs. At times I get reminded of that Old World Blues endless geek humor, and I hope Obsidian managed to avoid that this time around.
  19. Point rather, I want this thing to hit me with some absurdity and fun. From the looks, Outer Worlds seems to be that game, while Bloodlines 2 could be taking itself too seriously. Maybe Boyarsky and Cain had more influence in the first game than let on, either way, I care less about systems here except for replay with multiple pathways, etc.
  20. Heh, yeah, about as real as those fanged up characters that have the shakes for blood. I don't see what is wrong with that brand of storytelling - seems people/designers today turn their noses up at fun.
  21. It has to be present day or near enough. The main plot seemingly has to do partially with big tech control.
  22. If you're looking at it in terms of overarching narrative, sure. That's not what kept it interesting or unique from quest to quest though. WoD itself is pretty cringe. There are so many stereotypes with dialogues specifically written and voiced for cops, cashiers, surfer dudes, manics, street peddlers, to name a few, the world pretty much is brought to life in a caricature sort of way.
  23. Somewhat, but even the morbid subject matter came through a sort of horror show flare. That game just set out to entertain. The sequel just doesn't give off that vibe from what's been unveiled, or disclosed from designers.
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