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  2. If you all remember, I raised that a couple of years back because my attachments are full (too many funnythings threads filled) and I couldn't wipe them clear I don't think anyone figured out a response to it back then and nothing's changed since that has been flagged to me.
  3. Today
  4. Title, whenever i access menus such as the build menu, or chest menu, or data menu it freezes my pc for a good 30 seconds and eventually lets me play again. This only started happening recently and is very annoying. It only happens on grounded and i can fix it for abt 10 minutes if i fully quit the game and come back on.
  5. I completed 2 mix.r events but unable to do more of these events. The event says completed when lm in front of the mix.r machine and I already collected the Raw Science. Any advice is appreciated!
  6. when my teammate joins my hosted world, they appear in game with no inventory, their milk molars reset, and not where they logged out. Has anyone had this issue or know of a possible way to fix it?
  7. Norwegian election coming up. Hoping my guy Jonas wins
  8. I have installed Hollow Knight. Then I have attempted to mod it (twice), failed, and uninstalled. The lack of the HP bars on bosses annoys me immensely and I somewhat dislike the visual style. On a positive note, now I remember how to rollback games on Steam, so I can get the less-bad ending in Signalis (one of the updates disabled a command that allowed to select it). Alas, I do not like the game enough to replay it as a third-person shooter with camera mods (the ending's requirements include a high body count). Still, the final boss battle is fairly enjoyable with the SMG if not particularly challenging. Granted, it also was the 4th or the 5th time I was replaying it. I have tried Daemon x Machina (EGS) and got through the character creation in 15 minutes. Not sure about the rest of the game, but paintable giant robots and rebindable controls are appealing.
  9. Boss/Unique Weapon The aquarium would have a Mantis Shrimp boss, they can whack you with their "fists" to create a cavitation bubble of hot air that sizzles you then collapses into a shockwave. They can burrow to launch itself at the player, or create a blinding colorful flash that blinds the player causing reduced speed and vulnerability to attacks. Near the Mantis Shrimp is a piece of coral that when broken will let you pick up the Hydraulic Spear. A unique two-handed spear, that can’t block but instead will charge up an attack that spontaneously stabs when you attack, it can’t charge normal attacks though. The spear is very slow, and deals 38 damage(less than the mantis shrimp). It has a 0.1% chance for critical hits and the damage multiplier would be 1700%. And it has a trait called Pressurization, where the more you’re hit the greater your critical hit chance is but once you land one then it resets. Other Creatures Cone Snail: they shoot a harpoon like tooth that inflict venom and create a poisonous cloud in the water, though they can also negate damage sometimes. Pufferfish: puffs up when attacked and will inflict venom on anything that attacks it, though they drop Pufferfish Spines that can be used to make weapons inflict venom by making Venom Extract. Or make the Venomous Arrows cheaper for 85 total. Stonefish: a fish that dwells at the bottom waiting for something to get close then it sucks in and snaps, they’re capable of swallowing you then spitting you out dealing massive damage. They drop stone leather used for making many things like stone skin potions. Resources Majano Anemones: they take over entire areas and when chopped can give random treasures like pearls used for armor or weapons, usually magic related. Seaweed: when attacked will drop seaweed for foods like Sushi or Fish Kabobs. And can be turned into chips that allows for absorbing more water just like the clover set. Coral: when attacked will drop Coral Chunks and can be turned into armor. Pumice: you can get Pumice Shards from these boulders by smashing them, and they can be used to upgrade weapons and armor after upgrading fully with the brittle materials. Sorry for any improper grammar, or confusions!
  10. eu official said some very stupid thing about ww2 guess usa are not only one receive pathetically bad education
  11. This is literally the first time I've uninstalled a game in rage. Not even Elden Ring managed to do that, and I found it extremely painful in the beginning. Waited 6 years to rage quit, ****ing hell.
  12. Then you're doing something wrong. I tested it and it works fine. I can crack two coals and collect them before max sizzle.
  13. Yesterday
  14. Same here hacked all the orc Antennas and they won't go away can't start my mixer but I absolutely love this game but I too feel your pain
  15. So overall I do really like the buggy’s, but as far as traveling the park goes I think the zip lines were far more effective and fun. Visually the zip lines were awesome, and functionality it was really smooth. The problem with traveling on the buggy’s is the amount of obstructions. The zip lines offered a linear and smooth path to destinations I’d frequently go to, the buggy’s meanwhile fall in ground crevices get caught on weeds and dandelions and more, there’s just way too many things that can slow them down. I think the buggies would be better served as a utility function. Obviously you’ve got the building support buggy with the ant, and the spider for combat, I think it’d be cool to incorporate more buggies for utility as well. I know a grasshopper is in the works, I hope you’ll make a buggy out of that which we can use to jump up high onto platforms, and with the ladybug buggy coming out I can only imagine what that’ll be used for but I’m guessing some kind of combat support? Either way, I think the buggy’s are awesome but not for exploration purposes, more for utility.
  16. Ive been playing grounded 2 with friends and I have noticed when the raid of bugs attack they only spawn and attack the host. I think it would be a good idea to have the raid choose a player at random to spawn next to. Giving it an element of uncertainty.
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  17. I've been playing grounded 2 with friends and I have noticed when the wave off bugs come for you they only go for the host. I think it would be a good idea to make the raids target a player at random not just the host.
  18. Your write up made me interested in the game for the first time.
  19. I'm rage quitting Silksong. Right now it's just not fun for me. Get hit, 1 damage, stagger, enemy moves into you, 1 damage, enemy leaves your hitbox, 1 damage. 3 damage in 1 second. Then all the bullet sponge mobs on the way of your 6 screen backtracking... nah. Maybe it will get patched at some point, or I need to wait for walkthroughs. At current state, even Elden Ring was easier for me to deal with.
  20. I'm watching Mrs. Davis on Peac*ck. In some ways it reminds me of The Preacher, in that it's both religious in theme and weirdly funny and irreverent.
  21. Hogwarts Legacy is a very disturbing game. 1) "Why are the goblins evil?" "They are starting a rebellion demanding equal rights." "Oh, how dreadful! Let's kill them!" With the player character making some actually very gaslighting comments on defeating them. 2) The player killing spiders with remarks on the lines of "If only you didn't look so disgusting". Killing wolves by the dozens. Then killing poachers (human beings) and stating "Now beasts are safe." The irony. And the people you kill are the dark wizards? 3) The school giving you a magic guide book that keeps track of your progress, and which the teachers can review to assess your progress. This quest log, journal etc, of course keeps your kill count. So it is a Hogwarts where Professor Weasely sits in front of the fireplace with a glass of wine in the evening and goes "Oh, my star pupil has killed 17 people today. That is 8 more than yesterday. They are really improving fast. I better arrange for them to learn some more spells."
  22. So the garden patches are fairly useless as they are. I know people have suggested adding the ability to grow things like dandelions which would be good but they're still too slow to use. I'd suggest both a higher yield and the ability to re plant and or harvest in one input as I for one don't bother with them because you need to chop, collect, open menu, add crop, and fertilizer for each one which is slow enough that I'd rather just gather resources normally.
  23. The Pitt. Can't wait for more.
  24. https://www.reuters.com/world/asia-pacific/us-commandos-killed-north-korean-civilians-in-botched-2019-mission-nyt-says-2025-09-05/ Surprised no movie about this,given it's the SEALs
  25. My suggestions/Idea’s for grounded two (based mostly on my experience on Grounded 1). For context: I purchased Grounded (the first one) June of 2024 but got frustrated and didn’t return to it until recently, after some youtubers I watch were playing Grounded 2. Before letting myself buy Grounded 2, I wanted to play through the first game. I figured out the controls that caused my frustration and have since thoroughly been enjoying the game for the last month or so. (127 hours so far). I have a little over 3 hours so far in Grounded 2. I adore the game, the premise, and the nostalgia of being a kid and finally getting to ‘live’ the experience of the kids from the first honey I shrunk the kid’s movie (and subsequent movies). You did the premise beautifully. (Every time I see a cookie I think of the scene from the movie, and every time I hear the ants, I remember when the older teen gal petting the ant). It is the perfect level of survival, base building, crafting, open world, horror, and combat for me. Thank you for the work and art created, helping me so much on my bad days, and wonderful time playing through it! I look forward to coming updates- whatever they are! (Regardless of my suggestions.) These really are wish list items for me because I am confident that whatever this brilliant team comes out with, it too will be enjoyable and fantastic. Thank you! Suggestions for Grounded 2: Have the omni-tool be a selectable item, even if it is in its own hot pouch/special button. Collecting things but being to near a grass blade or something else, it gets really frustrating I can’t control when I use the tool. I love that it automatically becomes the correct tool variant based on context, however controlling when the tool comes out is my actual frustration. Base Building: The round floor that goes on the outside of a curved wall is very limited, there is no other building blueprint that works with it on the outside edge- whether a fence, a stair, etc. I would like to see a railing that fits the round outside half floor. Outside round ‘spiral’ staircase- I had a design idea of a round tower with a staircase going up around the outside of the tower. I can kind of do it with the outside curved floor and quarter roof, but without the railing makes it too precarious ‘smooth’ or ‘flat’ stone looking flooring- the clay foundation comes close, but being so thick compared to flooring, doesn’t work for mixed flooring options Tables (and other furniture) have optional clutter, like the shelving. I adore the look of the pinecone table in Grounded 1, and understand the lack of need for plates/cups/silverware- however having them on the table (organized or cluttered/used/teens with too many snacks) would be a nice aesthetic to make bases with high cozy levels to look lived in. I saw another suggestion for bug wing glass/stained glass windows and love this idea. Another option could be a new workstation “bellows”, requiring acid or sizzle causing type glands, other bug parts, etc. Use with sand/other material to make old fashioned looking glass Use with bug parts and marble/the red stone one to make ‘tempered’ weapons, armors, or upgrade pieces I am sure there are other cool things that could be made with it too. (like armor for buggies?) ‘Farming’ I haven’t investigated it, so I don’t know if you can ‘farm’ aphids for their honeydew drop. However, a way to farm bugs for items would be fun/interesting. If Ominent is working so hard to have ridable bugs, I would be surprised if they aren’t also looking for profits from farming/harvesting certain bug stuff. So it could line up with in game world. In game Notebook I find myself keeping a notebook with me to make lists of the items I want/need to collect, or I will make a note of what I am going to do/tasks for the next time I play when I got to save and quit. Having an in game notes/notebook system would be wonderful. Wishlist/stretch goal version- be able to add items/quantities and receive notification when total is collected On screen ‘pinned’ recipes/lists are annoying to me, but I have used them in other games. A way to easily hide the pinned list from view but still have it tracked would be appreciated, if implemented and implemented this way. Item recycler or secondary usage option In first game, fire ant eggs don’t have a crafting use and no quest/task option associated with them. Likewise, first game, extra trinkets have no usage and can’t be deduped (I understand why now that I have gotten further into NG+) It feels bad/waste when I am just trashing stuff so I don’t have to store it. Being able to grind things into ‘bug gunk’ (not tough gunk) that is used in décor only or something would be nice. Custom game options (I play solo only, so please don’t think of me as a cheater. I love that I can customize the game play to get the maximum enjoyment of the game in a play style that matches my abilities.) Have ‘unlock all recipes’ and ‘no build cost’ separated for structural recipes and crafting items. I do not use these settings currently because I still want to grind for the recipe unlocks as well as the armor’s, weapons, décor, etc. However, for the structural things (foundation, walls, floors, roofs, etc), I want to build the ‘canvas’ that will hold all the cool stuff that I will eventually unlock without limitation from the beginning. Secondary bug aggro option- make all bugs neutral (only aggro if attacked). This would be awesome, as boss fight calls could still be allowed- if you summon them, you have aggro’d them. Also, while collecting materials, if I accidentally hit a bug- I am going to have to fight. Accessibility Options Have volume control for eating/drinking sounds. I deal with Misophonia, so being able to turn eating/slurping sounds off would be greatly appreciated without losing other sound effects/voice lines. I do not deal with Trypophobia, but something for that could also be helpful for those who do. I don’t think I noticed anything so far that would trigger it- but as I don’t have it- don’t go by my word for it Have player character voice volume separate from interactable objects/voice lines. In the beginning I liked hearing the character interject with phrases, but after a while, it became repetitive. I understand the limitation of voice lines, and there is a lot of variety in Grounded 1 and what I have heard so far in Grounded 2. However, if I turn the volume to 0- if I pick up a tape, I can’t hear what Wendell was saying unless I stop the game, change the setting volume up, and wait for the next voice line to start. Misc- QoL that I would be nice to haves, but nothing I am too worried about. For HUD/On screen waypoints, being able to toggle each type individually would be nice. Rather than all/none. With the upgraded/fancy tech of Ominent, an eventual compass/waypoint navigator in the top of the screen would be nice. However- this may be contentious for the survival aspect. (I am also just really bad with Cardinal directions in games).
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