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  1. I guess that about seals this election.
    3 points
  2. This build was created for a collaboration with @Aestus who runs the Youtube channel Aestus_RPG. Here's the video where we discuss 5 builds for Deadfire. This is build 3 of 5 from that collaboration. ----------------------------------------- This build is mainly meant for inspiration. You don't need to follow it in detail to have fun. If you understand the key features - the basic idea what makes this build special - you can usually deviate from my non-core attribute-, skill-, gear- and ability selection and form the build to your own likings and ideas. I do not try to produce the most powerful uberbuilds (often those are the most boring to play in he long run) but to focus on having fun while playing. Usually that means the build is powerful - but it's not the main focus. If you like to read about my personal requirements for "fun to play" builds, you can jump to a list below this post ----------------------------------------- orn aboard the creaking decks of a ship, Roberto Dilani was raised in the cutthroat world of the Deadfire Archipelago’s biggest pirate faction, the Principi sen Patrina. His mother, a ruthless weather mage with aspirations of command, and his father, a famed marksman who wielded an arbalest with deadly precision, instilled in him the cunning of a pirate, curiosity for the arcane and the artistry of ranged combat. Roberto grew up with a mind as sharp as his aim, constantly honing his ability to strike from afar with unerring accuracy. Early in his youth, Roberto saved a little piglet from the ship's cook and named him "Tartufo" and the two became close friends despite Tartufo's pretty overwhelming odor. Roberto also discovered his talents as an Arcane Archer, able to weave magic into the very bolts he fired from his heirloom arbalest passed down from his father. The weapon was renowned for its ability to break enemy lines with crushing force, and in Roberto's hands, it became even more dangerous, as his magical prowess allowed him to overwhelm foes with staggering shots of power and precision. Loving the songs and shanties that were sung on deck he also grew into a skilled Troubadour, learning to use his voice and lyrics not only to inspire his crew but also to further enchant his shots. His ability to suppress and take out helmsmen or even captains on enemy ships earned him the nickname "Pindown Poet". Roberto acted with cunning and strategy, using his arbalest to pin down dangerous foes while his crew took control of the seas. Though loyal to the Principi, Roberto's ambitions reached beyond petty plunder. He dreamed of exploring the world beyond the archipelago, using his deadly mix of arcane powers, song, and steel to carve a legacy that will be spoken of in taverns for generations. He believes that with an arbalest in hand and the legends of old as his guide, he can shape not only his own future but the fate of the Principi itself. "Hey, Mr. Arbalest Man, sing a song for us We're not sleepy and there is no place we're going to Hey, Mr. mouthy Helmsman, I'll sing a song for you and the spear I cast will put you on your arse." - Roberto while spanning his arbalest during a boarding fight - =================================== The Pindown Poet =================================== Difficulty: PotD -------------------------------------------------------------- Solo: untested -------------------------------------------------------------- Class: Wildrhymer - Arcane Archer/Troubadour -------------------------------------------------------------- Race: Wood Elf (or any non-godlike, e.g. Boreal Dwarf) -------------------------------------------------------------- Background: Old Vailia (or any, e.g. White that Wends) - Mercenary (or any, e.g. Mystic bc. +Arcana) -------------------------------------------------------------- Stats (w/o Berath's Blessings. ★=recommendation) MIG: 11 CON: 08 DEX: 18 (17 + 1 Elf) ★★ PER: 18 (17 +1 Elf) ★ INT: 19 (18 + 1 Old Vailia) ★★ RES: 04 -------------------------------------------------------------- the unique icons for all passive abilities are part of the Community Patch mod Abilities | Skills | Proficiencies - (!=important, r=recommended) 00. Brisk Recitation (a) 01. Not Felled By the Axe + Dull the Edge + Imbue: Missiles (a) + Marked Prey (r) | Arbalest (!) + Rod (r) 02. Fast Runner | +1 Arcana(!) (->2), +1 Survival (->2) 03. Arms Bearer (r) (Shattered Vengeance for Coordinated Escape) | +1 Arcana(!) (->3), +1 Survival (->3) 04. Two-Handed Style +Gunner (!) | +1 Arcana(!) (->4), +1 Survival (->4) | Large Shield 05. Marksman (r) | +1 Arcana(!) (->5), +1 Survival (->5) 06. Protective Companion (r) | +1 Arcana(!) (->6), +1 Survival (->6) 07. Sure-Handed Ila (!) + Imbue: Web (a) + Evasive Roll (r) | +1 Arcana(!) (->7), +1 Survival (->7) 08. Marked for the Hunt | +1 Arcana(!) (->8), +1 Survival (->8) | Arquebus 09. Resilient Companion | +1 Arcana(!) (->9), +1 Survival (->9) 10. Aefyllath Ues Myth Fir (r) + Stalker's Link (r) | +1 Arcana(!) (->10), +1 Survival (->10) 11. Rise Again, Rise Again (r) | +1 Arcana(!) (->11), +1 Survival (->11) 12. Nor Flame, Nor Thrusted Blade | +1 Arcana(!) (->12), +1 Survival (->12) | Club 13. The Lover Cried Out (r) + Imbue: Fireball (a) + Driving Flight (!) | +1 Arcana(!) (->13), +1 Survival (->13) 14. Master's Call | +1 Arcana(!) (->14), +1 Survival (->14) 15. Spell Shaping | +1 Arcana(!) (->15), +1 Survival (->15) 16. And Face your Foes + Survival of the Fittest (r) | +1 Arcana(!) (->16), +1 Survival (->16) | Dagger 17. The Bride Caught | +1 Arcana(!) (->17), +1 Survival (->17) 18. Tough | +1 Arcana(!) (->18), +1 Survival (->18) 19. Called to His Bidding (r) + Imbue: Eora (a) + Furious Call | +1 Arcana(!) (->19), +1 Survival (->19) 20. Set to their Purpose | +1 Arcana(!) (->20), +1 Survival (->20) | Pistol --------------------------------------------------------------- Items (!=important, r=recommended) Weapon Set 1: Spearcaster (! - +Legendary, Elemental Bolts, +Pinning) Weapon Set 2: Watershaper's Focus (r - best weapon for imbued shots, +Ondrath's Wrath, +Legendary) Weapon Set 3: Shattered Vengeance (r - +Coordinated Escape), Large Shield (any, +Superb) Head: Acina's Tricorn (r - +Acc and +reloading speed) Back: Ruata's Walking Cloak (skill Survival for ++stride) Neck: Necklace of the Harvest Moon (+reloading speed on crit) Armor: Sharpshooter's Garb (r, reloadin speed, +Legendary, +Low Profile, +Steel Threaded) Waist: Huana Charm Belt (+stride) or Spellkeeper (get a free scroll per rest: profit from high Arcana) Hands: Aegor's Swift Touch (+reloading speed) or Firethrower's Gloves (+reloading speed and +Arcana) Rings: Ring of the Marksman (r), Camaeleon's Touch (+1 PER, +1 INT to reach INT 20 for overlapping phrases) Boots: Boots of Speed (+stride, stacks with belt and cloak) Pet: Epsilon (-armor recovery, +stride) --------------------------------------------------------------- What is this build about: reaching very high accuracy and reducing your reloading time with arbalests so much that you can use the arbalest's modal "Overbearing Shots" to prone and interrupt single enemies (or two enemies with Driving Flight) every few seconds, essentially taking them out of the fight - depite the modal's -25% action speed. combine that with powerful AoE CC capabilities that have very high accuracy (mostly Imbue:Web + Imbue: Eora) High accuracy is achieved with Spearcaster + maxed Arcana skill + Ranger’s accuracy abilities and the Arcane Archer’s Imbue shots - which profit from Arcana, too very high reloading speed with no fuzz is achieved with Gunner (Ranger) and Sure-Handed Ila (Chanter) as well as high DEX and items (such as Maia’s Armor, Acina’s Tricorn, pet etc.) and cosumables (mostly food from resting). Sure-Handed Ila applies its -20% recovery time buff twice(!) to reloading weapons such as the arquebus. As long as you sing phrases you’ll always have three times -20% reloading time just from those two abilities (Gunner and Sure-Handed Ila). add Aefyllath Ues Myth Fir to give the party and yourself a burning lash for all weapon attacks. 19 INT +1 INT from items (like Chamaeleons Touch) makes sure your Troubadour phrases will have no gaps. You will not use Brisk Recitation most of times Spearcaster can cause “immobilized” on hit (in addition to prone enemies with the modal) - so you are combining the prone effect with being stuck. And all you have to do is just by using rapid auto-attack against mobs use Imbue:Web and later Imbue:Eora which together create a zone of incredibly powerful pulsing CC which immobilizes and then pulls enemy into the center. Most enemies cannot escape from this. Imbue effects get triggered with every projectile jump(!). This means Driving Flight adds another proc of Binding Web and Pull of Eora. If you can add another jump you'll get another proc. This is the reason why I'm using Watershaper's Focus ()it has an innate projectile jump that stacks with Driving Flight. If I use the rod's modal "Blast" I can add 3*AoE damage to the imbue shot and also I raise the chance to proc "Ondrath's Wrath" which is a high damage AoE water splash. Blast causes very long recovery. But if I fire the first imbue shot from stealth I'll have 80% recovery bonus which means the second imbue shot can follow quickly. After that I switch to Spearcaster and take out single dangerous enemies. it’s the perfect setup for allied casters and other AoE damage dealers who can now hit a lot of enemies at the same time give your main tank an item that grants immunity to push and pull effects (Upright Captain's Belt or Horns of the Aurochs) to negate the effect of Pull of Eora and give the tank immunity or resistance vs. DEX afflictions (Spider Silk robes, Shark Soup, Gwyn's Bridal Garter, Engwithan Bracers, Cipher's Shackle, Boots of the White...) or Reflex attacks (Edér's Saint's War Armor: Veteran's Maneuver) singular enemies like bosses can be taken out of the fight with prone&pin auto-attacks. Because of the fast reload and the burning lash (and the small lashes of the arbalest itself) you deal good damage - although your main focus is constant disabling/CC due to the fact that Animal Companions do not suffer injuries when they get knocked out - and the fact that Chanters can revive allies unlimited times (if no injury occurs) you don’t have to worry about a dead Animal Companion. Just revive! Since I am not using invocations all the time but only in special situations and because I can always cancel reloading the reactivity is superb. if Animal Companion is revived it even gets a defense boost. In addition I get the usefulness of Chanter invocations in general. You could add more summons like wurms to your offensive arsenal in the early game or use the White Worms invocation fropm afar - you could use the resitance chants instead of Myth Fir and so on. Almost always able to retreat from melee attackers safely (see below). A non-Arcane Archer variant that might want to focus on single targets more could also look at crossbows instead of arbalests. They interrupt but don't get the prone effect, but the 10% crit conversion on crossbows is actually universal, meaning it applies to all your attack rolls (including spells). They are also a bit faster of course. Fleetbreaker is an excellent crossbow (if you want to support Cpt. Furrante that is, otherwise it's not accessible) an the late game crossbow Scourge of Bezello is like it's made for a Ranger/Chanter character with its overall theme and especially with its 3 projectiles: each of them can interrupt with the crossbow modal, making it supereasy to strip a target of all concentration and interrupting it very reliably. Thanks to @Elric Galad for pointing this out. Issues: like your party members your Animal Companion should not enter the zone of absolute CC - so you can often only use it as your bodyguard. Because of Stalker's Link and Marked Prey it’s still very useful against bosses etc. when you usually don't use imbued CC shots a lot. If you use a tank (which I recommend) you should add immunity to push&pull effects on that tank as well as resistance or even immunity to dexterity afflictions as I said above. Else your tank will be stuck and tossed around as well. the Trouabdour side is mostly there for the chants, not the invocations (no Brisk Recitation). If you use an invocation your chanting will stop briefly, robbing your of the reloading bonus of Sure-Handed Ila. although it’s quite versatile for a ranged weapon build: it completely lacks melee capabilities (except with the Animal Companion). Usually you have to bolt if you get attacked. Your defenses will not be great and your health rel. low, too. To be able to retreat safely you cannot get hit by disengagement attacks. I do three different things when I get attacked by melee enemies: if it's only one I will just shoot him down (prone/stuck) until dead if it's more than one attacker I will try to charm at least one of them with an emergeny invocation. If I hit all of them I can run away safely with high stride (from boots, cloak, Fast Runner and so on). if one or more enemies cannot be charmed (but at least one is) I switch to my third weapon set (Shattered Vegeance + large shield). With my Animal Companion at my side and a at least one enemy charmed I get "Coordinated Escape" which makes me immune to engagement (if I'n near 2 or more allies, animal companions and charmed enemies count), letting me run away safely. if I cannot charm enough enemies and/or my animal companion is not near I use Evasive Roll if I get shot or cast at and cannot disable the attacker myself I will switch to large shield + modal (greatly reduces AoE and ranged dmg) and use Evasive Roll to get out of the situation. it is true that you can achieve the same with any Trouabdour in the party and another Arcane-Archer-multiclass (for example Cipher/Arcane Archer, Rogue/Arcane Archer, Monk/Arcane Archer or Paladin/Arcane Archer). This build however is the best "self-contained" version that doesn't require taking in a separate Trouabdour. Why is it fun? it’s easy to play because it doesn’t require a lot of setup: you just start combat and everything you need is right there. Shoot and immediate result - the enemy’s down. Blast and the mob is conentrated and controlled the swirling field of utter CC is so impactful and makes you feel quite powerful. It happens in an instant - unlike usual spellcasting which take a rather long time to complete it’s great against mobs AND single foes at the same time. It never feels useless seeing enemies getting pushed over all the time - right when they get up again - is fun it doesn’t need a lot of levels to become impactful: you can prone almost every enemy right away (albeit much slower at the beginning due to the lack of reload bonuses) and you can get Spearcaster and most of the other gear pretty early in the game you can maneuver yourself out of a pinch easily. Usually you will sit on phrases because the focus is on the chants - but if you need an invocation asap you have the full amount of phrases and can react immediately. It helps that with reloading weapons you can just cancel the reloading (unlike recovery) so you can react very quickly. Having great reactiveness is fun Hope you enjoy! Cheers!
    2 points
  3. That's the way I like to explain it, too. All conversions "stack" this way. But in almost all cases you can only convert once per roll. So usually you cannot tie "hit to graze" and then "graze to miss" together for a single attack roll. I remember there is one such case where this can happen, but unfortunately I forgot what it was. Damn swiss cheese brain...
    2 points
  4. Knocking out a Ranger's animal companion fuels the stacking damage buff of The Red Hand; I've tested this with the base No Rest for the Wicked, but not its upgrades. (Guilty Conscience possesses a new meaning if so!) From now on, I'll have Maia do some 'target practice' with Ishiza regularly — 20 Gouging Strikes every morning should be enough. Tested with Community Patch Bug Fixes Only.
    2 points
  5. There are 2 check of 10% in case of melee weapon. The actual percentange is about 19% (1-0.9*0.9).
    2 points
  6. The debate is tonight. It seems unlikely this will go great for Kamala: 1. Trump voters are wholly committed at this point, so it doesn't matter if he looks and sounds worse than Biden did at the previous one, they will not care. 2. Kamala is currently sitting atop a very fragile big tent coalition, and even small missteps could discourage sizable sections of her voters. 3. So-called "independent" voters (i.e. the unengaged and low-information voters - who, in all likelihood, lack internal monologues to drive any kind of intelligent thinking process, which is supposedly somewhere between a third and half of all people - that walk among us) aren't likely to be watching this debate in the first place: at most, they'll maybe read garbage headlines by garbage media tomorrow morning, the vast majority of which will judge Kamala and Trump by completely disparate standards. 4. ...And that last bit of the previous sentence really should've been a point in of itself. I think the best case scenario, she gets a good line in like Biden did in 2020 a la "will you shut up, man?", which is one of the very few times I can remember someone going toe-to-toe with Trump and coming out the better for it. It's not often someone gets one over him with a line like that. 5. I saw someone recently compare Trump to Vladimir Harkonnen of the Dune series, and I haven't been able to get it out of my head ever since. ...Point #5 didn't really have anything to do with the debate, but I feel it was still worth mentioning.
    2 points
  7. I don't want to set the world on fire I just want to let you know Fallout London is on GOG change musical era and genre Mamma mia, mamma mia Mamma mia, download this on GOG for free, for free, for freeeeee
    1 point
  8. i love how you have backgrounds and themes to go along with these. the extent of my thought tends to be "wouldn't it be neat if i used sworn enemy to buff my spell damage"
    1 point
  9. Here's to the victory of the lesser evil
    1 point
  10. In Estonia now and I half-heartedly apologize to France if Germany invades again. I'm mostly joking because everyone assumes I'm Canadan from Canadia when I start speaking English because I'm not loud and pushy (that's what the French accent is for). I guess that's better than the migrant they assume I am before I speak. How do I know some people think I'm a migrant? I'm glad you asked and the answer is they happily tell me. Honesty in race relations is so refreshing, even if they do just want my CAD.
    1 point
  11. This content cannot be displayed until agreeing to our use of Social Media cookies. Learn more. Manage cookies another vtm visual novel is out now hope this one is longer than shadow of new york
    1 point
  12. Apparently one need a double deflection roll to Hit with Cleaving/Mob Stance extra attack (as for CLear Out secondary attacks that require double successful roll vs fortitude to hit something - only 1 roll still applies the push and prone part though). The first roll vs deflection just allow the attack to happen. From what I get, if it misses, the game check a new target untill one work. So that probably only matters when you have a single/couple valid target(s). BPM corrected it (as part of the stances rework), but I didn't bother to explain it in the mod note because of how obscure it is.
    1 point
  13. Maybe because there can be 2 conversion : first is the "offensive" conversion where the upgrade happens (Miss to Graze XOR Graze to Hit XOR Hit to Crit) Then is the defensive conversion (Crit to Hit XOR Hit to Graze XOR Crit to Hit)
    1 point
  14. Will also work with the complete Community Patch. Imagine if we had a vessel summon that could be summoned out of combat + Red Hand's "Double Tap" enchantment... PS: do not try this with Ydwin I guess.
    1 point
  15. Hit category converters (Hit to Graze, Hit to Crit, etc...) works multiplicatively, or more exactly in succession. 10% chance of conversion, then 10% chance of conversion if it wasn't converted by first effect. 10% + (10% x (100%-10%)) = 19%.
    1 point
  16. Minor investor from Slovakia is challenging CEO of Ubisoft and Tencent after the latest underperformance of their games, preparing to file a lawsuit as well, due to the lowest share prices in the last 10 years. https://nichegamer.com/ubisoft-investor-demands-ceo-change-amidst-underperforming-star-wars-outlaws-launch/
    1 point
  17. Exactly! The maps, quest design and storytelling were so different between 1 & 2. If you neglect the graphics, BG2, DAO to BG3 were not all that different, but BG1 was something else. I began to play when I was teenager because I was trying to be this edgelord: BG was not a huge deal in my country, the majority got PC and games slightly later, at the time of Warcraft 3 and WoW. So I just wanted to be different and play this "cult classic" someone told me about. It was the first game I played with proper story at all (with localization at least, Starcraft actually had good storytelling but no localization meant it was gibberish to 10yo me) so I didn't notice it. But after many years that I've played newer CRPGs, or even games in general, the difference was obvious. I too went back to PoE1 a few times but could not finish it again. I think the problem is that in many QoL aspects Deadfire is a strict upgrade, unlike BG1 and 2 where the different character levels made player experience different enough that it's only a matter of preference. For example I noticed that PoE1's shorter but more frequent encounters to be very tiring. You need to do the exact same things at the start of nearly every encounter, but every encounter is so short that you feel most of combat time is buffing chore. When playing BG you can afford being lazy, but endurance/health design in PoE1 means you want to at least do something in trash fights if only to preserve health.
    1 point
  18. 3 headphone broken in 1 years and now the new headphone stop working in 1 day is the sound card broke them somehow anyway dredge still have problem at main menu after the new patch and dlc
    0 points
  19. Transgender surgeries on illegal aliens in prison.
    0 points
  20. 1. Trump could publicly play video of himself sexually abusing children with Epstein and it would not impact the 40-something % that buys into the cult. 2. Not only that, but I really think that she's blowing what boost she got from Biden by not being hard on Israel generally and Netanyahu specifically. An American citizen was recently shot by an IDF sniper and so far it's been crickets from all of the dems, which is certainly not helping with the perceptions that dems do not have much compassion for Muslims. The dems NEED the Muslim vote to win and they're absolutely failing to really do some pretty easy things that show they give two ****s about Muslims. Right now it would not surprise me if Trump wins because Kamala lost by the hair that is Muslim voters. 3. I'm probably not going to watch it lmao. Look, if you've seen one Trump debate you've seen them all. He's going to spew tons of horse**** which is going to be sanitized by the media to not make him look completely unhinged. I do not think Kamala is going to say anything noteworthy, if she does I'll be pleasantly surprised browsing tonight or tomorrow. 4. I think that Kamala really needs to hit him on abortion and labor, where he is extremely vulnerable. To boot, the dems need to come out against the car dealerships, that's THE Republican base and they're almost universally reviled by anyone who has to interact with them. It's time to go after the Republican base in the same way Republicans go after unions. 5.
    0 points
  21. Seems to be true this time, looks like the US may allow Ukraine to use ATACMS in Russia. The missiles they are supposedly getting don't seem all that scary, Iranian GMLRS it seems.
    0 points
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