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Blodhemn

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Everything posted by Blodhemn

  1. Huh? It was caricaturized and silly, in the best of ways.
  2. Agreed. But I have to say I've gotten off-put by their decision to go dark and semi-serious. Comes off boring and a bit too self-important, something the original game wasn't anything near.
  3. True. Was speaking more in the realm of suspension of disbelief but got the message crossed with the rest. People always going to gripe. I guess though one of the differences is that it's more on the micro level today, so even the most trivial can have the same weight as a potentially larger issue. But that's not so much an entertainment issue as it is first world as a whole.
  4. As if on command - watched a 50's movie last night without much looking at the plot and it turned out to be a warning of Nazi Germany establishing itself in the Caribbean with rockets much more powerful than the V2 to destroy intended targets all across America. This being a mere decade before the Cuban missile crisis. And of course, the director was Jewish. Lolllllllll - the intentional blind eye intellectuals turned and still turn towards communism is simply astounding. It's as if it's too incomprehensible, even for smart people, to imagine two evils in the world. There must only be the one.
  5. You like those? Crossfire is more my style but it's just overdone for me. Like everybody had to have a crack at the anti Jewish film. I remember one director even saying his head wasn't really in it but felt like he had to make it.
  6. I don't know about sacred but there was a time when audience members were more in it for the ride, as opposed to wanting to have a say and be part of the creation. Also, there absolutely was, at the very least, communist sympathizers in old Hollywood. It wasn't even hidden. Some writers changed their names and still wrote straight up communist scripts. Almost every political movie back then was heavy-handed, preachy junk. Having them rounded up was just a ridiculous show and wrong, but at the same time, if you're going to produce straight up propaganda, don't be surprised if you find yourself out of work.
  7. Use of the word "intent" is pretty careless and egotistical for a concept artist or are they known for that? Boyarsky's point of view is right on point. I have no time for preachy, one-sided, straw man arguments and especially don't want it in a game I intend to play. Can't see how it actually offends anyone to even say that.
  8. Why complain about it then? It's revenue as real as any other. Average intelligence isn't very intelligent by definition. It's practically one step from an oxymoron.
  9. Internet has greater reach and is much, much faster. You're basically telling people to jump off the wave of the future and swim back out and drown with the sinking ship. Also would like to know by what metric are people very intelligent? In comparison to a chimp? Yeah. To a real brainiac? No. Change "very" to "basic". Most people are basically intelligent.
  10. That game is going to be selling a lot of hardware. Reminds of the good days when hardware was pushed by the most innovative games. I'll probably go cheap on the cpu and double down on the gpu. Really don't need the extra cpu power unless games these days are more reliant than the past. Also want to keep that heat and power draw to a minimum. Ah, the love/hate of building a new system.
  11. In the same boat as you two. My build is late 2007/early 2008. Extremely stable motherboard/ram/cpu. Had to replace gpu/psu and recently went ssd. System is still plenty fast but obviously can't play these new games by default, which hasn't been an issue since the market has been so dull up until now. Bloodlines 2, Outer Worlds and CP 2077 - I'll be living in these worlds for years to come. Literally the only things to look forward to these miserable days.
  12. Thought that was a given. It's the first footage from a smallish team, of course it's not a final product. It even says pre alpha build... That said, the Source engine is still one of the best examples of facial animation to this day, so I doubt that level can be reached. But I'm satisfied with the overall look - not sure what there is to complain of texture wise? It looks exactly how it should in that regard, imo.
  13. Could be a reflection of dreary Seattle which is why Socal will always be preferred by me, or more likely that the game has a darker tone than the original, which I'm not crazy about unless it's met with some of the charm/comedy/character/color at some stage.
  14. Recreated the night scene nicely. It's possible the DLC's could take place in a different location. Would be pretty great to see a Socal return in those. The VO is a bit on the natural/generic side other than Mitsoda as Slug. Much prefer the fun, heavily characterized approach of the latter as it's more in tune with the original.
  15. The art looks good, probably the best part about it. I'd just be happy with a bunch of unique quests and character building in this Bioshock world. The jank doesn't bother me, actually kind of like it as it usually means a lot of content and a unique experience.
  16. Thought there were plenty of good characters of all types, enhanced by voice acting. Seriously, what other game has that many fun, unique characters? Mitsoda says there's going to be even more characters with more dialogue, which is pretty crazy, but I hope that doesn't mean quantity over quality. So far, only slightly concerned with the use of "modernizing" and making the game more "pick up and play" friendly, as if the first game was difficult. I think they're saying the main quest line will be easily distinguished, side quests more hidden with environmental cues which were a nice touch in the first game. Curious about the UI though, always liked the ability to look at inventory items in games, plus descriptions - one of the best parts of Stick of Truth as well as updated quest feedback, etc.
  17. Well, they are based out of one of the biggest left wing places in the country. The first game took some comedic stabs at the right, but it fit the environment, wasn't rampant and it's good to not be so uptight about such things anyway. It'd only be troublesome to me if the writing as a whole lost quality either because of agenda taking precedence or a simple lack of creativity.
  18. Yeah. Unique storytelling, but the engine held the game back. I think it's time to finally update the PC. Bloodlines 2, Outer Worlds, Cyberpunk 2077. First person RPGs are back with a vengeance.
  19. I just assume the action in the trailer is for new players and the vague dialogue is there to tease established fanbase. I trust Mitsoda when he says it feels like Bloodlines. If they've managed to recreate that immersive environment - dialogue/voice acting/unique, fun quests within real world locations/pc interface, late night radio programs/multiple play styles, choices, etc., then I probably won't need another game for a decade. Fun to think what modern changes will be made to the world. Podcasts instead of radio with even loonier guests given the political/conspiratorial landscape, bigger Nosferatu presence to fight big tech, etc. Hope PCs aren't omitted for phones though and also the budget allows for all of the immersive content. Looks good so far though. Also glad the game will tie into Seattle's history, like Bloodlines with historic LA. Much more interesting than some modern/squeaky clean/futuristic narrative. Give me the caked on history with lore, filth and all.
  20. Was hoping Obsidian would get a crack at it, but with Mitsoda as lead this is the next best thing(or probably preferred even), besides Obsidian is tied to the Outer Worlds. Ditto with the setting. Seattle is no Southern Cali, but am happy it's being kept to the west coast. All in all, really couldn't ask for a better scenario for a sequel.
  21. Why even bother with Rockstar anymore? Their formula has been brazenly apparent for how many years now?
  22. Eh? Most negative reviews I come across simply report performance issues, or flat out broken games. Pretty essential, especially since that kind of info is hard to come by.
  23. It's just a three part process of holding left mouse while clicking right, and vice versa, or something.
  24. Because the world is smaller and more focused, something I've wished for in every open world game. Allows for more character, focus and experimentation. Really need to get my **** together and play the Yakuza games. Barely game at all at this point.
  25. Hrm, writing is always a tough one to get over for me. I finally got into Elex lately, but man, the conversations grate on me. Overly wordy nonsense, abrupt translation, or both?
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