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Everything posted by Torm51
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Junta. You are a smart dude and I usually agree with you but this time I cant. Its what I like about PoE the classes. Like old school rpgs. I like that Paladins are from different Orders and that Fighters are fighters. Warriors for armies but that have no moral code and that monks are martial artist who have trained their entire lives. If PoE went into the classless stuff that all the new RPGs are doing I would hate it. I love classes.
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Well Boeroer, I thought I would have established the fact that I do not pull things out of my ass by now For the 1% outlier, here's a screenshot to show the effects of the stacking. Against hostiles, the indication is less direct but the effect still stacks. In any case, in the spirit of brokeness, I will leave you guys with this. Has to be a bug lol but damn not that this invalidates my build as I can still increase party ACC with ZF, Inspiring Liberation and Coordinated Attacks but it makes the other disorienting weapons crap
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Yep, that's what I meant. Pick Chill Fog or Slicken for level 2. I usually go with Chill Fog. I always liked Kana, both the way he's written and the way he plays. I just wish they hadn't given him those stupid skeletons. Backer beta lore: the skeletons were hilariously broken in one of the early betas. Not only did they punch hard, they didn't unsummon after the fight, so if you had a chanter onboard, after a while you'd be commanding an entire freakin' army of darkness and roflstomping over everything. I believe they may have over-nerfed them a bit because of that... Yep, that's what I meant. Pick Chill Fog or Slicken for level 2. I usually go with Chill Fog. I always liked Kana, both the way he's written and the way he plays. I just wish they hadn't given him those stupid skeletons. Backer beta lore: the skeletons were hilariously broken in one of the early betas. Not only did they punch hard, they didn't unsummon after the fight, so if you had a chanter onboard, after a while you'd be commanding an entire freakin' army of darkness and roflstomping over everything. I believe they may have over-nerfed them a bit because of that... Its over kill now though. The chanter Skeletons are USELESS. I don't think I ever see them do over 2 damage. Everything is like .6 damage lmfao. The Phantom is like 10 fold better. Freeze damage, stun and sneak attack lol
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Definitely. The first thing I did when I got to Defiance Bay was head to the club and buy the spear. I so no reason why Paladins in the POE setting cant use spears . The only weakness is that its a one type of damage Pierce Weapon..since their are immunities now that's a disadvantage and my ranged back up weapon is also Pierce. Although I really never use the secondary as this type of build should always be buffing/debuffing with marking/disorienting and constantly have the Outworn Buckler buff up. Switching will have you lose both of those (unless you have the Arquebus you mentioned). That's why I am grabbing either Shame or Glory which has Slash/Pierce or Strike Hard which is Crush/Pierce. No creature is immune to both types of damages. Lastly, that Rifle is PERFECT but this guy is contently in melee so it doesn't work :-/. For a ranged version of this build it would rock. but aside from the marking/accuracy job this guy has his tanking ability is also a cornerstone for the group.
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So my current TC play through is with a Darcozzi Paladini as the Watcher. The build "Forward Observer" as I am calling it is because he designates targets for the heavy melee party by increasing their ACC by large amounts. A Forward Observer or FO's job in modern and not so modern militaries is and was to spot for Artillery, Mortars and Aircraft. This would increase the accuracy of these weapons. As most of the time the gun crews or pilots cannot see the target. The FO in POE does this in four ways. First by taking Zealous Focus and giving the party +6 ACC and hit to graze. Second, by taking the Liberating Exhortation talent Inspiring Liberation which gives party members a +10 buff to ACC which can stack to +20Third by taking Coordinated Attacks at level 7 or 9. This will enable the closest damage dealer usually a Monk, Rogue or Barb to further increase his ACC by +10. Lastly, he will be using either shame or Glory which has the marking buff which does the same thing as Coordinating attacks (tested it stacks. Thanks to Boer!) OR by taking Strike Hard which debuffs the enemy with Disorienting reducing all defenses by 5 and there for giving the entire party (probably better then marking) a +5 to ACC. The ONLY thing I am not sure about is for my Paladin taking Flames of Devotion or Reviving Exhortation. I am for the first time in a few playthroughs thinking of skipping FoD and it's because of my party build and the fact that I am playing on Triple Crown. I want the MAX amount of combat revives just incase I get a bad roll or something on a Dragon fight. or other tough fight. I will have a priest resurrect and either a Ress by Pallegina or a Res by Kana. Pallegina's is better as I don't have to wait for 3 Chants but the second is a viable alternative. Is having three combat revives over kill? Build is below 1. Lay on Hands 3. Zealous Focus 5. Flames of Devotion if not taking Reviving. If taking Reviving I will take Liberating here 7. Reviving Exhortation if not taking FoD. If taking FoD Liberating here. 9. Coordinated Attacks 11. Righteous Soul (must have for Dragons, spirits and Fampyrs imo) 13. Sacred Immolation.
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Closed for the Holidays! 12/24/15 - 1/3/16
Torm51 replied to Aarik D's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Have a good time bud. I am on a break from for the same amount of time so I am sure I will find something to post in here for 2.3 haha. Have fun! -
Two things. The first is that non-main character Paladins will level up their Faith and Conviction ability. This won't go quite as high as the main character can with perfect reputations, but it is independent of reputations (it's tied to level instead). Second a screenshot of a class specific talent for Pallegina's order has been released. The second one is of unknown usefulness, but the improvement to Faith and Conviction will definitely help Pallegina a lot. About time they just tied it to their level. Been saying that from the start.
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So Death Guards who are mostly resurrected Paladins (could be Priests too) have the Ability Finger of Death in game. Its a corrupted version of Deprive the Unworthy (has the same icon) but Its a HIGH damage Corrode dot. Why not give Paladins Deprive the Unworthy a high damage fire DoT? It would go from a very situational ability to one you could use a lot more often. It would also keep the cancel buff aspect but stay a Per Rest ability so it isn't crazy OP. Opinions? PS currently Deprive the Unworthy is STILL an auto hit with no save and although the tool tip says it saves against will I do not thing it was meant to. The Death Guard Touch of Death has no save and its just a corrupted version as the Paladin ability.
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After 2.0 the AI has gotten pretty decent at ignoring meat bag 3 DEX 3 might tanks. So first and for most although your tanks job is to soak damage build him/her to be able to do some sort of burst and consistent damage (FoD for Paladins and Knock Down for Fighters) even if it isn't amazing. Also do your best to keep their ACC up. I understand that most tanks probably don't have the highest AC but using a small shield for instance or starting the fight with a single hander for superior ACC works. The AI does not want to eat engagement attacks so once they are stuck to your tanks and you have engagement on them for the most part they wont leave. Exceptions being monk, Barbarians and Paladin enemies with Zealous Charge. CC those guys if they run past you. Secondly, since 2.0 I run melee heavy. Yes it sucks in dungeons sometimes but its worth it. I also give the other melee guys a Pike or ranged weapon that they are competent with (Weapon Focus Soldier rocks) and its cool. The more solid your front line the less likely the AI will disengage as their are obviously less targets and they cant physical get by you. Also taking 4 disengagement attacks sucks. Lastly, if you do not want to run heavy melee have a group with high mobility. A Paladin with zealous charge and a chanters chant works. Also the talent. This will let your smaller front line of 2 tanks and the party run quickly away once your line folds. your tanks can then reengage the enemies running by and they will sick. You can do this dance even with one tank. My current party comp in my new TC run that is working in the early game is Paladin (tank/Support), Fighter (DPS), Monk, Chanter (tank/support) with a Wizard and Priest in the Backline. The frontline is too thick for even the crazy amount of mobs in PotD. Its durable and dishes out pain thanks to the Monk and even the fighter. FoD helps burst damage very well and the chanter is giving good buffs with his awesome Phantom. Mean while the Priest and Wizard (Concelhauts staff his really hard) play as Pikeman or if their is a dangerous heavy hitting enemy late in the game they can back off and play ranged CC/Support.
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Also even though Kana has 10 RES if you give him a large shield and my Outworn Buckler aura he has very high deflection...give him weapon and shield style and he is a very serviceable tank with good buffs/debuffs and that phantom which at the start of the game is clutch. Pretty much the biggest changes have been a much sturdier front line with Kana and a monk (I had my paladin and Eder in the other run). Also Concelhauts staff has made a huge difference early in the game. Before I used my Wizards for just plain CC and Blight damage/Blast/Pen Blast but at the start of the game that builds WEAK as you don't have any of that and just auto attack with a implement...which sucks. I am thinking of speccing Aloth as a Battle Mage instead of CCer for once with Citzels Lance...but that's late game and I don't want to get ahead of myself lol...
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Agreed. Currently plowed through Readric's front gate. One hell of a siege it was but he and his soldiers went down. Almost level 5. I have speced Kana for tanking, I have my usual tank/support Paladin, a pre made Monk with Torments reach and a DPS 2handed speced Eder. Really solid durable front line with great support from my Paladin. My backline is Aloth who is WRECKED those high DR Paladins with Concelhauts staff. Aloth and my monk are a Crush damage nightmare against high DR mobs (low level ones in Plate..so far). And then I have Durance for more support. Whats weird with this set up is that I have THREE leader classes, one CCer and one front liner and one heavy hitter (technically none as OBS doesn't consider a monk a heavy hitter but I think the class is) yet the damage dealing is substantial. Conchelhauts staff, a monk, DPS fighter and a Paladin is doing well...so far haha.
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I find that its the exact opposite. Especially in the early game. My successful PotD/ToI run was heavy melee and it worked because it was an extremely sturdy front line with insane dps. Zahua would take decent damage but that was ok as he needs the wounds and my PC Paladin and Pallegina had LoH for him. By the end game he was hitting high DR targets for almost triple digits with Torments Reach + Turning Wheel. Iron Wheel also helped his survivability. I also found that the Devil of Caroc with My paladins Reinforcing Exhortation and her with a shield was very sturdy and still dealt out massive pain. Killed the Adra Dragon with a triple digit Deathblow. Maybe you build (I don't mean it in a bad way) your melee groups too much like glass cannons? I find that heavily offensive melee classes if given some defensive items coupled with a Paladin or 2 to support them still dish out crazy damage. Maybe those melee groups didn't have a lot of Paladin support? I find that Paladins for heavy melee groups are kick ass. Great support and they can obviously tank. Secondly, and this is my opine of course things work for different people I think maybe you are better then me at microing a ranged group. At the start of any PotD game ranged characters are especially soft and there is a lot of bad guys. If you have a 2 man front line they will get by passed and the bad guys will beat up on your softees. That's actually was my problem against Penhelm. Too much range...and ya I have never played without a priest so no repulsing seal...not saying you cant win without one of course you can I just had never played without one lmao. PS I skipped no hard fights in this PotD/ToI run also. I fought the Alpine dragon and won. I had never fought him before (1 week after WM release lol) and had zero clue about the fight as I didn't read any guides. Its a solid group. I just have been trying different things....and TC is a bit different with 2.3
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Ya I did it on purpose as I thought it would not be that hard. But I have not done that fight at level 3 and it was lmao. Ya maybe I am doing too much fighting early. I am trying to play the game naturally and not intentionally skip encounters but I know the game in and out by now so this kind of cant be avoided.
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So I have had back to back Triple Crown Fails after my Successful PotD/ToI run. I took break from the game for a month and came back to get ready for WM 2! and well I love this game. My first run ended in ACT I the ghost fight inside Caed Nua. I had a level 3 party with Me (tank/Support Paladin), Eder (Fighter Damage dealing with weapon focus adventurer), Durance, Aloth, Kana (I think he is the week point) and a Barbarian (bad too in the early game). This run was ended because I had not played since 2.2 and didn't notice that ghosts were immune to knock down. I waisted 2 good priest spells that I could have used to AEO heal the entire party. That would of won the encounter as I was down to 2 phantoms but did not have enough personnel alive to win. My second run I was in defiance bay EARLY at level 3 as I now knew ghosts were immune to KD so the fight wasn't a problem. This time oddly enough it was Penhelm. I had Eder, Me Paladin, 2 Rangers, Kana and Aloth. I think the mistake here was TWO rangers in the early game as their pets are not tough early and they will both get bonded grief severally hurting dps. So my frontline was just me, eder and the 2 pets which didn't last long even with LoH. Also I had no priest so once the pets were dead I could not Seal trap the guys who got into the front line (I have never played without a priest so running experiments in TC is not a good idea). Also maybe I was too early level for Act 2. I usually do everything in gilded vale and am close to 5 at act Two. The biggest difference with these characters and my successful PotD run is my Zealous aura. I have been going with Zealous FOCUS this time around as in my last successful playthrough the only thing that annoyed me about my Paladin was his lack of ACC against high defense targets like the spirits in Durgan's Battery. My last guy had Zealous Charge and in the early game if the frontline was by passed I could move quickly and reposition my back and front lines.....I just wanted to try a different aura lol. Any advice?
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She does aggro, but for some reason she doesn't actually move. Actually I don't know for certain that she aggros since I had betrayed her so she and her adds started off aggressive when I entered the cavern. Honestly I doubt I could have beaten her without killing off the Adragans separately. I was trying to beat her in a straight up tank and spank, with Eder tanking her facing away from the rest of the party, Durance nearby trying to keep Eder alive and the rest of the party DPSing from behind and that was hard enough. Having to handle the Adragans mind control, with the possibility that they'd mind control Durance and then Eder would die would have been hellish. That probably tells you all you need to know about my skill at PoE Hey I wasn't trying to be elitist I just get passionate about winning and not cheating lol. I would say my skill isn't that great either. I have beaten PotD/ToI run but my last TWO Triple Crown runs have ended in deaths. One with the ghost Fight in Caed Nua. I didn't know that the new patch made ghosts immune to Knock Down and just recently I for some reason couldn't handle Pendhelm at level 3. I didn't have enough melee and my front line got knocked down. I also decided to try something new and not run a Priest (TC is probably not a time to experiment) so had no repulsing seal for my back line. I would say I am better then the average guy but I am about 1 for 6 in PotD ToI runs. So I have done it but I am not that great. I am sure a great player NEVER gets beat on PotD/ToI
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Cheeseball.com. Obsidian should force the dragon to Aggro if you hit her friends. That's ridiculous. I rather lose a 100 hour ToI run than win this way. I did with Charm spells and Zealous Charge. Movement speed when her breathes can get your tank out of range and you wont have to worry about out Reflexing the breathe also buys your party time to move since she walks slow. Secondly, a Wizards high level charm spell or a Ring Leader from a Cipher will not only mind control the Dragon but some of her friends also. She then wipes the floor with the adds and wing stops/breathes her allies like the adragons. It will be just her and before 2.3 I would knock her down and use Raw Damage DoTs. now I don't know (refuse to use deprive the unworthy or arcane dampener to knock her down as its a confirmed bug that these strip immunities to afflictions). Probably keep her Blinded and RAW damage DoTs as Flanking her with melee is a TERRIBLE idea she will tail swipe and wing bash squishy melee dps into paste.
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I know it. Chanter and Barb are worse off at that point as the Chanter isn't as sturdy as the Paladin and the Barb cannot hit a damn thing and is dirt napping. I have beaten this game on the highest difficulty and on ToI but those Paladins in the early game have always given me a hard time. I wish my Paladin was that effective in the early game. I would LOVE to see the attribute points on those Paladins of Berath have though. Are they higher level? cause they have ALWAYS been super tough and even a character with high Deflection gets hit A lot by them. They are super tanks (they are Paladins) have a very good ACC (which Paladins usually don't have that early) and have Zealous Focus, FoD and LoH Do you have a priest in the mix? I found a Priest made the Raedric fight rather easy with repulsion seal (AoE knockdown) and accuracy buffs early on, even on PotD. At that early to mid level, Priest and Barbarian make a good pair, because carnage becomes far more consistent with Priest buffs. What made the fight even easier, was that I got the firebrand glove for my barbarian from Defiance Bay. The result was a lot of AoE fire damage via carnage. Defintiely had a priest and I defeinitely use the KD seal. I won the fight for sure its just a struggle in the early game. Even if you Knock down the Paladins they have Plate on. Really heavy DR that early in the game is tough to beat. But I won
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Does the Flames of Devotion DoT talent that Goldpact Knights get and the Ranger talent that makes their pets hit harder against enemies who are under a DoT effect work together? I know people have talked about it in previous patches and it did work. Just wondering if it still does as I am bored at work and planning this build and have no access to PoE atm lol. I am asking because I am planning to have a Ranger in my party and its good synergy for her pet. Obviously the Ranger can add her own DoTs but with that talent I can have more DoTs per encounter.