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Zer0nati0n727 joined the community
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Turn Based mode beta bugs and feedback
sansai__ replied to Reinne's question in Patch Beta Bugs and Support
After the latest update (which I like a lot, there's a whole lot of good fixes in there, so thanks for it), a few things that still bother me off the top of my head : - Turn-based combat sometime initiates with enemies far away, that stay where they are doing nothing, and you have to find them yourself and get there turn after turn, because you can't end combat as long as an enemy is in this combat no matter if they're currently situated in Neketaka (I'm looking at you, Crägholdt Bluffs). Also sometimes charmed/dominated enemies flee the battlefield to go looking for god knows what and then the same thing happens. I don't care so much if the AI has its issues, decides to up and go to the other end of the map, or aggroes from another universe, I'm sure those can be complicated issues to fix ; but there needs to be a way to end combat when there is no enemy in your immediate vicinity. Catching up to enemies that engage you from the other end of the map in turn-based mode is a chore and one of the main reasons why I have to reload. Plus you don't regain your per-encounter abilities. - A single character can have several attacks of opportunity in the same movement, if you decide to take the hit and try to reposition yourself in their vicinity, or run close to them to reach someone behind them and don't have either enough movement, or the space to take a wider berth around them. I'm not sure a single character is supposed to be able to attempt several attacks of opportunity in the same round. - As of now, it's still better to position yourself manually than to target the enemy with an ability and let your character close the necessary distance by themselves, because they often run way closer to the enemy than necessary, and waste a lot of movement in doing so (especially if you intend to use a short-range ability and retreat to a safer spot with your remaining movement). It's a small thing but I'd like to be able to use the lazy option sometimes without wasting that much movement. -
My player character is a Cipher and I've generally been initiating combat (as in before turn-based mode begins) with an attack from stealth by her with Lead Spitter for the focus gain. However, I've noticed this opening shot consistently deals substantially less damage (even with Apprentice's Sneak Attack!) than subsequent attacks made with Lead Spitter on the same enemies. After reviewing the combat log, I saw that the damage calculation was not showing any DR subtracted from Lead Spitter's DR bypass on this initial attack (see image). I also tested turning Turn-Based Mode off in the current beta patch, and this caused DR bypass to be correctly applied on this opening attack again, so this is specifically a TBM issue.
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XoQyhwhARosoJkEwSThMr joined the community
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Naming things after himself is the closest Donald will get to Alexander the Great. Just wait until Blair suggests the new name for Gaza city... (Honestly kind of surprised Ukraine or Russia hasn't offered to name a town after him to curry favour. After all, Israel named one of their illegal settlements after him)
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mariaventresca joined the community
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I played the game on release, there wasn't any NG+ back then. I only used that whip weapon.
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People falling over each other to be the one who falates Trump the most.
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Malcador replied to MrBrown's topic in Computer and Console
Won't be an issue, there won't be any juniors. -
marelooke started following Random video game news... video random news game
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marelooke replied to MrBrown's topic in Computer and Console
Generative AI can't really replace creative jobs, because by its very nature it cannot be creative, it just regurgitates what it has learned, often in quite a mangled fashion. It can, however, be used for rapid prototyping, which as far as I can tell is also the use-case Swen is talking about. From my perspective there's two worries about these GenAI tools: juniors lean on them and don't actually understand the output, thus they do not learn, or pick up entirely wrong information that they take for truth execs think they will be able to replace people, because that's what Gen AI companies sell, and then they'll wake up and their company is on fire. After a bunch of People lost their jobs, of course. Maybe, but it will need to come from entirely different AI research, Generative AI is a dead end for that future, something even OpenAI has pretty much admitted at this point. Where Winds Meet has NPCs that are basically LLM bots, it sucks about as much as you'd expect it to if you've ever used the likes of ChatGPT. They're also fairly easy to break if you're somewhat familiar with these tools (eg. by just babbling until they run out of context at which point they forget their "personality" and you can make them do pretty much anything). There's some, let's say, interesting "conversations" with NPCs out there that are often very much NSFW... -
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Hawke64 replied to MrBrown's topic in Computer and Console
I admire your optimism, though cannot share it. As they say, "garbage in, garbage out" - the genAI models are trained by humans on the human-generated data with the human-set goals, thus, the result is likely to be more of the same. And then there is the issue with the energy consumption. Pretty much yes. -
Atlas Fallen I was quite surprised that the sysstem was locked by the NG cycle, but then I was almost always at 2-3 stage of Momentum (higher damage received and inflicted, also the dagger transforms into a greatsword), so it kind of makes sense. There was a way around the guard which I missed on the first playthrough.
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Happy holidays!
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DaShaun Hardy joined the community
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Who names a government building after themselves? Well apparently the POTUS does now. Hahahahaha... Trump-appointed board renames Kennedy Center to 'Trump Kennedy Center'
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Merry holidays and happy Christmas, everybody!
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OrMrGARpnJpEEwSx joined the community
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Mermer joined the community
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What a super game. It's rare when I get to really gush about a game, but this one is one of those! The content, the graphics, the controls, the story is a real gem. Might even say "magnificent." In the 1.0.6.0 version, It all works together beautifully. They took what they did in the first game, which was a good one, and markedly improved on virtually every aspect of the first one. At 120Hz 4k with ray tracing options and HDR tuned on, and the IQ options maxed out, the game is gorgeous--likely the best-rendered game I own...;) I cannot recommend this game enough as it is first-rate entertainment. (This is partly because of my new 42" Envia OLED monitor, which greatly improves the rendering universally, but the game itself is spectacular.) Yesterday I played for ~7-8 hours straight and saw only a single Arkansas crash the entire time, Freesync Premium OFF. I tried to stop sooner several times--but I couldn't...;) For 9070XT owners like myself, I want to make the following suggestion. Uninstall your previous drivers using the updated AMD cleanup utility (it works well and is newer than the last version I had installed, which didn't work so well with the latest Win11 builds), and then be careful to install the recommended Win11 Adrenalin 25.12.1 driver from the AMD site--the ~991mb version, the "b" version--(not the 1.64GB version, the "c" version). If you were having trouble with frequent driver timeouts, that's what mostly ended them for me. I was very pleasantly surprised! Also, one other thing that I did was to turn Freesync Premium OFF--something there seems to be interfering with the game engine and was causing driver timeouts every 10 minutes to an hour when I had mistakenly installed the "c" drivers.) I'm going to test Freesync Premium with the current drivers today to see if I get similar results, or whether the "b" driver fixes that particular problem.) I'll return to this post and edit in the results.
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Lexx replied to MrBrown's topic in Computer and Console
The only people that AI should replace are CEOs and politicians. -
and a Festivus for the rest of us!
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Wish you all a wonderful holiday season!
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kanisatha replied to MrBrown's topic in Computer and Console
On AI use, sorry but I am hardcore in the opposite direction from most of you. Given my strong negative views of (most) humans (nature, capability, behavior), I can't wait for highly evolved AI systems to replace humans. I especially can't wait for AI systems to replace humans as drivers given the basic inability of most humans to properly operate an automobile. -
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kanisatha replied to MrBrown's topic in Computer and Console
Hehe, yeah, very much a part of my own large set of points that make me hate DnD mechanics. But at least they finally did away with fortitude, reflex, will saving throws, yet another one of those old stupid systems. -
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Malcador replied to MrBrown's topic in Computer and Console
Won't stop companies from doing it. It's amusing to Vincke flounce about and catch heat, at least. -
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Happy Holidays!
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HoonDing replied to MrBrown's topic in Computer and Console
TES VI will have AI generated NPC's, NPC conversations and quests. It will be total, complete, utter garbage. -
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LadyCrimson replied to MrBrown's topic in Computer and Console
At this point I think the worry - if one is worried - should be about AI effect shrinking/replacing jobs all over, from low-tier to upper management - not just artistic creatives. Although with potential population replacement crisis in some countries (not enough generational babies), not having enough "replacement" workers in many areas in 40-60 years could be a serious issue in terms of companies/economy and possible restructuring of such infrastructure systems - and by then AI/robotics might help in some fashion there. Maybe it won't happen but who knows anymore. Then there will be another baby boom at some point and they'll have to make jobs again. On the potentially bright side, 300 years from now AI could be part of what moves humanity closer to no money motivation of ST:TNG. "You mean you don't get paid???" Either that, or Skynet. Either or.
