
Von Manstein
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Everything posted by Von Manstein
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My Exile's name was Pryow. I wanted to avoid really cheesy names like "Deathstalker Emperius" or "Draconicon Axebludgeoner."
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Bastilla Skywalker's Kotor II Drawings
Von Manstein replied to Bastilla_Skywalker's topic in Star Wars: General Discussion
Well, at least he can construct a complete sentence in something resembling the English language. If he can't draw, you can't speak. I'd rather not be able to draw. -
Revan's fate in KotOR 3 (or later)
Von Manstein replied to dufflover's topic in Star Wars: General Discussion
I would think it would make the most sense to have Revan die in the Outer Rim defeating one of the true Sith. When you find his or her corpse, it is decayed beyond recognition (so it fits both male and female). Gives proper closure to Revan and sets up the new characters journey as finishing the one that Revan was unable to. Like Ben passing the torch to Luke. As for the Exile, I have no idea. He could become a Sith Lord in the Outer Rim or something. No idea. -
Spirited Away's No-Face = Darth Nihilus?
Von Manstein replied to Rambutaan's topic in Star Wars: General Discussion
It's not too crazy to think that maybe Obsidian drew some things from the character. -
What a dumb post. People have every right to complain about a product they paid for.
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My biggest problem is that I haven't needed to use strategy once in the game. No pre-planning or innovative ways to defeat enemies. Just buff, thrown force powers, and mow down with your saber. Rinse and repeat. BGII had a good deal of strategy, especially against Firkraag and enemies like lichs. You needed to use your whole party, and be using a huge amount of magic powers effectively and intelligently. At the moment the Knights games are in danger of becoming too RPG-lite. There is no reason why it can't reach levels of strategy similar to BGII and maintain the Star Wars feel.
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What Did You Think Of The 4 Jedi Masters?
Von Manstein replied to Bastilla_Skywalker's topic in Star Wars: General Discussion
Give me a break. The Catholic Church doesn't have an untarnished history. You said that the Jedi Council, like the Catholic Church, were stagnant. You were wrong. Now you're changing your argument, which is fine, but admit you are changing it. "You don't see the most obvious parallel between the vatican doing nothing and the jedi order doing nothing?" The RCC did far from "nothing". Don't generalise. They did some good things and quite a lot of bad things - nevertheless, they did many "somethings". The Jedi Council didn't do anything. The parallel is weak. -
Single green sabre. I also like blue. If I'm a Sith, then red. Nothing else. None of these gimmicky super colours.
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K1 was a tighter, more interesting game with a storyline that was better told. K2 has the potential to have a better storyline, but it was all but destroyed in the tellng. Plus in K1 you knew what you were doing and why.
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What Did You Think Of The 4 Jedi Masters?
Von Manstein replied to Bastilla_Skywalker's topic in Star Wars: General Discussion
The Vatican did do something during the Second World War. I'll quote Wikipedia: "To his defenders, Pius [XII, Pope during the Second World War] is said to have worked tirelessly for peace and to help Jews who were facing persecution by Nazi Germany. Through the Pontifical Aid Commission, Pius XII provided relief to the victims of the war on both sides, but especially to the Jewish people. When, following the collapse of the Italian Royal Government, the Nazis occupied Rome on 10 September 1943, Pope Pius XII opened the Holy See to Jewish refugees. Estimates have suggested that 800,000 to 1,500,000 refugees, including Jews were helped by Pope Pius, many through the granting of Vatican citizenship. It has also been alleged that Pius directly supported the network of priests who smuggled vast numbers of Jews to safety. Israel Zolli, the Chief Rabbi of Rome, was so impressed by Pius's actions that following the war he not only became a Roman Catholic, but took "Eugenio," Pope Pius XII's Christian name, as his own Christian name upon Baptism, becoming "Eugenio Zolli." Furthermore, Jewish relief agencies donated over a million dollars in gratitude to the Holy See after the end of World War II in Europe, while Pius XII was awarded the title "Righteous Gentile" by the state of Israel, and the Israeli Government announced its intention to plant 850,000 trees in his honor - one for each Jewish life he was credited with saving. Upon Pope Pius XII's death he was eulogized movingly and appreciatively by Golda Meir, at that time Israel's ambassador to the United Nations.3" Learn a bit of history before making generalisations about the Catholic Church. I'm not even a Catholic and you guys embarass me. Furthermore, Hitler said that: "[Pius] is the only human being who has always contradicted me and who has never obeyed me." For Pius to stand up and yell against Nazism at that time would have been an extremely dangerous and unintelligent manoeuver. -
I don't find games entertaining if they are too easy. I find them hollow excuses to make a cinematic experience. If I wanted that I would watch a movie. I want a game like K2 to have not only the good storyline and characters and length, but also to be challenging when it should be. That is, boss fights and mini-boss duels. In K2 all I did was run around Force Lightning everything. I wish the developers would exchange the hordes of pushover troops for a couple of elite challenging troopers or a Dark Jedi or a bounty hunter or something. I want a challenge, not to run around obliterating everything. That makes the game almost pointless to "play". I might as well watch it. Furthermore, if I have to constantly formulate ways to make the game harder for myself by not using shields or picking Force Pick-daisies or something, then I want nothing to do with that game. It's the developers job to balance the game, not mine.
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I am just plain disgusted
Von Manstein replied to White Out's topic in Star Wars: General Discussion
Cliched rant or no, it's accurate. The ending was woefully done. What bothered me the most was that your party members got absolutely no wrap up. Mira made a retarded appearance for no particular reason, Atton just disappeared as did the rest. G0-T0 and Bao-Dur's droid's ending sequence was half-finished in a painfully obvious way. The Sion battle was great though, being able to talk him down. The Traya battle was all right, but the floating lightsabers thing was a bit stupid. Too much of a gimmick for me. I did like the ending shot, though, where the Exile heads out towards the Outer Rim where Revan disappeared to. -
What would you have the next 'Darth' be?
Von Manstein replied to Sithmasteryoungy's topic in Star Wars: General Discussion
Darth McGuffin. -
Internet petitions never do anything, I'm afraid. Obsidian aren't going to go back and reimplement cut endings when they have other projects to work on. Unless each of the 3000 petition signers is willing to pay a bit of money to LA, Obsidian won't be allowed to make a single change beyond patching it. Charity isn't what LA is used to.
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Single or Double Saber?
Von Manstein replied to RockwellRyan's topic in Star Wars: General Discussion
Single green sabre. Double bladed "style" looks awkward and ostentatious. Total wankery, I can't stand it. -
Obsidian are making a patch
Von Manstein replied to Matt7895's topic in Star Wars: General Discussion
Ulicus, stop typing spoilers you moron. -
Congratulations on Screwing it up Obsidian
Von Manstein replied to Caelib's topic in Star Wars: General Discussion
Don't worry. Laozi's just trying incredibly hard to be cool. -
Does obsidian not realize....
Von Manstein replied to sanskrit's topic in Star Wars: General Discussion
One of the things I can understand is a couple of spelling and grammar mistakes in the game. You have to consider the sheer amount of dialogue present. Now, this wouldn't normally be an excuse, but considering how quickly Lucasarts rushed this thing out at the developer's expense, it is at least a legitimate screw up. Actually, most of the things concerning the game's quality can be traced back to LA - all the undesirable things relating to performance, plot, and polish. All three were rushed. However, if there is one thing that annoys me more than spelling errors it's certain people abusing semi-colons to appear intelligent. Not all sentences need semi-colons; most can do with just a simple full-stop; it's not that hard and makes you look less pretentious; try it some time. -
The series simply needs a new game engine. KotOR looked great for the time, but KotOR II looks dated and you can easily see how the graphics limitations are limiting what the developers are trying to do. A brand new engine would be great. More interaction in the environments, more variety in combat manouevers, and implemented physics: force pushing someone into a wall and having them actually interact with it is much better than an awkward jerk backwards. Furthermore, I hope Lucasarts gives them more time to make the game. KotOR II suffered immensely because of marketing prioritising and startegy. As such, KotOR II feels unfinished.
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Congratulations on Screwing it up Obsidian
Von Manstein replied to Caelib's topic in Star Wars: General Discussion
I don't think that Obsidian screwed it up, I don't think they had enough time to deal not only with technical issues but game content as well. There are no spoilers here, so don't worry. It's all general stuff. First of all, the plot is quite poor. There is definately a plot, but it is left unexplained and, as I am right near the final area of the game (can't go further due to a crash bug), remains unexplained. It lacks a true Star Wars feel. It actually takes itself a bit too seriously. The game is much darker and grittier than KotOR and, therefore, it lacks the mystique of the latter. KotOR had great environments, interesting characters, a fairly simple plot with a good twist in it, and great gameplay and quests. KotOR II lacks great environments (Nar Shaddaa, while a good quest planet, is boring and makes me not want to restart the game; there is no Tatooine, which every Star Wars game should have; most of the areas are dark mechanical tunnels) and the bad-guys are absolutely awful. They could have been great, especially our masked friend, but things, again, are left unclarified and the bad-guys just fizzle out - not a bang, but a wimper, as they say. Onderon is a pleasant expecption to the rule, as they main quest there is clear, epic and exciting. Can't say the same for the mess that is Nar Shaddaa or Peragus or Telos. Now, after all that complaining, I did enjoy the game immensely until it broke. I played it for far too long in a couple of stretches, but always found myself secretly disappointed. Nothing had that great Star Wars feel. The main characters struggle is too obscure, the NPC's are good but - and I feel weird saying this - they are not black and white enough. This brings me back to the game taking itself too seriously. There is some serious characterisation here that ultimately fails. I can't feel comfortable with any character, all of them are so damn grey. I enjoy the traitor character and the character-with-secrets as much as anybody else, but in a Star Wars game depth and contradiction of character actually detracts. Also, the villains are too far in the background and, when they finally are revealed, it is a great anti-climax. I was left furrowing my brow many a time. Overall, the game just feels like it was a great attempt that, while fun in it's way and certainly worth playing (if it works!), failed as a Star Wars game. -
Can't finish the game - crashing
Von Manstein replied to zeroFantasy's topic in Star Wars: General Discussion
Obviously not. -
I've come across a bug at a critical point in the game: right near the end. There are spoilers below, and I will try to minimise them as much as possible. Those who aren't up to where I am yet, avert your eyes. SPOILERS: When the game loads right after Kreia and Sion have their discussion (this is when Kreia is a fully fledged Sith) I get right to the end of the progress bar then the game crashes. The game has crashed a couple of times at junctures similar to this, but when I reload the game and try again it always works. Not so this time: it crashes without fail, every time. Considering how many hoops I had to jump through to get the thing running in the first place (three sets of drivers, finally finding that Catalyst 5.2 work fine for me) having the game crippled at this stage is ridiculous. For the sake of it, I am running a Radeon 9600, 512mb Ram and a 2ghz (maybe a bit more, I'm not sure) machine.