Even after four decades, you just can't get it out of yer head. (Later on I had one of those Action Replay cartridges though. Came with a turbo loader as well as simply hitting the C64's F-keys to shortcut the "loading routines".)
Oh man, SKALD is actually good. I mean real good. It feels like those oldies but with updates where needed: No bloat, just an intriguing setup and off ya go. It's a narrative heavy game, too, but it doesn't drown you in exposition. I'd rather play focused games like these than a 100 hour campaign full of filler. The character system is complex enough, the battles are about the same. There's even a simple faction system in place. What kills it though is the vibe the guy was going for and manages to hit.
Sure, it's pixels. But there's a skill check fairly early on whether your character can withstand the stench of rotting corpses in a cave... succeed, and all is well. Fail, and get a debuff 'til resting. This isn't a "poop your pants" kinda game. It's rather all very oppressive and feels like uncovering dark ancient secrets in the best of ways. There's even dynamic weather (and of course day/night cycles), with the island you visit apparently being fogged permanently.
Clearly, the oft expressed notion that horror kinda themes and RPG's inherent level-up kinda power fantasy wouldn't gell is nonsense. Then substantial companies had shown such in the 1980s and 1990s. They just stopped trying it mostly with Bloodlines.