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Von Manstein

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Everything posted by Von Manstein

  1. Green. Classic colour. No pretensions or cries for attention when picking green. Bronze? Silver? Viridian? All those are for Jedi hacks, one that are trying to compensate for their blinding lack of talent with unique and impressive lightshows. I need no such thing, sirs (and madams)!
  2. I do think that playing light-side is more rewarding, however that is because the only available dark-side persona one can play is petty a-hole. If only I could be diabolical....
  3. It would be interesting to have a sort of renegade bunch of Jedi fighting for causes that not even the Council are willing to embark on out of pure righteous zeal.
  4. "Niether is Star Wars. Get over it already. This isn't NWN. " I wasnt' saying I think neutrality should be a playable path in the game. I was just telling the OP the truth. I don't think neutral Jedi have much of a place, beyond being oddities, in a Star Wars game. Different shades of dark and light, but fully neutral is boring.
  5. 1. Luke Skywalker 2. Obi-Wan Kenobi/ Qui-Gon Jinn 3. Yoda I can only think of four, actually. Luke is first because he defeated the hate within him and fought for good when his situation was infinitely more dire than Anakin's ever was, yet Anakin still fell to the Dark Side. His actions saved the galaxy and his father. Second is Obi-Wan because he was always the perfect Jedi. Wise, strong, diplomatic, humble. Qui-Gon Jinn also because he discovered how to retain one's identity in the Force after death, and also the Chosen One. Yoda is third for similar reasons to Obi-Wan's, but in the prequels he seems to be more conservative than Obi-Wan, which was the Council's downfall. But he did finish Luke's training.
  6. If by Frank Stallone you mean Tony Danza, then yes.
  7. Short answer? Nothing special. I think it automatically assumes light-side. If you stay neutral you can't even get a prestige class. This game isn't made for going neutral.
  8. Coruscant, obviously. Also Tatooine again. K2 felt like something was missing when it didn't include Tatooine. More Tatooine! It never gets old! Korriban is always great, but expanding upon the Graveyard and going into the Korriban wastelands (if there is such a thing) would kick much rad.
  9. As someone already said, if there is anything worse than being forced to play as an NPC, then it is being forced to put certain NPCs in your party at the expense of others. I wanted Atton in my party throughout the game, but couldn't have him on Onderon or Dxun for no good reason. (Unless he went through the Tomb, but my PC wasn't even there for that!). I want to be able to pick who I use and when I use them. Not be railroaded into certain parties that don't interest me. Contrary to popular belief, I don't give a sh*t about Mira, and despised having to control her on Nar Shaddaa.
  10. Lightside. Playing evil doesn't make me feel as good. Shut up, Ohma. If there are no new topics on these boards, make some yourself or shut the hell up.
  11. I really dislike it, actually. Especially when I'm forced. I like to play the character I created, not one the devs made then forced me into. In K2 it got a bit much, especially on Nar Shaddaa.
  12. I don't think anyone has the right to start a topic telling everyone what to post and what not to post. If you don't like what's discussed here, then don't come here or avoid TSL SUXXXX topics.
  13. Can you guys please stop quoting entire conversations? Why not just quote the most recent part and save me some loading and scrolling.
  14. Metaphysics just means beyond the physical. Every religion is metaphysical, but not all metaphysics are religious. I voted that way because I can see no real, single source for Lucas's Jedi beliefs, so I just lumped them into the very vague column titled "Metaphysics".
  15. I think the main problem is too many enemies of a ridiculously low skill level. Boss characters are important, and even more so mini-bosses, marking posts for progress basically. They are more powerful than your individual characters or have some great advantage (something to do with terrain, shields, space, etc.), which means that strategy is needed in order to defeat them. Your characters have to actually be put in danger of dieing, not just in danger of losing three HP. The best battles in BGII were the ones where your party fought another party of equal or superior strength. Things got really interesting and tense. Chopping down your three hundredth gizka or pathetic bounty-hunter got boring in TSL, and was certainly not epic.
  16. Voted metaphysics, because, although it isn't actually a belief but a word describing the extra-physical, the beliefs of the Jedi are so vague and broad that it seems fitting to give their system an equally vague and broad word. I don't know about that Scientology thing, though. At least, not in the original three movies before that midichlorian garbage was thrown at us. In the first three films, it was all about the metaphysical; in the prequels, it was about the physical manifestation of the force in midichlorians. *Shudder*
  17. I think TSL had the ability to become a much greater game than KotOR. Especially the story-line. The detail was there, the originality was there (what happens when the force is stripped from someone? The intricacies of the Master - Apprentice relationship, etc.) but the delivery was poor and fragmented, so the game felt like the remains of a great narrative that was chopped to pieces, left unclarified in critical points and ultimately left unfinished. So, as far as I'm concerned, the story-line in TSL was superior, but shot down by it's delivery, leaving the gamer for most of the game confused and in a state of disjointed purgatory in regards to what they're supposed to be doing and where they are meant to go.KotOR had a simpler, more Star Wars-ie story-line, which, although not as complex and interesting as TSL's, was pulled off so cleanly and tightly that I was more engaged in the original than the sequel. I think Obsidian has the ability to forge a far greater narrative for their games than Bioware, they just need more favourable conditions.
  18. "That's quite a theory, Von Manstein. How did you come up with this correlation between lightsabre colour preferences and insecurity? " http://dictionary.reference.com/search?q=humor
  19. I liked Vrook. He was harsh and cold, but he was like the embodiment (in an elementary sense) of the idea of Kantian duty. Doing something because it is your duty to do it, and the more grudgingly you do it, the more virtuous you are, because you are not doing it for selfish reasons but because it must be done. Vrook knew what was right and wrong, and acted on it, even if he looked like an a-hole. He wasn't always right, but his conviction warrants some respect, methinks. The Onderon Master, now he sucked hard. He looked like an ex-football playing Jedi Master. Looked and sounded like a total, antiseptic meathead. At least Vrook had some character. Same with Nar Shaddaa Jedi Master - though he did have that Civil War moustache, which was a unique addition. But still, neither of them had any character. Certainly didn't have that uniqueness that I expect from a Master. No interesting character traits, just foils for plot advancement, really. I wish Master Vandar survived, though. I would secks him up anytime! SECKS HIM GUUD!
  20. I somehow mananged to come across all the rare colour crystals, but I never actually used them. They felt tacky to me for some reason. I felt like a power-gamer or a cliche` video game guru who's character must be absolutely different and totally unique in every single way. I just go with a green lightsabre. I'm not so insecure as to need some alternative colour!
  21. This kind of stuff is really silly... and weird. It has a creepiness about it only matched by erotic Simpsons fan-fiction.
  22. Expecting a content patch after the game's release when Obsidian are working on a different game is slim. Slim chance, but not impossible. Just don't get your hopes up.
  23. Here's what I think would be a neat and tidy way for the next Knights game to start. It is fifty years after the second game. Since Revan and the Exile left known space, the Jedi Order is left in tact as per the last game, but empty due to the Exiles departure and the death of the last Council. Atton (or Mira, or Bao, or Handmaiden or the Disciple - it can be a choice at the beginning of the game, somewhere in the dialogue) was the only Jedi or Sith left (again, depending on an early dialogue). He trained no known apprentice. The main character is a hired mercenary in a Civil War on x planet. Depending on what side you choose to fight on (most likely, as on Onderon, a royal versus revolutionary battle, but the royalty could be the bad guys this time, or whatever) the main character eventually wins the battle for one side and is congratulated by the leader of either faction, depending. The leader, a very old and travelled person who knew Master Atton (or whoever, I prefer Atton) senses something in you, a flicker of the Force. (The old man or woman was going to become a Jedi once, but left early in his training to become a revolutionary and a politician). He points you secretly towards Atton's only known apprentice on an obscure planet somewhere to train you. He points you there because, before Atton's apprentice went into hiding for an unknown reason after his masters death, he asked this man to keep an eye out for a potential apprentice to help him fight an outside threat that could, as usual, destroy the galaxy. However, the Apprentice cannot come and look himself, because if he is discovered and killed, the Sith or Jedi will become truly extinct and this threat (from the Outer Rim, where Revan and the Exile went) would.... destroy the galaxy! That is just off the top of my head, though.
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