All Activity
- Past hour
-
green_S_hadow joined the community
-
H1GHW1R3 joined the community
- Today
-
Superciguy joined the community
-
Анатолий Юрьевич Фролов joined the community
-
lufofu joined the community
-
cowboynharris joined the community
-
FrogFather89 joined the community
-
SamanthaClay87 joined the community
-
P0pbenja joined the community
-
joesimensky joined the community
-
If I recall, you were running ok on 581.15? Even that version stopped working for you? I submitted dxdiag and several dump files when 581.15 was current but... since this is an early access game, not sure how much prioritization Nvidia will devote to investigating the issue. driverfeedback@nvidia.com I haven't tried playing in a couple weeks - mostly because we have completed all the available content but also because these stability issues are game breaking.
-
-
KuaiBan started following [Modded Subclass] Earthshaker Barbarian Subclass
-
I made an earth-themed barbarian subclass called earthshaker. It took inspirations from geomancy and earthbending from variou media. Nexus Mods Portal: https://www.nexusmods.com/pillarsofeternity2/mods/825?tab=description Class Intro Bonus Gain access to Earthshaker abilities Penalty Lose access to base Barbarian abilities Core Runestones Modal abilities, auto-unlock at odd barbarian levels Provides situational benefits at the cost of Constitution Multiples can be activated at the same time Crushing Boulder Passive. A "consume-stacks" type of buff for Boulder Toss Stacks can be gained from the following abilities Boulder Toss (and its upgrade) Stone Spikes (and its upgrade) Earthfall Level 1 Runestone: Exfoliation While Hurt (<75%) or worse, gain health regeneration based on missing health Earthshaking Yell Replaces Barbaric Yell Cone-shaped aoe, applies Sickened Fortify Replaces Frenzy Grants damage reduction, grants Strong and Fit inspiration, reduce Reflex defense Level 2 Boulder Toss Replaces Barbaric Blow Ranged ability, hit the first target then explode for aoe Level 3 Runestone: Fossilized Amygdala While having an Intelligence or Resolve affliction, become Petrified and greatly reduce its duration Shoulder Charge Replaces Wild Sprint Single target push and Stagger Grants bonus movement speed on successful hit Level 4 Earthshaking Shout Replaces Barbaric Roar and Barbaric Shout Reduces enemies' power level Blinds the barbarian Stone Armor Replaces Blood Frenzy and Spirit Frenzy Grants bonus armor and bonus Explosives skill Summon Explosive Stones into quickslots, which function as Bombs Stone Spike Replaces Savage Defiance Aoe pierce or corrode damage Level 5 Runestone: Tremorsense While having a Perception affliction, grants bonus accuracy and increase engagement limit Unrelenting Toss Replaces Crushing Blow and Barbaric Smash Reduces rage cost and recovery time Trample Replaces Leap Functionally same, but reflavored Level 6 Land Tank Replaces Lion's Sprint and Ram's Sprint Single target push and Stagger Grants bonus movement speed, resistance against ranged attacks and aoe attacks on successful hit Using this ability again while the buff is active will consume the buff and Stun the target instead of Stagger Level 7 Runestone: Earthen Wound While having an Injury, gain bonus Armor Penetration and boost healing effect Dust Storm Replaces Blood Storm and Spirit Tornado Fortify spawns a dust storm around the barbarian, dealing raw damage and petrify nearby creatures Rusted Spike Replaces Savage Courage and Stalwart Defiance Stone Spike reduces armor Level 8 Heart of Stone Replaces Heart of Fury Self-inflicts a Concussion injury Convert some incoming Hits to Crits, and reduce incoming Crit damage Generates rage when critically hit Gravitating Trample Replaces Panther's Leap and Dragon's Leap Pulls in nearby enemies upon landing and deals crush damage in a slightly increased aoe Disorient the barbarian Level 9 Runestone: March of the Colossus While flanked, grow in size, cannot be Interrupted and gain damage reduction Debilitating Shout Replaces Driving Roar and Dazing Shout Reduces enemies' damage output Doesn't do damage Earthfall Replaces Instrument of Boundless Rage Aoe crush damage Leaves behind an aftershock, dealing raw damage and petrifying nearby creatures
-
- 1
-
-
Cinema and Movie Thread: coming 2 a theater near u
Gorth replied to PK htiw klaw eriF's topic in Way Off-Topic
It’s interesting how Mads Mikkelsens career evolved. Professional dancer that in his home country used to be known for his comedic roles in The Green Butchers and Adams Apples (the latter together with In China they eat Dogs bring my two favourite Danish movies) -
I forgot like half of what I was gonna say but I was gonna ask if maybe you’d think about putting like a jet pack or something that is able to be put on the snail to make it go fast.
-
Hey devs of grounded 2, my husband recently said that you guys were gonna make the snails rideable, well i when i head that I immediately thought the racing snail from the never ending story. I wanted to say something just because it would be a funny Easter egg.
-
My glitches a couple of hours in
CapnCrinkleBeard replied to CapnCrinkleBeard's topic in Grounded: Feedback & Suggestions
22 ) When you craft "Brittle Whetstone" from an alternate recipe, it keeps resetting to the original recipe after every craft -
My glitches a couple of hours in
CapnCrinkleBeard replied to CapnCrinkleBeard's topic in Grounded: Feedback & Suggestions
20 ) Repairing is a really big hassle! I built a higher-up based which for some reason magically keeps getting jumped (like 20 staircases high) by wolf spiders and scorpions. They do these massive AOE attacks which damage pretty much my entire castle. You have to hold X to repair, but you can't go on repairing. Repairing takes literally forever ,_, 21 ) There's a cave close by the ice cream cart with ice and larva inside of it. You can get seriously stuck on the entrance to it very easily. -
^ I read most of all that thinking "Path of Exile" and became rather confused. Becoming "bored" of NMS again, in terms of actual space-hopping gameplay. I keep wanting to make new 'Vette ship designs as something to do, but it becomes a bit annoying re: total ships owned limits and not being able to, say, save a blueprint of a design to insta-build it (if you have all the parts) again. If you keep changing/redesigning the same 2 or 3 to "save ship limit space", you're going to forget how to make that one extra cool one you stumbled upon the design for last week. Screenshots help, but not enough. Anyway - ---I wanted to try making a huuuuuge one for once. Got this fairly nice looking design going and then - the game crashed before I finalized/saved it, and I lost it. lulz.
- Yesterday
-
tecknotot started following Game is crashing AGAIN v0.1.0.3 with Nvidia driver 581.29
-
I feel these crashes are because Unreal Engine 5 is poorly optimized and the engine feels incomplete. I dont have the Founders Pack and trying to host a shared game on PC Game Pass. I believe the only workaround I found was reverting to Nvidia driver 577.00 CRASH- LoginId:863fb4b542bec3bfa1badaa19edb2cc1 EpicAccountId:1e793af2e9ba459c9592c2bac4c97a21 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll
-
So I told him to try out grounded because I believed he woulkd enjoy it and I wnated to play it with him his game will function normally i was in call with him the second I opened grounded on my pc his started freezing and crashed I dont know if its a steam issue or the game but we have no idea why its happening
-
The Hairy and Scary Update Greetings Park Attendees! Welcome to Grounded 2’s first Public Test Build for the Hairy and Scary Update! We look forward to you checking out all the new content and hearing your feedback. New Features Boss Fight against AXL Offering recipe can be found in the world to summon the boss New mutation 2 new trinkets AXL furniture : Candle, throne & chest AXL stuffed and wall mount AXL weapons : Spear & Great bow & arrows AXL Armor set BUILD.M Replaces the Construction radial Holiday update for Halloween - Only Available in October Trick-or-Treatery Building can be bought in the Ranger Station New spooky ambiances Candy Corn replaces some resources in the world New Content New Buildings Wolf Spider Rug Grass Quarter Triangle floor Stem Quarter Triangle floor Pine expansion: Pine Wall B, Pine Half Wall B, Pine Half Vertical Wall B, Pine Table, Pine Stool, Pine Lounger, Pine Skull Mount Scorpion Bed, Scorpion Lamp New Weapon & Armor Praying Mantis Armor set Community Requested & QOL Features Community Requested Set bonus information is now available via the "Explore" popup Hotpouch is now available while riding a buggy Hotpouch now permanent in the inventory screen Orb Weaver now won’t receive fall damage QOL Improvement on Orb Weaver navigation Improvement on the Repair button for Buggies: SCA.B now emits small light at night Feedback for throw starts as soon as input is pressed Improvement on feedback for the lean-to interaction Other Changes / Tuning Audio Improved translations Added a VO line that was missing Fixed volume of certain effects not affected by correct volume slider Resolved several missing/incorrect sound effects Combat Balancing Preliminary Patch Notes for Fall Update. This is a pass on combat stats as we prepare for tier 3 content. This also reigns in some overpowered gear and mutations for the Axl boss fight. Global Combat Tweaks Baseline critical hit damage multiplier has been reduced. Baseline stun damage multiplier has been reduced. Baseline parry stun reduced. (Light shields stun more) Rogue armor critical hit chance is slightly reduced. Weapon Tweaks Dual Wield finale damage multiplier slightly reduced. The critical hit chance for following weapons have been adjusted. Weaver Daggers Wolfsbane Daggers Ice Sickles Mosquito Needle Mitey Claws Northern Shredders. Fist Weapon attacks deal less stun. (Adjusted mutation as well see further down.) Bow damage has been reduced. Trinkets Stabby Stinger deals bonus stabbing damage with finishers. Blistering Boiler spicy damage and sizzle has been reduced. Myrmecologist Badge attack damage downside reduced. Armor Adjustments Northern Armor Crippling strike set bonus immobilizes the target for a short duration instead of stuns. Ambush attacks only work on angry creatures like the mutation. Grub Armor Quickcharge bonus is no longer removed when switching weapons. Mutation Adjustments Ambush Dagger Critical hit damage multiplier has been reduced. Ambush only works on angry creatures. Ambush unlock progression only counts against angry creatures. Assassin Dash Stike Critical hit chance has been reduced. Critical hit damage with daggers and sickles has been reduced. Smasher The damage multiplier while creatures are stunned has been increased. Sharpshooter Critical hit chance with charged shots has been reduced. Lil Fist Mastery stun reduced slightly. Reliable Friend Revive time has been adjusted. Acorn Turret Turret damage against O.R.C. creatures has been reduced. Creatures Bombardier Beetle resists stabbing instead of smashing damage. Weakness to fresh has been reduced. Wolf Spider resists to stabbing has increased. Health increased. Praying Mantis Health increased. UI Adjusting existing translations to better fit UI Optimization This is our first major step towards Major Performance Improvements. We understand there's still more work to do and behind the scenes we have already started. General Performance Improvements across the board Added various Graphic Options and have changed the values of Low, Medium, High and Epic for 0.2 View Distance Anti-Aliasing Post Processing Quality Shadow Quality Global Illumination Quality (Lumen) - Can now be set to “On” or “Off” If the setting is turned on you should now be able to pick from Low, Medium, High and Epic Reflection Quality Texture Quality Effects Quality Foliage Quality Shading Quality Bug Fixes: Stability: Were estimating around a 15% Stability Gain from 0.1.3. We will continue to check Stability throughout early access as we continue to make strides towards getting our crash rate as low as possible Major Bug Fixes: Buggies are no longer affected by “Fix Bug Locations” from the game repair menu. Fixed various crashes Fixed a crash when loading a world with customized armor stand built. Fixed some memory leaks that would then lead to a Out Of Memory Crash 50% of the GPU Hangs experienced in 0.1.3 should be fixed in 0.2 Having full inventory and a two-handed weapon on a Buggy will no longer result in losing the weapon. Resolved an issue where backpacks could fall underground after a player’s death. Fixed a bug where Players could get stuck in the Onboarding Facility by using the PTS. Fixed Various more duplication methods Resources will no longer respawn on High Foundations Fixed a bug where Clients could not Repair Fixed various Out of the World Gaps in the Terrain Any fix that changes the “Map” in any way, has a chance to move geometry (Your Base) and as an after result. We plan on doing these fixes always as “Batches” in the future to help display if your base is affected. Fixed a bug where clients were losing all their equipment when a save was transferred via Import Save option. Fixed the “Photo Mode” Speed exploit Additional Bug Fixes: Performance and Stability Resolved an issue where alternating between Player’s and Buggy’s backpack in Resource Analyzer could result in game crash. Fixed an issue where Grounded 2 did not launch properly on Steam Deck. Tweaked flickering on distant environment on Xbox Series S. Corrected an issue where Frame rate drops significantly when players are joining the game with teens in different locations. Resolved an issue where freezes occurred when joining a multiplayer session. Corrected an issue where FPS dropped below 20 when browsing Radial Menu. UI/UX Addressed an issue with Omni-Tool showing “Throw” prompt. Fixed a bug with Quick Chat radial menu showing wrong button prompt. Resolved an issue with visible boxes inside the Radial Menus. Resolved keyboard mapping so Handy Gnat and invert blueprint won’t share the same input. Corrected a visual issue with the overlapping Whistle widget UI. Fixed a bug where Player was able to see through map by using “Menu” in the lobby. Fixed a bug where key mapping for the "Huck" wasn’t working as intended. Resolved an issue where in building layout texts were appearing outside of the boxes. Fixed a bug where Handy Gnat camera controls would be inverted when playing on controller. Addressed an issue with arrows HUD being displayed after switching a weapon. Fixed an issue with a “Text Block” showing up. Resolved an issue where incorrect popup for survival text in death screen was present. Resolved an issue where quick exiting Single Player New Game Menu switched Teens in the next loaded save. Resolved an issue where dual-wield weapons would be separated from Character’s hands in inventory. Fixed an issue where notification for Save Slots Used is overlapping with UI. Addressed an issue with resource names extending beyond text boxes. Fixed an issue where Science Shop text overflowed in German. Fixed many UI issues on specific aspect ratios. Resolved an issue with a Lean-To icon missing from the pop-up. Fixed an issue where a hollow rectangle was visible in crafting menu. Resolved an issue where item icons jittered in the recipes UI. Resolved an issue with opening UI on mount showing inaccurate item descriptions. Resolved an issue where new keyboard mapping reverted after rebooting. Addressed the typo in the description of the Northern Scorpion Jr. creature card. Corrected an issue where the O.R.C. Wave prompt appeared in low resolution. Resolved an issue where damage type icons in the Stat Details menu were squeezed. Updated Snail Shell Plastron’s description. Resolved an issue where the aim reticle appeared low-resolution after increasing its size. Buggy Resolved an issue where Red Soldier Ants were aggressive towards Players mounted on Red Soldier Ant Buggy. Resolved an issue where mounting a buggy in first-person view resulted in a reduced pickup range for the player. Resolved an issue where buggy could become permanently unavailable. Resolved an issue where thrown bandage behaved identically as Healbasa when mounting a Buggy. Resolved an issue where Dismounting a Buggy and “Snap To Grid” function were bound to the same key by default. Resolved an issue where forced dismount dealt damage after falling on a Buggy. Addressed an issue with items disappearing when moving items to Buggy inventory. Fixed a bug where POIs were not updated in Data tab after Player discovers POI on Buggy. Fixed a bug where buggy becomes unresponsive for Players after leaving Multiplayer Session. Resolved an issue where Orb Weaver Buggy could collide with clovers. Fixed an issue where neutral creatures were losing aggro when player mounts a buggy. Resolved an issue where a Client could duplicate any haulable item like Grass Planks, Buggy Eggs, by leaving the multiplayer session and rejoining. Resolved an issue where standing below a web bridge was creating a web texture around the Player on Orb Weaver buggy. Fixed a bug where Players were able to avoid fall damage by dismounting the Buggy right before the impact. Resolved an issue where the Player was forcibly dismounted from their buggy, while blocking and having 1 stamina bar left. Addressed that caused lack of animations, visual, and audio effects for clients, while being on a buggy and in gathering mode. Fixed an issue where “Your Buggy will return once it is safe” message wouldn’t appear when respawning in a restricted area. Resolved an issue where a buggy could hatch as hostile. Corrected an issue where soil near a pipe leading to the Statue had no collision for the Red Soldier Ant Buggy. Fixed a bug with white frames around Buggy stamina bars. Audio Resolved an issue where the anthill sounds could be heard on the surface. Fixed a bug where sound effects of Bows were unaffected by audio volume settings. Resolved an issue with no Biometric scanner SFX near the Mysterious Stranger fight. Addressed an issue with Broken Gear SFX. Resolved an issue with Omni-Tool Upgrade SFX not being affected by Volume sliders. Resolved an issue where Outdoor Living quest Voice Line was interrupting Sloane’s call. Resolved an issue with a specific line playing even with Audio set to 0. Resolved an issue where the sound of hitting and breaking Acorn was disproportionately quiet. Resolved an issue where the Briefcase’s sound effect could be heard globally. Resolved an issue where specific bucket lacked SFX on being shot. Resolved an issue with Music in Anthills stopping when title ran in the background. Corrected an issue where MIX.R repair SFX played after repairing the Ice Sickles. Corrected an issue where SCA.B device SFX could be heard with Audio set to 0. Corrected an issue where Unburrowing Scorpling was audible with Effects Volume set to 0%. Corrected an issue where Arrow impact SFX were bound to UI volume. Localization Resolved the improperly localized “KEEP THE CHANGE, YA FILTHY ARACHNID!” quest’s name. Resolved an issue where Greatbow and Great Arrows were not localized in other languages. Corrected an issue where names of craftables scaled incorrectly in some languages. Corrected an issue where some buildings were not translated into languages other than English. Resolved an issue where some UI prompts weren’t fully translated. Quests/Progression Resolved an issue where MIX.R could not be activated after Client did all the antennas and stashes. Tweaked an exploit where Player could grind mutations on disengaging O.R.C. Creatures. Fixed an issue where Players were not able to get back up the tutorial PTS machine. Resolved an issue where “Wait, There’s More” questline would not trigger correctly. Fixed a bug where O.R.C. Transmitter entry in Survival Guide was blank. Fixed a bug where progression bar for Ambush mutation was not working properly. Resolved an issue where Headless BURG.L POI had low quality textures. Resolved an issue with a specific O.R.C. Weaver Jr. unlocking the regular Orb Weaver Jr. card. Fixed a bug where the first tutorial for Milk Molars could appear before leaving the Onboarding Facility. Corrected an issue where the Respawn tutorial was hidden behind the respawn timer screen for Host and Client. Gameplay Fixed an issue that caused the resource finder to show items incorrectly Resolved an issue where Frenzy mutation did not trigger while using Ice Sickles. Resolved an issue with visible Out Of the World hole in Ceremony region. Resolved an issue with visible Out Of the World hole in Entrance region. Resolved an issue with visible Out Of the World hole in Ceremony region. Resolved an issue with OOW gap in the Picnic Table area. Corrected an issue with visible gaps in the geometry. Resolved an issue with visible Out Of the World hole. Resolved an issue where the O.R.C. Creatures were not despawning after failing the MIX.R event. Resolved an issue where Player clipped through teleport. Fixed a bug where turrets dealt significantly more damage to O.R.C. Creatures. Fixed a bug where Clients were not able to Repair in Multiplayer sessions. Fixed a bug where Player could be permanently stuck inside the PTS after using Photo Mode. Fixed an issue with O.R.C. creatures continuing to spawn after failing the MIX.R. Resolved an issue where Milkweed Pods were spawning too rarely. Resolved an issue where O.R.C. Mosquito was not present on the branch leading to the Statue. Resolved an issue where Red Ants could gather around a single spot in Toxic Anthill. Fixed a bug with Player clipping through a floor. Corrected an issue where selecting the Healbasa would show Combat Stats. Resolved an issue where getting damaged would not cancel action with progress bar. Resolved an issue where the players could fall into a pit and get stuck under the Statue hedge. Resolved an issue where foliage was growing through buildings. Fixed a bug that made some enemies spawn buried in the ground. Resolved an issue where there was a gap in terrain near the border of the Grass Games and the Snackbar Front. Resolved an issue where O.R.C. ****roach Nymph couldn’t freely move in specific Statue room. Fixed a bug with flying creatures animation being broken. Resolved an issue where Client could fall OOW while standing in a cave. Balanced difficulty of Statue’s route. Resolved an issue where Omni-Tool was invisible during pickup animation on Xbox Series X. Resolved an issue where Bombardier Beetle would spawn inside geometry. Fixed a bug causing navigation issues around the Old Root barrier blocking the entrance to the Frisbee Hedge. Corrected an issue where the Red Ants could spawn inside the ground nearby the entry to the "Hatchery Anthill: South Entrance". Resolved an issue where Ladybugs could be noticed roaming inside the Ant Hill. Fixed a bug where Mantis could lose aggro on the Player mid-combat. Resolved an issue where Praying Mantis Nymph was not attacking the Player when it was pinned to the wall. Fixed a bug where recycling building while mounted would not refund all materials. Fixed the OOW gap near Yoked Girth Magazine Ad. Fixed a bug where Player could get stuck in a hole behind Soda Can. Fixed a bug where certain armors were not synced with the Character in Photo Mode. Resolved an issue where snails didn’t collide with Player buildings. Fixed a bug where Player could fall OOW near the entrance to the Pine Hill Outpost. Fixed an issue with parts of skateboard lacking collision. Fixed an issue where creatures killed by sizzle status effect did not yield roasted meat. Fixed issue with visible gaps in the geometry. Resolved an issue where camera clipped with Player’s head while opening storage buildings. Fixed a bug with falling inside KLBB11 Camera’s Lens. Addressed an issue with O.R.C. Larva eye colour. Corrected an issue with visible gaps in the geometry. Fixed a visual bug with gaps in terrain’s textures. Corrected an issue where the OOW was visible near the Ominent onboarding facility exit. Corrected an issue where ****roaches were trying to interact with Buried Candy. Corrected an issue where Crow Feather would get stuck in the air. Fixed an issue where specific Orb Weaver Jr. bodies were exploding in all directions. Tweaked O.R.C. Mantis’ eyes coloring. Adjusted O.R.C. Orb Weaver and O.R.C. Orb Weaver Jr’s eyes coloring. Fixed O.R.C. Weevils’ eyes coloring. Fixed a bug where plants were clipping with stones. Adjusted with specific Dead Roots not properly attached to the environment. Corrected a hole in terrain of the Toxic Anthill. Resolved an issue where the mushroom obstacle could be bypassed without a proper Omni-Tool upgrade. Fixed an issue with visible OOW gap next to the entrance of the Ranger Outpost. Resolved an issue where characters could clip in Milkweed Pods. Corrected an issue where Crabgrass was slightly floating above ground. Resolved an issue with moss not being attached to the root. Fixed a bug that caused the chopping animation to function incorrectly. Corrected an issue with visible gaps in the geometry. Resolved an issue where big plants were visibly floating near the Statue Maze. Addressed a bug where Player lost momentum when jump-attacking with Dual Wield weapons. Fixed a bug where ****roach could spawn inside roots. Corrected an issue where contrast between terrain and water in Toxic Anthill was too high. Fixed a bug that made it impossible to build on certain objects. Fixed a bug that enabled building anywhere by zooming. Resolved an issue where Aphid Honeydew was not found by Resource Finder. Fixed the issue where Player could get stuck between trash bags. Corrected an issue where heavy post process was visible on specific resource. Corrected an issue where Handy Gnat movement swapped with the Player’s. Resolved an issue where Player was unable to place floor on top of Foundations. Corrected an issue where the Player could spawn a mount inside the Ice Cream Cart area. Addressed an issue with shaking camera in Photo Mode. Resolved an issue where Ants could lose their track while carrying loot. Fixed an issue with one-sided texture near the border of Grass Game. Fixed a bug where Omni-Tool animation did not appear right after an attack. Resolved an issue where Player could equip Omni-Tool while frozen. Resolved an issue with levitating character in Photo Mode while crouched. Fixed a bug where Teens were clipping through the ground in a specific spot in the Pine Hill area. Resolved an issue where a certain pinecone was clipping with a stone. Resolved an issue where there was a small gap in the Statue Lab wall. Fixed a bug that could make a Player stuck next to the news camera. Corrected an issue where Teen hands clipped with the camera in first-person (FPP) while drinking nasty water from a puddle with FOV 120 and aiming downward. Fixed in the Snackbar Front wooden deck where the Player could get stuck. Resolved an issue where an OOW gap was present near the Ceremony Pamphlet. Resolved an issue where a small OOW gap was present in the Onboarding Facility. Resolved an issue with an OOW gap inside the Cable Tunnels in the Network Center. Resolved an issue where OOW gaps were visible in the Hatchery Anthill. Corrected a visual issue with gaps in terrain textures. Resolved an issue where a leaf clipped into a mushroom in the Snackbar region. Resolved an issue with visible OOW gaps in the Mite Cave. Fixed a bug where a one-sided dirt texture was present on the door leading to Ranger Outpost: Statue. Fixed an issue with multiple one-sided textures in the Statue. Fixed an issue where SAP was floating above assets. Fixed issues with multiple misaligned collisions on the Shlapz Amplifier. Resolved an issue where a few branches were floating in the air. Resolved an issue where Milkweed Pods required being attacked before chopping. Resolved an issue where a leaf was floating next to the maze. Corrected an issue where branches were floating. Resolved an issue where Players could see an OOW gap through doors. Addressed misplaced Acorns in the Entrance area. Resolved an issue where pure grass objects were placed in the Grass Games area. Fixed an issue with the camera clipping through a tree trunk. Resolved an issue where the Character slid unnaturally when dodging during emote animations. Resolved an issue where bow aim focused on the wrong spot on a Snail hidden in its shell. Fixed a bug where scorpions clipped with the ground. Other Fixes: Resolved an issue where pallets could not be placed on a single floor piece. Resolved an issue where Player could duplicate items by using chest. Resolved an issue where light emitted by SCA.B2K was excessively bright. Fixed a bug where armor lost its buff upon switching weapons. Resolved an issue where the player could jump out of the playable area. Resolved an issue where the Host was able to see notifications instead of Client. Changed light visibility in Mite Cave. Resolved an issue where some ground textures would not load from a distance. Corrected an issue where the Water Containers are visually empty after performing Save and Load cycle. Fixed a bug where Steam invites would not show up. Fixed a bug where EverChar Flares were replaced with regular Flares. Resolved an issue where a specific Brittle Marble could not be looted. Fixed an issue with visible one-sided texture in the “Snackbar Front” region. Resolved an issue where Players were able to see through rocks. Resolved an issue where textures in the terrarium were misplaced. Resolved an issue with one-sided dirt texture near Empty Terrarium. Resolved an issue where parts of Teens’ backpacks weren’t affected by VFX. Corrected an issue where Lingonberry Fast Descend Setup had an obstacle that could kill the Player. Resolved an issue where a stripe was visible while using a comms array. Addressed a bug where incorrect VFX would appear while holding the Glacial Sting in first person. Balanced difficulty of obtaining the Stolen Optical Disc. Fixed a bug where Ladyguard texture in item preview wasn’t correct. Resolved an issue where game user settings were not saving on disk. Fixed an issue with objectives and story dialogs reappearing in Creative Mode. Fixed a bug that caused a wolf spider to become unresponsive. Resolved an issue with inconsistency between G1 and G2 blueprint canceling. Fixed an issue where eating Bait VFX stayed after killing the creature. Resolved an issue with blueprints not aligning in Entrance region. Fixed an issue with visible unnatural shadow inside the Ranger Station. Corrected an issue where Save option wasn’t greyed out for the Host during Comms Array dialogues. Fixed an issue with Donuts appearing with proximity. Corrected an issue where Ladder was present in an incorrect subcategory. Fixed misaligned dirt under the picnic table. Fixed a bug where the Stuffed Wolf Spider used an old model. Corrected an issue where assigned keys exceeded their box.
-
When will Japanese be supported?
omgFIREBALLS replied to Makio's topic in Avowed: General Discussion (NO SPOILERS)
There is one coming up, and if they want to keep their word with saying they'd give it to us this fall, there kind of is a need to rush -
I concur. On the "story," point, yes initially I wrote it as "story" and then changed it to "storytelling." I should've left it the way I originally had my post. On the companions' stories in 1, I loved that for several of them their stories had hooks in the main story and so choices in one affected outcomes (ending slides) in the other. And I cared about the companions' stories and their outcomes. Even Durance, who I recall utterly disliking the first time I played the game way back when, I ended up liking and feeling sympathy for him this time around due to differences in how I roleplayed things. The one negative in PoE1 for me was that I felt there were way too many consumables (and crafting materials). By this I mean way too many different TYPES of consumables, whereby it became too overwhelming for me to try and keep track of what things did what for me. So I hardly ever used any of my consumables, even including scrolls, and never bothered with crafting anything. A lot of game development resources couldv'e been saved going with fewer different types of scrolls/spells, potions, foods, etc.
-
I mostly agree, with coveats. I don’t think PoE story is “better told”. Too much of it is uninteractive, too much of it is told through NPCs talking at you and books abd too little through quests. But I do think it is a better story. What PoE2 lacks to me is personal hook for our protagonist. I never found Eothas destroying Caed Nua compelling as without experiencing this event in the sequel we get a “cutscene” and it is just not enough to care. It’s as if Mass Effect destroyed Normandy in a hand drawn cutscene rather than open with it. Similarly, reuniting our soul and confronting Eothas - it’s all confusing and impersonal and unrelatable. In PoE1 we experience consequences of the awakening and as we progressed we better realised what it could mean for us. In PoE1 it’s just “oh yeah part of your soul in in Eothas so keep close”. PoE1 had more relatable stories and dilemmas of companions which I think helped ground the god thread and give it resonance. Without it it’s tricky to care about bickerings of fictional gods.
-
Nickmetzger started following Acorn Turrets doing no damage
-
I finally finished my playthrough of PoE1 including both DLCs. It was a very fun experience. Because I had not replayed the game in a very long time, I had forgotten much of the story and the lore, and so it was like playing the game for the first time. It was clear to me that although PoE2 is mechanically the better of the two, PoE1 is better by a wide margin than 2 in storytelling, character development (especially the companions), world-building, and side quests. This is surprising and puzzling to me because PoE2 is the sequel, and had a bigger budget. But it comes across to me as if the game development team, including JES, didn't have their hearts in PoE2 as much as they did in PoE1. Just my take.