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About Caelib

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  1. Would you stop being an Obsidian fanboi and quit defending their sub-par-quality game?
  2. As somebody else put it ... LucasArts uses the Star Wars license as a reason to print money. I will NEVER AGAIN purchase another game with LucasArts name on the box. First Star Wars Fallacies and now this crap. Of course, Obsidian is partially to blame for agreeing to a release date FAR too aggressive. Some day publishers and developers will learn that success is based on quality and POLISH, not the name/type/style/license -- look at Bioware.
  3. up until this part, your post was valid if those were indeed things you ran across. once you showed your fanboism, your post lost credibility. not that im defending obsidian, but you do NOT know whether bioware could have done a better job given a 12 month development time table. you can assume, believe, wish, whatever. but you do not know for certain. <{POST_SNAPBACK}> What he's talking about is the polish that Bioware puts into their games. I have played every single Bioware game at least 2 or 3 times through and every single game has been well-polished at RELEASE
  4. People have a right to voice their frustrations with the game HERE ... that's the POINT of this forum and this thread. If you don't like, then stop reading it! Dex ... I noticed those two "loose ends" with the cinematics as well. It looks like there might have been content pulled (or movies) relating to those. The GOTO thing just didn't make a ton of sense to me anyway.
  5. 8/10 isn't a very good rating IMHO. Go to Gamespot or IGN and compare 8.0 games to 9.0 and you'll see a BIG difference in quality.
  6. Well, I just finished the game ... the final end-movie has no sound. I even rebooted and reloaded to my final save and still no sound ... lovely. There were two other occassions in the game where certain movies in-game just would not play sound but all of the others worked fine ... but I guess this is what happens when a game isn't properly tested. I give the game 8/10 ... could have easily been a 9 or 9.5/10 if it didn't have all the massive technical problems.
  7. I have an XBOX, I just decided to wait for the PC version because I like higher resolution textures and better lighting/shadows. And for those that say "this game runs fine on my system!" ... have a look at this: http://www.gamepro.com/computer/pc/games/reviews/42011.shtml So, as you can see ... it's not just "us" and it's not just Radeon cards because i have a GeForce FX 5900 Ultra 256MB and I still have framerate problems.
  8. Actually I seriously doubt that the manual and packaging had anything to do with either Bioware or Obsidian. That's stuff that the publisher takes care of. <{POST_SNAPBACK}> it IS something the publisher takes care of. thats not just speculation, thats a fact. the devs commented on it a while back when someone asked if the manual was going to be more indepth than kotor1 manual, saying that they had no clue and that it was lucasarts who took care of that. <{POST_SNAPBACK}> The first KotOR had a well-done manual and I believe it was spiral-bound like the ot
  9. That's another issue Tent - the manual. I was a bit dissapointed that they went the cheap route of including an XBOX-esque style manual. I was expecting the spiral bound counterpart w/ charts & tables ala K1 PC version. <{POST_SNAPBACK}> Again, this is something that Bioware understands and they take no shortcuts. Bioware is the #1 RPG developer in the world because quality is a high priority.
  10. Considering OE has a working engine that only needed slight modifications to the interface ... 18 months is plenty of time. The game's developer should feel more responsibility for the overall quality of the product than the publisher. Bioware understands this concept and that is why they are the #1 RPG developer in the world. If you take shortcuts, it gets you nowhere -- you're definitely not going to see any "Game of the Year" nominations because of the technical shortcomings ... sorry but the truth hurts sometimes.
  11. Why are you defending OE so much? They did make a great game content-wise but they completely dropped the ball in terms of overall product quality. THEY ARE AT FAULT AS MUCH AS LUCASARTS! Ever heard the expression ... sh*t rolls downhill?
  12. Gameplay isn't the issue here, it's the technical difficulties. There are many instances in the game, for example, where entire dialogue sequences are skipped -- this looks like it has more to do with buggy code rather than end-user-specific configuration as I never saw this problem with the original game.
  13. Congratulations, now you're just plain ignorant. Don't make assumptions about another company's situation because you're in related field. Are you a game programmer? Is the company you work for brand new? Have you read the contract between LucasArts and Obsidian? Are you telepathic? They may or may not have an excuse, but guess what? YOU DON'T KNOW. Complain all you want, there's no fault in that, but stop making stupid statement like OE spent "all their time on the Xbox" or that they have "absolutely no excuse". My opinion on this matter: yeah, Obsidian screwed up, LucasArts wasn'
  14. Uh-huh ... 2000 posts on the Obsidian forums ... another fanboi. If you cannot be objective, don't say anything at all. If you didn't see a single bug, it was because you are either a) lying, or b) not perceptive enough to notice the gaping problems.
  15. ATTN: Everyone defending Obsidian Entertainment There is absolutely no excuse for releasing a game before it was ready. Period. It is the developer's responsibility as much as the publisher to ensure the quality of a product. I am a software developer and you can be sure as sh!t that my deliverables are thoroughly tested before they ship, regardless of the deadline. NO EXCUSES!
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