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NCarver

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Everything posted by NCarver

  1. Thank you for the screenshot. This appears to be the same as we are experiencing and I expect that we will see a resolution to the issue once we've cleared out some of the higher priority cases. I have added the issue to the known list so that it can be seen easily when an update is made. As for changing the HUD to a health bar, unfortunately since it's a suggested change to design, It seems more appropriate for the discussion threads. Thank you!
  2. Hello Sensuki, Thank you, this is a good idea. I will do my best to go through these and collectively add them to the known list. I'd like to add that the known issues list is primarily for forum tracking purposes and a visual for backers. A bug may take some time to reach the known list after being reported, but rest assured we are often already in effort to resolve it. Many of these cases have been input into our database and though we try to actively respond to each thread, it can sometimes take us some time. That being said, it's still very helpful to bump threads that haven't been responded to, to ensure accuracy. So thank you for this list! -N
  3. Hello all, Thank you for your postings. With regards to the Combat HUD pips being empty, but the character still being alive, I believe this is due to a bug where the pips and the Endurance status indicators, such as "Injured, Near Death, etc...", do not exactly match the actual Endurance value of characters. This is also the case for your player characters. You should be able to see points where an enemy displays as unconscious, but they still have that last tiny bit of Endurance left. A fix is already in place to correct this and is just in queue to be added by our programmers. As for the pip on the far right side of the Combat HUD being visible at all times, we have seen this from time to time and it is a bug on a developer's plate at the moment. However, I don't believe that this has confirmed 100% steps. In each case that I've observed it's been seen on occasion, rather than an "always" issue. Sensuki, are you seeing this all of the time? I will make sure to add both of these issues to the known list and link this thread. Thank you both for your continued support!
  4. Hello all, Thank you for your postings. I have added this issue to our database so that it may be resolved. I will also make sure to add it to the known issues list with a link to this thread so that it may be easily tracked. Thanks again for your ongoing support!
  5. Hello all, Thank you for your postings. I have added this suggestion to our database so that it may be reviewed. Thanks again for your ongoing support!
  6. Hello, Thanks for the bump. This issue has been noted is present in our database. It should display on the known issues list as "Male Moon Godlike Head 4 is missing a model". Please hold any future bumps until the issue is marked as resolved. Thanks again!
  7. Hello, Thanks for the bump. This issue has been noted is present in our database. It should display as "Wizards in character creation are not holding Grimoires" on the known issues list. Please hold any future bumps until the issue is marked as resolved. Thanks again!
  8. Hello again, Thanks for the bump. This issue has been noted is present in our database. It should display as "Critters in the wilderness do now always react to the party" on the known issues list. Please hold any future bumps until the issue is marked as resolved. Thanks again!
  9. Hello Draffutt, Thank you for your posting. At this time this is intended. Thanks again for your support!
  10. Hello Draffutt, Thank you for your post. Thankfully we are aware of this issue and are working to resolve it. I will make sure to add this to the known issues list so that it can be tracked by everyone. Thank you for your support!
  11. Hello Draffutt, Thank you for your posting. Fortunately we are aware of this issue and working to resolve it. I will make sure to add this thread to the known issues list so that it may be tracked here. Thanks again for your support!
  12. Hello Draffutt, Thank you for your feedback. I will add this information to our database. Thanks again and please continue to enjoy the beta!
  13. Hello, Thank you for your postings. I have added this issue to our database so that it may be resolved. I will also update the known issues list so that others may refer to this thread as well. Thanks again for your support!
  14. Hello Draffutt, Thank you for your posting and the screenshot. This issue was the result of some changes to the tooltip display and we are working to resolve it. I will make sure to add this to the known issues list and link the thread for others to refer to. Thanks again for your support!
  15. Hello all, Thank you for your postings and screenshots! Fortunately we are aware of this issue and are working on a resolution. I believe that the Wizard's Grimoire is intended to be hidden while holding a weapon or shield in their offhand, and the Grimoire is produced during the Wizard's spellcast only. Thank you again for your support!
  16. Hello all, Thank you for your feedback and screenshot! Fortunately we are aware of this issue and working hard to resolve it. I will make sure to add this thread to the known issues list so that others may refer to it as well. Thanks again for your continued support!
  17. Hello all, Thank you for your postings and feedback. Fortunately this is a known issue, though it is not what it seems. The Attribute bonuses for each of the Cultures are always being added into the attribute totals you see during character creation. Aedyr is actually selected before you even reach the culture selection step. So the Attribute values you set when you allocate your points are already slightly inflated by the Aedyr Culture. This is why, when you reach the point of Culture selection, it appears that Resolve is dropping by one point when you select any Culture other than Aedyr (or Ixamitl Plains, which also grants Resolve). As for the requirements when speaking to Korgrak, I will have to test these specifically to make sure there's no funny business going on in this area. It could very well be that these attribute bonuses are not affecting that particular dialogue node. I will add this issue to the known list and link this thread so that others may see as well. Thank you all for your continued support!
  18. Hello Sensuki, Thank you for your posting and the video example. I have added this issue to our database so that it may be resolved. Thanks again for your support!
  19. Hello, Thank you for your feedback. This is definitely a bug! I have added this to the known issues list so that others can be aware of it as well. Thank you again for your continued support!
  20. Hello BillyCorgan, Thank you for your post. Do you have any information on how you were able to produce this issue? Even just a few broad steps as to what you did before seeing this on the world map would help greatly. Thank you!!
  21. Hello generalkorrd, Thank you for your feedback. This is a known issue, but I had not had a chance to update the known list until recently. We are working hard to resolve this and I will link this to the known issues list for others to refer to in the meantime. Thank you again for your support!
  22. Hello Quadrone, Thank you for your feedback. I have added this issue to our database so that it can be resolved in the future. I have also added it to the known issues list and linked this thread for others to see. Thank you again for your support!
  23. Hello generalkorrd, Thank you for your feedback. Fortunately we are aware of this issue and working towards a resolution. However, I will add this issue to the known list and link this thread for others to refer to. Thank you again for your support!
  24. Hello, Thank you for your posting. Fortunately we were aware of this issue and working to resolve it. However, I have also added this to the known issues list and linked this thread for others to refer to. Thank you for your continued support!
  25. Hello Gairnulf, Thank you for your posting. I have added this issue to our database so that it can be resolved. I also updated the known issues list with a link to this thread for others. Thanks again for your support!
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