K, I just finished the PC version and I had to vent my frustration at this game.
When I first started playing, I was quite pleased with the additions made to the game since KoToR. Epic levels, w00t. Prestige classes, yay. Longer gameplay, slick. Better item creation, awesome.
It occured to me, though, that had Bioware kept this title, they likely would have done the same things. I mean, it's a sequel, people expect more. It's still Bioware's engine, so it was really a simple thing to add these small features. So, given that, I did not award any points to Obsidian for these minor additions.
What REALLY put me out about this game, though, was the story. Quite frankly, it sucked. Bad. I remember playing KoToR through numerous times just because the story was so enthralling. I finished KoToR2 and I just have no desire to replay it. The plot in this thing was so vague and so incohesive it just gives you a feeling of, "Um........K" once you're finally done. Wether you go LS or DS seemed totally inconsequential to the "plot" where as it was a considerable difference in KoToR1. It felt like you were just being forced along with nothing much to do other than to kick ass on one world, move on, kick ass on another world, move on. KoToR1 at least had some more substance to it aside from your typical dungeon hack.
If there are plans for a #3 in the works, then I implore Obsidian to hire better writers. If not then please turn it back over to Bioware, who can obviously tell a better story.