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Showing content with the highest reputation on 04/22/23 in Posts
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Strongbad did this long ago, but is acceptable4 points
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The Beer Saga continues in the funniest way possible Lol, lmao even In less funny and more dystopian news: https://www.texasobserver.org/daniel-perry-pardon-greg-abbott-garrett-foster/ For those not in the know, Greg Abbot promised a pardon for Daniel Perry, a man who drove into a crowd and murdered someone, before he was sentenced. It turns out Perry has pursued, some could even say groomed, minors.2 points
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Unfortunatelly Steam integration is community app and not official, and some time ago, Steam changed their login procedures somehow, and since then the Galaxy integration does not work. On the other hand Playstation integration does not work as well, but it is completely Sony’s fault. They have som idiotic verification, which give me an error everytime, when I am trying to log in through my ISP. The connection works only, when I connect through my mobile connection. But due to my PC being connected by cable only, I am unable to integrade my PSN account with Galaxy for more than 1 year already…1 point
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To be honnest, I wondered if this mod was enough to make Rogue "good enough" in order to avoid to release a PoE1 Balance Mod myself (as I did for PoE2, but in much less ambitious fashion since modding PoE1 is way less convenient). Take into account that I just plan adjusting values, not adding a "new" effects since modding PoE1 is quite complex. Basically, the change I have listed for Rogue (most important in bold): Sneak Attack : add +10% per 3 lvl beyond 1, up to 50+50=100% damages at lvl 16 (ensures Rogue S tier single target damage dealer) Dirty Fighting : 10%->15% crit (vicious fighting still +10% ; abilities are supposed to be worth more than talents, as for Fighter's Weapon mastery) Riposte : 20% on miss, 30% on graze -> 30% on miss, 30% on graze Deep wounds add +3 scaling per 6 lvl beyond 1 up to 9 raw damages/3s tick at level 13 Finishing Blow : 2x -> 4x per Rest Fearsome Strike : 1x -> 4x per Rest Withering Strike : 1x -> 2x per Encounter Feign Death : Prone 10s -> 3s, invisible 6s -> 12s (increases spike damages through backstab, sort of god mode but still costs 3s of unability to act. It is meant to be Rogue strongest ability, their unique trait and trump card, in a similar fashion as Sacred Immolation or Twinned Arrows) I don't plan to buff every meh ability of the game, or nerf some beloved OP abilities (Dragon Trashed is a classic ) but only to balance Class and Races. Rogues would get by far the most changes. Note that one of the general principles of this balance mod would be to increase the number of per Rest casts for all non spellcasters. One of the biggest strength of casters (Wiz, Priest, Druids) is that they have a lots of casts for boss fights, making them God tier for such battles. Increasing the number of Per Rest casts of martial classes would balance this a bit. A lot of Per Rest abilities are actually quite good vs bosses (Unbending, Deprive the Unworthy, Finishing Blow), and I feel weird that they usually get 1-2 casts of them while casters get 4 casts on each Tier (not even counting mastery). Apart for this, I plan to buff Fighter a bit, tune down a couple of Wiz/Priest spells and buff a couple of races. I will give more details on a dedicated thread. I have no idea when I would be able to do that, but I have to get reviews while there are still a couple of experienced players on this forum.1 point
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I personally bought second copy of BG3 just because of free deluxe edition just few days ago. I wanted copy on steam. I understand there isn't some huge benefit, but it would bother me if I am to buy second copy on steam and having to pay extra for edition I got on galaxy cheaper.1 point
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I also almost always use Edér's pet slot. There are a lot of nice combos in it. For example +20 healing on kill pets and +10 healing on kill (party wide) pets also do stack. I mean that's not really surprising since healing sources never suppress each other. So if you have a offensively strong glass cannon character this can be a nice form of "passive" healing without wasting any time or character resources. The healing scales with items and so on as usual. But I guess my primary Berath's Blessing is the combo of the Port Maje dealer + 50K. On the other hand: I have maxed out Breath Blessing points long ago so it's hard to tell what I would pick first nowadays if those points where scarce. Maybe lvl 4 now that I think about it. I start a new run so often and it really helps to speed the early game up. It would be more like a convenience thing. As a player who only aims to play once or twice I 'd probably pick attribute points because they feel the most special.1 point
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I forgot, regarding the berath's blessing probably the best blessing for a party, maybe even before "bonus attributes" is ..."can i pet him anyway"? This lets you have TWO pets and pets can provide enormous bonuses for the party, some combinations are crazy good. Like blinky + nikki = +8 accuracy with melee weapons for party boras + milx = +5 spell accuracy and 5% ability/spell hit to crit for party retina + sky dragon wurm - +8 accuracy against distant enemies (applies to spells and ranged attacks), 3 deflection/reflex against distant enemies for party nalvi + abraham - reduces armor recovery penalty for party, restores health on kill for party, character with abraham also gets armor recovery reduction (unsure if they stack though) Some of the best pets are DLC or otherwise late (like nalvi and nikki) but there are good ones you can get early like harley, pes, sky dragon wurm, abraham, milx, and atlas For a ranged MC the best pets will probably be retina, sky dragon wurm, harley, and atlas.1 point
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Nothing made sense. Also:1 point
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You should only speak for yourself about what is easy to believe and what is not. To me there is no difference in ridiculousness whether a Chanter causes burn and slash damage by singing a phrase, a Wizard summons a big crushing hammer out of thin air - or if a Monk punches enemies with flying fists that also do additional shock damage. It's all bananas - but it's fun and that's all that matters in a game. And of course there is a reason for that feeling you describe. And it's noted that some players don't like monks. But what should the developers and players who enjoy monks do about that? The solution for your problem is very simple: if you don't like the monk class - for whatever reason, it's your taste - you don't pick it. If you don't like spaghetti you don't order them in a restaurant. What would be your suggestion? Remove the monk so that players who don't like it won't be offended by its existence as a playable class? Ask the chef to remove spaghetti from the menu? That doesn't sound reasonable.1 point
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Stoltenberg's done that at least twice in the last week or so and he's been told no agreement has been made by multiple countries, including the US. May have gone rogue, more likely some sort of good cop/ bad copesque schtick. Annual debunking of Bruce's entirely inaccurate analysis of Assange Follows: Reminder that Julian Assange was told that he was fine to leave Sweden and would not be facing charges. Then a new prosecutor reinstated them, leaked massive amounts of information including victim statements, for which there were no prosecutions. Reminder that Assange was sentenced to 50 weeks by Britain, in 2019. So he's now in his 3rd year of extra detention explicitly due to the US charges. Oh yes, and because Bruce is big on The International Law or only when it suits him? he's being held under Arbitrary Detention per the UN since... 2015.1 point
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That will be the heaviest load I've towed. But I had a small pop up trailer a little while back. Used it quite a bit. My truck is a 2017 GMC Sierra so it's up to it. I have a 10 kw portable gen from the old house. It's stored down in Dyersburg with the rest of my stuff from the house. I really need to do something with all that. I don't want it to end up on storage wars one day.1 point
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one thing i learned from taking doing physics and stats classes is that it's very important to be clear what your target units of measurement or that you are accurately selecting the correct metric. everything else will flow from that. the correct metric: the RETURNS you get from investing in dex or attack speed is how much effective damage you do over time (generally per second, since DPS is the normal way gamers talk about this stuff). Not recovery time. Tracking recovery time will give you a curve, because it's the denominator. it's not the metric, just a part of the metric. the correct units of measurement: what you should do is invert your attack speed, essentially, because that converts "seconds per attack" into "attacks per second" (which then is a straight-forward shot to "damage per second"). the original relationship is inverted (1/x), and an inversion will look somewhat loggy or polynomial, but it's neither, which is why neither a log transform or polynomial fit will work. there's a graph part way down this page which is a perfect line: https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/action-speed-is-linear-returns edit: what bosmer said about relative differences is right, i'm speaking more generally about how those relative differences end up manifesting, mathematically, such that it becomes basically indisputable that action speed has linear returns.1 point
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This is newsworthy: For the first time in 2 years my GOG Galaxy client managed to update itself and did not force me to download the new version from scratch. Are the GOG people learning to code? Only time will tell.1 point
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Thank you. I think I found 1 bed I could sleep in, the rest were either non-interactive or I could not rest there because there were hostiles in the location. Thank you for the suggestion - those are status effects. The green one means that I am recovering from fatigue by passing out on the floor (-2 fatigue every 3 seconds in real-time), the red means that there are stat penalties from the fatigue. Encased. Got the perk which should decrease fatigue after teleportation, but I had not know that teleportation required not only the device but also the corresponding ability. The fog of war on the world map seems interesting enough - I do not think that there are large bodies of water or canyons (the thing in the middle of the map does not count), so just checking the map square by square should be possible. Explored 2 small locations and realised that I need some non-lethal reusable weapon. While stealth is viable in general, in a side quest I was asked specifically to incapacitate the foes without killing them and the consumable items I had were single-use. Edit. Found a safe bed in Junktown, an ability that deals 200-400 fatigue damage, and 3 companions. Had to knocked out one of them at the Arena and now she's got stuck in the floor KO'ed and I cannot initiate dialogue to recruit her. Edit 2. I gave Fox some coffee and was able to recruit her. Did not expect the item to work on an NPC before joining the party.1 point
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Yes, it used to do that. You could stack Disoriented without a hard limit (only the duration made sure that the stacks woudn't get too high). Then it got nerfed so that the "Disorienting" debuff doesn't stack anymore (not even from different weapons who apply the same effect). I suspect one of my posts where I showed how to prolong the duration of Disoriented so that you could debuff most enemies to negative defenses was the trigger for this nerf. Edit: Ha, found a screenshot that I used in that thread but couldn't find the thread anymore:1 point
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Hey im very happy to see an Absolutly Important Assistent and QOL Feature but please add it in Survival to, There many Players like me, who play in Survival Mode, and like Building and searching all the Stuff to gain the 100% Archivment, but unfortunaly when it comes to Building then this would really an helping Hand im dont want to create different games only for one Feature when i am want to enjoy the Game. Whit all the new Stuff whats coming in the Game in Future i hope there will be an Handy Gnat in Survival Mode to, maybe made is an an default Feature for every Gamemodes i dont see any Point why it should not be in there. Thx. keep the good work.1 point
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I've done a lot of playing with all classes in PoE and Rogue + Fighter are def. the weakest ones over the course of the a whole playthrough. Start really nice but fall flat on PotD. Mostly due to the lack of AoE. Rangers are also not fantastic bc- of the same problems - but better than Rogue and Fighter imo. Usually the casters will steal the show. Even on the Rogue's home court, melee single target damage - a caster may overpower him (see Shapeshifting Druid with Avenging Storm), at least for a short time. And that guy would have a great deal of spells to unleash in tough encounters on top. I have tested countless character builds in special fights over and over again and Rogue as well as Fighter always were the hardest ones. BUT: that's often without using things like Shadowing Beyond which can be of course a great tool for a solo run. I don't mean they are unplayable or anything - just less "potentially" potent on PoTD that the other classes in general. I still had very enjoyable Rogue and Fighter builds though, especially in a party where they could focus on certain special tasks where the lack of AoE didn't matter at all (like hunting enemy casters in the backline or so).1 point
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Oh no, not Elnor! I'll be cuing up the Sarah McLachlin tonight in his honour. Amazingly, he's the only OC from Picard S1 whose name I can actually remember. A bit like K** L*** from ME3 I'm not sure if it's because he was an effective character (uh, no, I don't think so) or just awful enough to stick in the brain.0 points
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https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/3789445?ref=ksr_email_backer_project_update_registered_users They produced items in Russia.0 points
