Good idea, actually, hm..... currently replaying Torment for the first time in years, so thereafter, who knows. Thing is, I actually like combat. So it's not strictly that.
It's that Owlcat's copypaste encounter design makes Icewind Dale II look like grandmaster chess. And they're so proud of it that it's EVERYWHERE. It's literally like: "Ok, here's two gargoyles. Now move two feet. Here's the same two gargoyles. Keep moving! Oh, hello you two again." Then comes the super mobs, and they only ever differ in armor class and buffs, like: "Cool, they switched that super mob with AC 50 for one with an AC of 80, now I'm gonna need to really buff up or else..." Kingmaker at least had the advantage of switching threats every chapter or so. But WOTR is naturally a crusade against demons... so horned beasts is all you're gonna get, start to finish, hour 1 to hour 250 or so. It's Demon Burnout Incarnate. It's not like they're receiving no feedback on that.... people start BEGGING on their Reddit knees.