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  2. Por favor, colocar aranhas viúva Negra, aranha armadeira, rato, morcego entre outros , a possibilidade de insetos e animais de pequeno porte que pode ser colocado é insana, e irá acrescentar muito na qualidade do game!
  3. Por favor gente, minha esposa e filhos jogam comigo, um coop local com tela dividida seria demais !
  4. Today
  5. Sometimes I just want my buggy to follow me but not attack anything. This would be a great feature. I notice the roadmap mentions customizations but not sure if that is cosmetic or what. Its nice that the buggy already has stay but sometimes you want it to just follow you. Thank you for hearing me out.
  6. Rings of Power is really great. The internal logic and consistency is top notch, the acting is a tour de force, the dialogue is simply *chef's kiss*, the costumes are perfect and to top it all off they really made sure to pay the necessary respect to the source material. Then there's the casting, just incredible. Galadriel and Elrond really come to life, better than in the books, and certainly much better than Hugo Weaving or Cate Blanchett ever were in the films. I just realized I did not yet praise the editing, camerawork, the sets, the scene building, shot composition, the fantastic sound design and the music.
  7. Well, that's all looking a lot more like an Arkane Dishonored rather than an rpg based Bloodlines...
  8. At some point the system may change anyhow. The console generation cycle has always relied on experiences that were fundamentally unachievable with prior hardware. If there's no novelty involved, any new console generation becomes a bit of a hard sell. Graphics advancement has significantly slowed down. Whilst actual photo realism is still a good few years away -- not every game may sell on realism as is already. This is also a part of the triple-A crisis: "Decent graphics" are pretty much everywhere. Much like special effects in Hollywood, it's all dime a dozen. It's hard to truly "WOW" anybody anymore. For decades, studios could rely on that Police Academy 25, er, Assassin's Creed 15 would sell anyhow, as it looked so much more realistic than the one before it. No more. And one day games may be consumed the same way as movies -- or similar. It's when people don't at all care how old a game is. For as long as it's not from the stone ages of video gaming, where hardware limitations proved still a severe challenge. They aren't really anymore. Haven't been for a few years already. Outside of ultra realistic graphics and literally building the holodeck, game makers could make anything they wanted to make today. Only that, they rarely do. They are afraid to do it. Or aren't allowed to make it. As with rising budgets comes rising risk. Even THE NEXT BIG THING this industry is waiting for is another sequel to a franchise now entering its third decade. Meanwhile Warren Spector's once dream project idea is far more likely to be tackeled by 'em indies -- naturally, with a more focused scope, rather than GOING ALL IN WITH EM MILLIONS OF CA$H.
  9. Because INT not only prolongs hostile effects on enemies and beneficial effects on you, but it also influences the size of all AoE. Pretty important for a caster in general and especially when he's also using AoE weapons (implement + Blast). If you are using Kalakoth's Minor Blights: they have an AoE (bigger with more INT) and every hit in that AoE creates a Blast (bigger with more INT). So INT is much more important than PER in this case. The impact of PER on accuracy is pretty noticable in the early game by the way - but the further you progress the less significant it becomes because the accuracy bonus from PER is just a flat one and there are so many other influences on accuracy or hit quality (stacking acc buffs, weapon quality, stacking defense debuffs etc.) that the flat bonus from PER doesn't hold as much impact as in the early game (where it's very useful).
  10. Apologies if this has already been mentioned.... The day/night cycle seems accelerated. Or that is feels like it's night longer than it is day and that daytime is super brief. Could be just a 'feels' thing, but I would love some more daytime. Thx, fun game so far!
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  11. Grounded 2 playground should have the ability to create flat worlds where you can start from scratch and build your own anthills and add water to ditches you build. And frogs that you can spawn and ride. And woolly aphids. Yellow ladybugs. Wolf spiders with babies on their backs. And a lizard boss.
  12. Grounded 2 playground should have the ability to create flat worlds where you can start from scratch and build your own anthills and add water to ditches you build.
  13. Heya Steve, If you have a blog musing brewing, DM me, Something about KotOR would be awesome
  14. at least someone in that committee made a lot of money by gambling on the winner absolutely joke but not absolutely useless
  15. Yesterday
  16. Looks like I'm late to this discussion. As far gaming goes with me, I've been gaming since '85. I'm still gaming in 2025. You could say that I'm a retro gamer since the games I play are generally over 20 years old. Idle Heroes is the only modern game that I play. Note: I find it sad that there isn't a lot of interest in The SW Knights of the Old Republic games. I play them often.
  17. Hi, I have a question. Why is intelligence more important than perception on this kind of build? Wouldn’t the extra to-hit (and thus crit) be pretty important/possibly more important? I mean if you crit a debuff it lasts longer than whatever int does, but.. I completely appreciate I don’t have the experience or knowledge you guys have, so I’m trying to learn speaking of learning, would a moon godlike work for your engineer to try to make his tanking last beyond 45 seconds?
  18. it can't possibly be "great". I'm going to watch an episode to prove you wrong.
  19. It's kinda what you would get if you asked a 5 year old to make the storyboard and ILM to shoot it.
  20. So I have been looking at the task manager while playing New Arc Line. On average the game is around 2.600-4.100MB memory usage. When it loads a map it goes just above 11.000MB. That seems like a lot...
  21. On my side Isolved the issue by putting all visual options on low, disable Ray Tracing which was ON by default, and then sliding visual options back to normal. Hope this helps.
  22. The console version is …ok. Perfectly serviceable. Compare it with the pathfinder:kingmaker controller UI (available both on steam and console) or with Solasta controller UI ( also available both on console and steam versions ) and its.. bad. But I’d still pay a dlc fee for this “ok” implementation on PC vs a big fat zero, lug an xbox if you want portability on a big screen approach. (And having to buy a separate version of the game which just adds insult to injury - yes, I did it, no, I’m not happy) I’ve tried a wireless keyboard + mouse + docked steamdeck and it’s a worse experience than xbox by far.
  23. May sound harsh to outsiders but actually far, far, far too kind to our current bunch of clowns.
  24. Last week
  25. I use pebble squares as my base foundation. I have several levels deep and high. I find that the insects that spawned at the location I built at, still spawn, but are stuck in that object. So they still get aggro'd and then attack and damage the pebble square. Could they be programmed to not spawn inside built objects?
  26. My shake at venison au poivre vert with (store-bought) spaetzle and creamed spinach: Half-serious question: Does the Rémy Martin for the sauce count against my Sober October?
  27. I have been frustrated with this too. There should be a setting where the buggy gets close, but stays a certain distance away so that you can gather resources.
  28. Ran into this too and was curious.
  29. Could we have the option to change the size of stuffed insects? It'd be nice to reduce them all to the same size, so that I could put them on shelves or other types of displays. Having full size ones are tough to decorate with. I usually just use aphids and weevils, but it'd be so cool to just have some sort of option to reduce them. Thank you!
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