After roughly 10 hours of Dragon's Dogma 2 I can easily proclaim it the new standard. While they are different games, DD2 shares a bond with the Souls games; they are both Japanese takes on distinctly western action RPGs. The main difference being that the Souls games focus on single player while DD focuses on a party. I've long wondered why more RPG developers don't rip off Monster Hunter more often, it's IMHO far and away the best combat system for fighting giant monsters. When the Souls games caught on every developer under the sun tried to copy the combat system, and rightly so, why not Monster Hunter? Monster Hunter is made for scaling giant creatures dynamically to get to vital areas, it would seem perfectly fit for RPGs where you may face giants, hydras, dragons, etc... Dragon's Dogma was the game that finally answered that question and it was made, unsurprisingly, by some former MH devs, but it was kinda jank, forever destined to be a cult classic, nothing more. DD2 not only refines but also upgrades the systems that made DD a cult classic. Beyond that, the combat is so visceral, responsive, engaging, and thrilling that it raises the bar. Dragon's Dogma 2 is the new standard for video games. It's not the new standard for (just) action RPGs or even (just) RPGs, it's the new standard for video games.
I consider the OG Basil Poledouris Conan the Barbarian (1982) theme to be the GoaT. I played the $#!+ out of Conan Exiles, it's a really really good game. Conan Exiles does not have the Basil Poledouris theme, nor should it; it's a very good game, but Conan Exiles is not epic enough to deserve a theme that awesome. Dragon's Dogma 2 is not even a Conan game but it's awesome enough to deserve the Basil Poledouris theme: