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Torm51

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Everything posted by Torm51

  1. I did the build with the supposed terrible Devil of Caroc (15 resolve) and she smashed heads in. I would give her a Reinforcing Exhortation at every priority and it was enemy body parts splattered with her mace. Once again these experiences are on PotD.
  2. I would agree though why not have the option to companion spec.
  3. That's cause Pallegina is set up to do what a Paladin does well (albeit not as effectively if you specced her. That 1 one point in DEX is bad ill give you that). She has a high resolve and a good enough int and con to tank and support. Turning her into a DPS role is not good because paladins are not dpsers they do not have the tools. You can turn them into Alpha Strikers that are tanks yes or support tanks they do not have the tools for anything else. This is their role. You can hit hard with Flames of Devotion even with a 10 might. I had a 12 Might paladin hit consistently with FoD for 90 plus since its 50% fire. This was on PotD. Add leashes/Sworn Enemy/high top end damage weapons like 2handers, Arquebus, Arbalest and other abilities like debuffs and you will hit hard enough. Turning a Paladin into a high Dex/high Might character to try and consistently dps isn't going to be effective as you will have to wear lighter armor making you fold like a stack of cards on the front line. I am not saying it wont work I am saying a rogue, monk, fighter or Barb will do it much better.
  4. I always try to be as lore friendly as possible. That's just my RP. Vailian characters with Italian/Spanish names, Aedyrn's with English/Anglo Saxon names, Rauatai with Pacific Islander as they seem to have that feel etc
  5. But the "Ignore" ni the wrong location. One of those "Even if I'm right, I'm still wrong to post" so Deleted. Switching back to topic. Even in POTD would a fairly Balanced Paladin still be fine as a frontline? Something like STR 15 CON 10 DEX 10 PER 14 INT 15 RES 14 Or am I gimping it too far for either a DPS or a TANK? All a Paladin can be as far as damage dealing is a n Alpha Striker. You wear plate, use a 2hander and your DEX is average. You are a durable frontliner that can gib something with FoD. Once again I love the Paladin and love this SPECIFICALLY about the Paladin but you aren't going to get rogue/monk type DPS results. Ever. Its not what the class does. You will tank very well with that build. If you grab Flames of Devotion your alpha strike will be really good too.
  6. I'd be tempted to go with persistence, but it requires more pet micro management than Borrasaine, and you lose the critts. I'd also turn off penetrating shots with a warbow. I find using penetrating shots and swift aim works, or just vicious aim by itself. The loss of speed using both kinda defeats the purpose of using a warbow. Note I haven't actually done the maths, it's just my impression. rR maybe ill just turn it on against high DR targets. Cause no Pen shot against dragons with high Pierce DR is crapola. Ive seen it. I rather have Pen shot for those fights even if you are slower. Obviously I have a Wizard so I can debuff DR but still a lot of dragons have 27+ DR against Pierce.
  7. Saganis role is damage. So far its working well. I am just wondering if a hunting bow + Pen shot is better. since vicious aim and pen shot is slowish.
  8. Spot on. About the Half way point PotD starts to become easier BUT there are certain bosses that no matter what are extremely difficult and if you make a mistake it will punish you mercilessly. You can recover but if you a few of those mistakes in the same fight you are done. I only play PotD/ ToI. I find its more exciting.
  9. Ya frontliner priest is tough to work especially in the early with game with every low Health. It can be done you just have to be careful early. IMO Skaen, Wael and Magran are good. Even eothas as a anti fear spell that's ok too. They could def use a bit of a pick me up with those god bonus spells. Priest in general though is in incredibly sexy class and it shines the most on PotD imo.
  10. Currently I am running with Sagani as 3rd DPS character in the group. The other being a Pre made Monk and Eder using Estocs. Hes a secondary tank when necessary. And sagani with Borresain and my +10 Accuracy Liberating Exhortaions is a Crit Machine. Stun locking everything in site. Once she gets stunning shots and Storm caller its going to be great. Her and the monk are really on par. I do have a question though. She is a bit on the slow side because she uses Vicous Aim, Pen Shot and a Warbow. I know Stormcaller will alleviate this as any weapon spec counts for it (gave her adventurer for Warbows). Is it better early game DPS to give her a hunting bow with vicious aim? I know the Warbow in the bounty can also half the penalty that both Vicious Aim and Pen shot give.
  11. Agreed with the assessment of the Five Suns. What d you mean by bint?
  12. That's a good question regarding the Crucible Knights. I'd tend to view them as a military order rather than a paladin order, though as you mention we don't really have enough lore knowledge to know the difference. Certainly if they are a paladin order then they're similar to the Five Suns in their association with their government, although perhaps their guiding principle is the independence of the Dyrwood from outsiders. That said, if they are a paladin order then I'd say an awful lot of them are poor examples. You're probably right about the Goldpact Knights, I think I confused their lore with the Bleak Walkers. I suppose they're still different to ordinary mercenaries insofar as they they won't betray their employer if offered more gold (I think?). An order interested in seeing diplomacy given every chance to succeed, regardless of when, were and between whom? Any time a diplomatic option becomes available in a conflict they'll offer their services to protect the parties? I think the difference with the Goldpact Knight and run of the mill mercs is that they under NO circumstance will betray the employer once the payment has been made. I will not give away any spoilers on these forums even if its unrelated but here is an example. An example of the difference between Goldpact Knights and regular mercenaries I think can be seen in the latest season of Game of Thrones. Their is a certain general/lord who has hired mercenaries to form the majority of his army as his was decimated. This Lord commits an unspeakable atrocity while on campaign..lets just use the execution of the enemies women and children as an example. The next day he is missing the majority of his forces as all the mercs he hired deserted an account of this atrocity that he committed. All he had left was a token force of loyalist. If an Order of Goldpact Knights existed in that world they would not have left no matter the diabolical acts that the Lord commits. If it does not violate the contract and the job still needs to be accomplished and the employer is still marching towards that goal they will stay. End of Story. Gold is a binding contract and the contract must be complete. They have no time to judge their employers for their actions. The mission must be complete.
  13. That's two! Your awesome forum beard is welcome on this expedition Flint!
  14. Secondly, what are the Shieldbearers then? I thought they were warrior Diplomats for Aedyr and mediated for other individuals as well. After all they were instrumental in forming what the Aedyr empire is in its current day. I know our lore knowledge is limited as a lot of this has not been fleshed out but its fun to talk about
  15. I agree with the first part that unless the like minded warrior society mission is to protect x government it would be impossible for a Paladin Order to be part of a government. But The Knights of the Crucible have a lot of Paladins. They are a Dyrwoodan Paladin Order....or are they? I know a lot of their members are Paladins. Like Penhelm. They also have Fighters and Priests in their ranks but I am sure plenty of Paladin Orders have other members who are not Paladins. Just like the Knights Templars had members who were not Knights. Or maybe they are just a military arm of the government in which Paladins join. I don't agree with the Goldpact Knight assessment as the game specifically quotes that they are willing to shift direction if their employer does. Which makes sense why their favored dispositions are Rational and Stoic. I think they form a contract with the employer (with payment of course) and when the contract terms have been met they are done. Then and only then. That also means if the employer who formed the contract with them no longer wants to pursue the original objective and is done with the mission. So are they. The contract is done. What you are describing I think is Bleak Walkers. Maybe I am off. The Brotherhood of the Five Suns is definitely one. The other that is mentioned is the Steel Garrote...possibly. I am not sure if they work Directly for Aedyr or if they are Paladins of Woedica and happen to work a lot for Aedyr because of the heavy Woedica worship there. Again not totally sure they actually work for the government and like Jered said aren't simply dedicated to "protecting the country" which does not always mean backing your government. Garrote are definitely not associated with the Aedyr government, that's a relationship of pure convenience. In other news the biggest mystery of the game.... Why the hell does anyone worship an insane old crone hell bent on maliciously screwing over anyone she doesn't like in the first place? It isn't like the game doesn't make it clear that insignificant slights are basically enough to make her want to kill you, your family, burn your house down, and eat your dog. She is like the equivalent of one of those Mayan blood gods. I could see why some really badly educated people in a terrible situation might worship Skaen but her? Uh no. I agree. But then you could ask why the Mayans worshipped crazy blood gods. People are just inherently selfish and think they if they are her favored when she reigns so will they.
  16. Although this is an ancient post you replied to I do agree with your assessment in every way and thought the ending was spectacular.
  17. A Crusade shall be called to once again put down Helig of Thein. This abomination was once a nightmare in Eora and now plagues these forums. I am gathering an elite group of 5 forum members to come with me (not including me). So I have one volunteer so far. Me (Paladin). Who else shall embark on this great crusade with me!?
  18. Rock out Sking! I didn't know it was a dice roll with those factors! Thanks!
  19. The Brotherhood of the Five Suns is definitely one. The other that is mentioned is the Steel Garrote...possibly. I am not sure if they work Directly for Aedyr or if they are Paladins of Woedica and happen to work a lot for Aedyr because of the heavy Woedica worship there.
  20. The Shieldbearers of St. Elcga correct? They SEEM from their description and I know we have limited lore to go on like an arm of the Aedyran Military. After all they were essential in the creation of the country. Or do you think they are just an Order that operates primarily in Aedyr and usually supports that government but makes its own decisions. Kind of like the Jedi in Star Wars. They support and fight for the Republic but if they don't agree with something the Republic is doing like an unwanted war. They do not have to fight in it. What do you guys think? I know the Darcozzi Paladini USED to be but Old Valia isn't a unified country anymore so they are loyal to the old royal family only. The Wayfarers are obviously not affiliated with a nation. Goldpact Knights are mercs and the it seems like the Bleak Walkers are too except as their employer if you change your mind about what you hired them for and don't want someone dead they will do it anyway...where as the Goldpact Knight is willing to change as the pact has been made with the employer and not the objective. The Bleak Walkers only care about the objective.
  21. I love that new Paladin ability! It's totally fitting the class and it's more interesting than a simple immunity/removal. I like it.
  22. Ya I guess he doesn't like the Graze mechanic etc with spells. I don't get it though its always seemed fine to me. Just like deflection you are awarded or punished for having a low or high in that defense and just like physical attacks if you graze the effect is cut in half, a hit is normal and crit is double. I don't see the problem. I like the bit of randomness that the graze, hit and crit gets. If you spec and prepare a solid defensive character you will be on the miss side even on PotD most of the time. If you get a graze you get a graze or even a once in a while hit is no big deal. In a party scenario that isn't going to lose you the fight. Crits are what kill you and properly specing will keep you off the crit side of the dice every time. PS. If prayers get immunity so should speccing into Righteous Soul for Paladins lol!
  23. Supposedly its the amount of renown (I forget the word but Crown Symbol on the Stronghold tab) that you have. The more you have the more he shows. That's how it seems to work for me. I don't think anyone is sure on the exact forumula
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