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Showing content with the highest reputation on 09/05/25 in all areas

  1. Still having fun revisiting No Man's Sky, designing Corvette ships/finding parts etc. Had to figure out where I'd left off my chrs, as always, heh. But this update = a whole lot more than the usual update-bugs. Where even my oblivious self has noticed/run into quite a few of such. Fortunately, they're good at patching them out fairly quickly. I'm reaching that point tho where I wish they'd stop fiddling with the game as their Light No Fire testbed. It's become slightly annoying feeling like NMS is simply an ad/an attempt to increase interest for LNF, now. That said, game looks better than ever. Cleaner/sharper and better lit then I remember from a few+ months ago. Although the rather overdone fog/storm obscuring effects are still in place. EDIT: oh, it's become a serious VRAM hog. Not sure if actual memory leak issues or not (or if it's just a badly set vram % allowance) but it goes up to 10, then 10.1, then 10.2 until 10.5/11gb of my vram pretty quickly and stays there. I can still play many consecutive hours without that affecting performance or bleeding into pagefile (for me) but some have issues.
    2 points
  2. It's why Conan Exiles is still my favourite "survival" game. There's an actual story, though Funcom, probably in preparation of Dune's launch, kinda pushed it aside for some "modern" checklist bollocks, but it's still all there. What I enjoy is that you have to go out and *find* the story and slowly puzzle together what happened. And the game has a goal that you can complete, if you so choose: getting out of the situation you find yourself in after the intro. I'd imagine the gameplay is similar to Dune, at least my impression of Dune is that it's just Conan Exiles in the Dune universe without the option to host your own server (but I haven't played it, just to be clear) Personally I haven't really stopped bouncing around half-finished games. Went back to the original DOOM reboot and apparently I'd left that off at the last boss, so I killed that and freed up some disk space. I also made a little bit of progress in Mass Effect: Andromeda, but the game just hasn't been able to hold my attention after first contact. I'll probably finish it, eventually. Mostly I've been having a lot of fun in Stellaris, tried getting through a game with Knights of the Toxic God a few times (using the predefined species) and got absolutely stomped in the early game multiple times, so I increased galaxy size with less of us in it to give me some more breathing room at the start. Also added another 300years to the "game end" condition as my last game where I wasn't sniffed out early ended when stuff started getting real. After beating the endgame crisis the awakened fallen empire decided to go after me for war mongering (I mean, I was sitting on massive fleets and I just cleansed the universe of two crisis, which I guess makes me the bad guy) and everyone else decided to close borders, blocking some of my fleets from getting out of the Contingency system, so they were stuck until I could buy a Gate to teleport out (I expected this, so I came prepared). They had a bunch of fleets with 2 to 3 times my fleet's power but decided to attack me in a heavily fortified system (3 maxed out Citadels set up to deal with them specifically). Lost like half of the ships I was able to actually field but managed to murderify both of their strongest fleets (somewhere around 4million fleet power together). Little while later that Gate got finished, freeing up two fleets in prime fighting condition, and now I'm just happily stomping down Awakened Empire systems. Hope I can take them down entirely before the war ends, if not I may just declare them a galactic crisis and have everyone beat down on them (I have so much political influence due to my fleets that anything I want done in the Galactic Community, goes, it's hilarious, maybe I should run for Emperor next...)
    2 points
  3. My suggestions/Idea’s for grounded two (based mostly on my experience on Grounded 1). For context: I purchased Grounded (the first one) June of 2024 but got frustrated and didn’t return to it until recently, after some youtubers I watch were playing Grounded 2. Before letting myself buy Grounded 2, I wanted to play through the first game. I figured out the controls that caused my frustration and have since thoroughly been enjoying the game for the last month or so. (127 hours so far). I have a little over 3 hours so far in Grounded 2. I adore the game, the premise, and the nostalgia of being a kid and finally getting to ‘live’ the experience of the kids from the first honey I shrunk the kid’s movie (and subsequent movies). You did the premise beautifully. (Every time I see a cookie I think of the scene from the movie, and every time I hear the ants, I remember when the older teen gal petting the ant). It is the perfect level of survival, base building, crafting, open world, horror, and combat for me. Thank you for the work and art created, helping me so much on my bad days, and wonderful time playing through it! I look forward to coming updates- whatever they are! (Regardless of my suggestions.) These really are wish list items for me because I am confident that whatever this brilliant team comes out with, it too will be enjoyable and fantastic. Thank you! Suggestions for Grounded 2: Have the omni-tool be a selectable item, even if it is in its own hot pouch/special button. Collecting things but being to near a grass blade or something else, it gets really frustrating I can’t control when I use the tool. I love that it automatically becomes the correct tool variant based on context, however controlling when the tool comes out is my actual frustration. Base Building: The round floor that goes on the outside of a curved wall is very limited, there is no other building blueprint that works with it on the outside edge- whether a fence, a stair, etc. I would like to see a railing that fits the round outside half floor. Outside round ‘spiral’ staircase- I had a design idea of a round tower with a staircase going up around the outside of the tower. I can kind of do it with the outside curved floor and quarter roof, but without the railing makes it too precarious ‘smooth’ or ‘flat’ stone looking flooring- the clay foundation comes close, but being so thick compared to flooring, doesn’t work for mixed flooring options Tables (and other furniture) have optional clutter, like the shelving. I adore the look of the pinecone table in Grounded 1, and understand the lack of need for plates/cups/silverware- however having them on the table (organized or cluttered/used/teens with too many snacks) would be a nice aesthetic to make bases with high cozy levels to look lived in. I saw another suggestion for bug wing glass/stained glass windows and love this idea. Another option could be a new workstation “bellows”, requiring acid or sizzle causing type glands, other bug parts, etc. Use with sand/other material to make old fashioned looking glass Use with bug parts and marble/the red stone one to make ‘tempered’ weapons, armors, or upgrade pieces I am sure there are other cool things that could be made with it too. (like armor for buggies?) ‘Farming’ I haven’t investigated it, so I don’t know if you can ‘farm’ aphids for their honeydew drop. However, a way to farm bugs for items would be fun/interesting. If Ominent is working so hard to have ridable bugs, I would be surprised if they aren’t also looking for profits from farming/harvesting certain bug stuff. So it could line up with in game world. In game Notebook I find myself keeping a notebook with me to make lists of the items I want/need to collect, or I will make a note of what I am going to do/tasks for the next time I play when I got to save and quit. Having an in game notes/notebook system would be wonderful. Wishlist/stretch goal version- be able to add items/quantities and receive notification when total is collected On screen ‘pinned’ recipes/lists are annoying to me, but I have used them in other games. A way to easily hide the pinned list from view but still have it tracked would be appreciated, if implemented and implemented this way. Item recycler or secondary usage option In first game, fire ant eggs don’t have a crafting use and no quest/task option associated with them. Likewise, first game, extra trinkets have no usage and can’t be deduped (I understand why now that I have gotten further into NG+) It feels bad/waste when I am just trashing stuff so I don’t have to store it. Being able to grind things into ‘bug gunk’ (not tough gunk) that is used in décor only or something would be nice. Custom game options (I play solo only, so please don’t think of me as a cheater. I love that I can customize the game play to get the maximum enjoyment of the game in a play style that matches my abilities.) Have ‘unlock all recipes’ and ‘no build cost’ separated for structural recipes and crafting items. I do not use these settings currently because I still want to grind for the recipe unlocks as well as the armor’s, weapons, décor, etc. However, for the structural things (foundation, walls, floors, roofs, etc), I want to build the ‘canvas’ that will hold all the cool stuff that I will eventually unlock without limitation from the beginning. Secondary bug aggro option- make all bugs neutral (only aggro if attacked). This would be awesome, as boss fight calls could still be allowed- if you summon them, you have aggro’d them. Also, while collecting materials, if I accidentally hit a bug- I am going to have to fight. Accessibility Options Have volume control for eating/drinking sounds. I deal with Misophonia, so being able to turn eating/slurping sounds off would be greatly appreciated without losing other sound effects/voice lines. I do not deal with Trypophobia, but something for that could also be helpful for those who do. I don’t think I noticed anything so far that would trigger it- but as I don’t have it- don’t go by my word for it Have player character voice volume separate from interactable objects/voice lines. In the beginning I liked hearing the character interject with phrases, but after a while, it became repetitive. I understand the limitation of voice lines, and there is a lot of variety in Grounded 1 and what I have heard so far in Grounded 2. However, if I turn the volume to 0- if I pick up a tape, I can’t hear what Wendell was saying unless I stop the game, change the setting volume up, and wait for the next voice line to start. Misc- QoL that I would be nice to haves, but nothing I am too worried about. For HUD/On screen waypoints, being able to toggle each type individually would be nice. Rather than all/none. With the upgraded/fancy tech of Ominent, an eventual compass/waypoint navigator in the top of the screen would be nice. However- this may be contentious for the survival aspect. (I am also just really bad with Cardinal directions in games).
    1 point
  4. Your write up made me interested in the game for the first time.
    1 point
  5. I'm rage quitting Silksong. Right now it's just not fun for me. Get hit, 1 damage, stagger, enemy moves into you, 1 damage, enemy leaves your hitbox, 1 damage. 3 damage in 1 second. Then all the bullet sponge mobs on the way of your 6 screen backtracking... nah. Maybe it will get patched at some point, or I need to wait for walkthroughs. At current state, even Elden Ring was easier for me to deal with.
    1 point
  6. Hogwarts Legacy is a very disturbing game. 1) "Why are the goblins evil?" "They are starting a rebellion demanding equal rights." "Oh, how dreadful! Let's kill them!" With the player character making some actually very gaslighting comments on defeating them. 2) The player killing spiders with remarks on the lines of "If only you didn't look so disgusting". Killing wolves by the dozens. Then killing poachers (human beings) and stating "Now beasts are safe." The irony. And the people you kill are the dark wizards? 3) The school giving you a magic guide book that keeps track of your progress, and which the teachers can review to assess your progress. This quest log, journal etc, of course keeps your kill count. So it is a Hogwarts where Professor Weasely sits in front of the fireplace with a glass of wine in the evening and goes "Oh, my star pupil has killed 17 people today. That is 8 more than yesterday. They are really improving fast. I better arrange for them to learn some more spells."
    1 point
  7. Im about 45 hours into Fallout 4 and my Life in Ruins mod collection and Im still loving it Outside of all the improvements this mod collection makes its hard to beat the fun of an open world and sandbox game that Bethesda ultimately excels in This mod collection makes the game harder around survival mechanics and especially the economy as I mentioned I have also added some new mods using MO2 and I have had mixed results. Some of them work and some dont but Im reluctant to start troubleshooting too much because I dont want to break the mod collection experience where everything works together in the list. Thats why you not suppose to add mods to a large mod collection So Im just leaving it, its not serious mods anyway. It was just some Romance and extra companion mods
    1 point
  8. +1 Good thing GOG has manual downloads. The Galaxy service is completely borked. As is Steam it would, uhm, seem. Anyway, see you guys in December.
    1 point
  9. just like uk criminaly attacked axis ship docked in portugal port or uk criminaly attacked axis logistic between norway and germany or usa criminaly disrupt transportation between japan and their colonial territory international criminal all
    1 point
  10. Seems appropriate to post this video: Personal story: Among the reasons my own family is heavily pro-vaccine was the fact that growing up I had a daily reminder of what it was like to live in a world before then. My father walked with a permanent hobbled step as one leg was left shorter than the other as a result of polio. And having got Chicken Pox in 1994 I was probably among the last kids in North America to have gotten the disease since the vaccine only came out a few months later. It put things in perspective when I realised that future generations would be bewildered by this story arc from Calvin and Hobbes:
    1 point
  11. Ok, this is the one I'm going to recreate in my Abandoned Mode saves when I manually find the parts needed. More compact than the other one, 4 wall slots. I could play w/it some more but I'm burnt out for now. This is good enough - at least I don't cringe when I walk by it.
    1 point
  12. I can't think of a degree to describe how pathetic it is to obsess this much and in this way over videogame characters.
    1 point
  13. At last, I made something that isn't huge and doesn't look terrible, that I could live with as regular "main" use. And it still has 8 interior "workstation" ability if I want, plus good maneuverability and huge warp distance stats (the two I care about). So, yay? Maybe I'm getting the hang of how to use all these stupid parts. Course I'm still gonna obsessively fiddle with new/other designs for a while, before I get bored.
    1 point
  14. Who needs Unreal Engine 5 if you've got true artists? #Dishonored #UnrealEngine3 #RipViktorAntonov
    1 point
  15. I noticed that when i get an orc raid they dont come to my position they just spawn right on top of me no matter where i am. You should fix that.
    1 point
  16. I think it would be pretty cool if we aren't getting a buggy that could fly that we get a glider of some sort or a wing suit made out of grub, crow feathers and whatever else.
    1 point
  17. Note: you can make fancier/smaller ships but if you want certain extra stat bonuses, you need moah bits. Using those bits, I have yet to figure out something I like enough to perm. keep around. So ofc it goes: "I am going to make as small a ship as possible today!" then 1-2 hours I just repeat my usual pattern. >.> Edit: oh, forum uploaded attachments don't link to a full size. Makes sense I guess. Oh well, too lazy, good enough.
    1 point
  18. Hi! I've been playing Grounded since early access back in 2020 and haven’t stopped since. I’ve invested countless hours in the game and I absolutely love what you’ve created. With Grounded 2 on the horizon, I’m bursting with ideas that I believe could make the game even better. Here are a few suggestions I’d love to share: 1. Dual Trinkets System (Passive + Aggressive) Allow players to equip two trinkets—one passive (e.g., fall damage reduction) and one aggressive (e.g., bonus crit damage). These could be separated by slot types, like a necklace and a bracelet or belt. It would improve quality of life by reducing the need to swap trinkets constantly. A fun example: an aphid trinket that gives a speed boost—so we don’t need to constantly switch to aphid slippers during combat, which was quite annoying in the original game. 2. Level Platforms for Building Right now, platforms (tested with clay) seem slightly tilted, causing chests and crafting stations to stand unevenly. It would be great if platforms could auto-level to avoid this and ensure builds look and function cleanly. 3. Expanded Combat and Skill Tree System The combat in Grounded 1 was amazing, and in Grounded 2 it feels even better—especially with the double dagger leap! I’d love to see even more weapon-based abilities or maybe even a full skill tree. Think of a double-jump with daggers or a fast triple-shot ability for bows. A system like this would add progression and encourage grinding materials to unlock and upgrade combat skills. 4. Replace Wall-Mounted Boosts with a Head-Based Skill Tree (This one is most important to me) Currently, placing bug trophies and stuffed insects for passive boosts takes up a huge amount of space, and forces players to build massive bases. Instead, I suggest replacing this system with a bug-head-based skill tree. Each insect could drop its head as an item, and collecting enough would unlock upgrades. Example: 10 Wolf Spider heads = Increased damage vs Wolf Spiders 10 Aphid heads = 100% chance to get Aphid Juice 10 Water Flea heads = Full oxygen refill on kill, instead of 100% in grounded base game for each kill. This would promote grinding and give you endless design opportunities, while still letting players use insect heads/trophies purely for decoration if they want. 5. New Weapon Idea: The Weed Blaster 2000 Crafted from a weed killer fluid found in small puddles on the ground. Players could collect it with a canteen, use a dispenser to make small chemical vials, and craft the Weed Blaster 2000—a backpack-mounted sprayer gun with hoses. It sprays the pesticide liquid to damage insects. Bonus: The chemical vials could also be used to coat base walls or floors for passive base defense (damaging bugs that walk through it). 6. Automatic Ominent Turrets No explanation needed—auto turrets for base defense when the player is away would be awesome! Grounded has been one of the most unique and enjoyable gaming experiences I’ve ever had, and I can’t wait to see where Grounded 2 takes us next! Warm regards, Omelly
    1 point
  19. I would love a way to lock the hot pouch to where it will not remove whatever is in your hot pouch. I don't know how many times I have accidently dropped a weapon or healing potions into a chest without knowing it. Since I am a builder with a chest for every type of resource.. I have to go from chest to chest just to find it. What about ya'll?
    1 point
  20. I think hiving launch clans behind DLC is a deal-breaker for me even if the game miraculously isn't a complete car crash.
    1 point
  21. https://www.reuters.com/world/asia-pacific/us-commandos-killed-north-korean-civilians-in-botched-2019-mission-nyt-says-2025-09-05/ Surprised no movie about this,given it's the SEALs
    0 points
  22. Functionally it's useless - vs simply sticking to a normal ship (no living area so no "storage/workstation" space) - but hey, it's small. Haha. It's taking advantage of overlapping, separate creation/edit stations - a sort of unintended simple glitch I suppose - you can't do this and save the design/edit, normally.
    0 points
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