Here! Here!
global, it's not completely Obsidian's fault. They have deadlines to meet and jobs to keep, so they can keep food in their tummies, not to mention their families. True, maybe they could've planned ahead better and perhaps focused on a better ending, but even then they would've still been under the thumb from Lucasarts every step of the way. They had to make sure that KOTOR 2 fitted Lucasarts's vision of what it's meant to be like since if they didn't, the project could've been canned altogether, and then what would've happened to the future of the KOTOR series? We would've had to wait longer for a sequel or perhaps not even *see* a sequel ever again.
Look no flames or character attacks okay? Just stick to the facts if you want a proper argument please...
And by the way, I agree with most of what was written in that article, but as another poster mentioned, you could clearly see that the article was pointing the blame at Lucasarts's marketing department rather than Obsidian's development team. OE did the best they could with the resources provided. So please don't try to change the story .