Close to the end, but I'm actually considering whether downloading a 30GB just for the epilogue is worth it (you need a whopping 150GB or so of free SSD space also).
Fun game, but seeing as it's got a reception as if it were a contender for THE greatest game of all time (regardless of platform, era or genre), I also think it's a bit oversold. You know why? Because mainstream audiences haven't actually gotten a taste in some case ever of a truly RPG. If you're coming from semi-interactive Hollywood action movies a la the Witcher with barely any choice (dialogue, character) and super linear quests that literally solve themselves (witcher senses...) -- this is an altogether new world opening up for you. I mean, the big studios in like the past two decades have tried anything to aggressively hide they're actually in the business of making RPGs either way.
"Hi we're id Soft and from now on we're not in the business of making these boring shooters anymore. We're attempting something more modern for the modern sophisticated gaming audience, try it!"
Absolutely ridiculous. There's an astonishing amount of work put into cinematics not breaking, and also a lot of interactivity -- as an example, I once disguised my char via a spell and got a completely different dialogue and quest progression when doing so... they also naturally needed to cover that players would finish the game entirelly solo and still cinematics still working out. Speaking of which, I actually this is a bit of a dead end, but more on that in the spoiler tag.
Still, this doesn't feel like THE BIG RPG TO RULE THEM ALL. It actually feels like a game that picks up from the early 2000s had they never happened. Rather than the the crap that's actually happened (until crowdfunding, digital distrubtion et all) saved the day, that is. At least on the lower budget front. The only excuse I make for bigger studios is that they saw almost the entire RPG industry collapsing before: Origin, SSI, New World Computing, Sir-Tech, Troika, Interplay, Looking Glass, Bethesda pior to Morrowind almost too... Still with Bioware I'm wondering whether they would actually have made anything much RPG by their own choice, considering that it was Interplay to sign them for their engine -- and encouraging them to do a D&D game with it, being the license holder then. Considering that they did a Mech game before, later MDK 2 and by all accounts something more RTS-/MMORPG-like until Interplay came along, I can easily see a parallel universe where they never did anything remotedly resembling Ultima/GoldBox era games etc. at all. In other words: Chasing market trends from day 1, rather than being credited for revitalizing a struggling genre.
There's no excuses from now on either way, as far as I'm concerned. And yes, I'm kinda grumpy, sorry. Not expecting anybody to do a wave of isometric D&D-likes or anything. But at least something resembling a RPG, rather than aggressively trying to hide it. Also not going into semantics. But there's fully reason contemporary audiences consider games such as Assassin's Creed or Red Dead Redemption as RPGs. At this pace, Doom 2043 is gonna belong to the family just as well. And nobody's gonna object to it, except the chosen few getting tired of big budget games playing increasingly alike.
So, about cinematics being a dead end.