CYBERPUNK 2077. And Phantom Libery DLC
Finished my 2nd (and probably last) playthough of Cyberpunk.
In short I had a good time, much better when I first played it, and would recommend it now. The 2.0 didn't fix fundamental issues that I had with the game, but gameplay is much better, driving is passable, and the technical state is way better than it was year ago. While the game still has problems it became more "immersive" and as such I found it much easier to engage with the story.
So couple notes: No has to accept what Cyberpunk is: it is mostly an act of passively watching cinematics with some combat inbetween. It not that disimmilar to Witchers. What makes me like Cyberpunk less is V. Lack of player agency means I am relying on V to fill in the voice, and he/she just isn't a compelling character. I am also not a fan of first person cinematics - and especially the ones that don't restrict your movement. Rather than more immersive they fell less immersive - characters I am talking to don't make eye contact as devs can't predict where I will be sitting. They do this weird acting pantomime with me watching them, which just fails to feel authentic for me. I also prefered Witchers more intertwined quest - Cyberpunks multiple linear narratives make it a bit more apparent how little agency the player has. It is not that much different than Witchers, who often gave you multiple tasks before moving the story forward, but it feels different.
I also feel Johnny's relation ship with V lacks progression. Because his content is tied to quests rather V-Johnny relationship, their interactions feel erratic. When we end up best of chooms at the end, it doesn't feel like a natural progression of the game - maybe there is a set path which makes it feel ok, but in my experience V and Johnny kept switching between being comfortable with each other and hostile stragers throughout.
DLC is good. Characters are strong, choices are interesting. Still, same issues with above. I never felt V was interacting with the characters you meet. More like I am an understudy watching other actors act on stage. And while I say good, it is also just more Cyberpunk. I might have hoped for an evolution - perhaps bigger complexity, and more intricate design, but especially main missions were mostly "on rails", making the whole affair rather passive. What I enjoyed the most was side content, as narratively new missions are much stronger than hustles in the base game, and they offer more freedom (or explore specific gameplay systems) more than story missions, which are leaning hard toward scripted events and cutscenes. I also appreciated repeatable car stealing events - reinforcing my feeling that Cyberpunk has more future as a GTA-like, and less so as an RPG. With DLC increasing V's personality I suspect Cyberpunk2 will lean more toward being an open world action game, with light RPG elements - even more so than it does now.
CDPR did quite a job fixing Cyberpunk up. I still don't love it, but it is alright for what it is.