Yeah, as far as polish Avowed is in a very good state. I encountered one irritating hickup - if I attempted to summon a weapon and got interrupted that spell would become unavailable until a reload (I think what happens is: when you summon it the icon is greyed out, and when weapon summon time ends the icon changes into countdown till is usable again. If you attempt to summon it and get interrupted the skill still is greyed out, but because weapon was never summed the countdown never triggers.). I also felt through the ground and died once or twice, but that's about it. Vast majority of playtime was silky smooth, the game run mostly great (raytracing on), and I had no stutter which is rare for UE5 game.
When I mentioned Ubisoft I didn't mean the quality of the story, just playing experience. Running around open world, killing repetitive mobs that don't pose challenge, ticking off boxes by collecting stuff. The pacing - no spikes in difficulty or excitement, just same interactions with same enemies, be it side activities or main story.
I am still trying to figure out how I feel about Avowed - because there are quite a few things that I thought were well done. I found it very unimmersive, so I didn't enjoy it the way I am enjoying the Indiana Jones game right now. And combat, crafting, skills trees and items were too shallow for me to be engage with them as gameplay systems. The narrative has a promising outline, but it felt underdeveloped for me to care about character, events or choices. Avowed is consists of story, combat and exploration, I don't think neither of them are strong enough to carry the game alone, and I don't think they combine into a greater whole. I can imagine Avowed being a game that I really love, but it's not there for me.