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No more building in cans?
JakeyJAM replied to RichyPier's topic in Grounded 2: Feedback & Suggestions
I set up on that same can as well. Built a second story, up from the log the can is on a long the right side. -
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Errores en la batalla de Axel desaparición de jefe Enmedio de batalla versión beta de la actualización de grounded 2
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Thank you for the link. Have a pleasant day.
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Good evening! I have continued to play once more and have now completed the Garbage Can O.R.C Transmitter Quest...and now I need to offer a sincere apology to the Grounded devs. Berry Sorry Turns out, if I completed that quest, it would take me right to the berry grove. It turns out my suggestions about the berry grove were not needed because they already thought of it. Well played! I apologize for offering redundant suggestions without fully playing that section of the game. There is, however, still a problem to be said with that section of the story...two actually. Gas Mask and Picnic Table The first is that there isn't a good way to complete the Garbage Can quest without a gas mask. You could load yourself up with heals, but after facing a stink bug without a gas mask, I think the prolonged exposure to the gas would be too overpowering, and the damage tick would be too quick to heal from for extended periods. Gas masks are arguably one of the earliest tier two crafts you can get seeing as it doesn't require berry leather, but it does still require stink bug parts. This recreates the dilemma with berry leather because stink bugs aren't common to find. Unlike the resources needed leading up to this quest, stinkbugs don't spawn near the starting area in at least small quantities (like acorns do), nor is there a section of the map where you would think a stinkbug should reside and it actually does ( I thought there may be a stinkbug near the garbage can itself, but there wasn't any I could see). The stinkbugs weren't isolated to one area thankfully, but they were so few and far between that it still felt like a wild goose chase to find one. I believe if stink bug parts are needed to progress the story, then we should happen to stumble upon a stinkbug far earlier than as the O.R.C guard on top of the can. At that point, you're already in the gas. Another option might be to include enough stinkbug parts in a previously found ranger station from the story to make the gas mask ( although I like the first option more because it shows how dangerous the stink bugs can be without a gas mask. It's completely fine to get to the garbage can and realize you need a gas mask if you know where to get the resources to make one, but wild goose chases should be avoided to keep the continuity of the story intact. Speaking of wild goose chases brings me to the other dilemma that caused me to originally believe I needed to go in search of blueberries before continuing the storyline: the Picnic Table. When I first got to this questline, I picked randomly between the Garbage Can and the Picnic Table. I thought the Picnic Table would be more interesting so I went there first. Finding out I had to go through the cooler to proceed and knowing I didn't have the equipment for it originally led me to make the mistake of thinking I had to upgrade my equipment first which led me on my adventure that ended with me beating the boss early. Now, admittedly, I didn't give as much attention to the Garbage Can side as I should've before going off to find blueberries, but that was because I expected blueberries to be easy to find (I assumed they were in the hedge like in Grounded...which is how I found lingonberries first). Long story short, choosing to go to the Picnic Table first gave me a false perspective on what my next objective should be, which is why I believe the quests should be separated so that there isn't a choice between the two. Realistically, you should go to the Garbage Can first because it'll show you the blueberry patch. Getting warm clothing requires lingonberries which you can't get without the tier two axe. Now, when I went to the lingonberry hedge, I found a path upward to another O.R.C transmitter. The game wasn't ready for me to complete that transmitter quest so nothing happened when I disabled it, but it honestly makes sense to put that transmitter quest next, after the Garbage Can. That way, you are taken to the place that can upgrade your axe, then to the place that can upgrade your hammer. From there, you have all of the resource locations for crafting the other tier two equipment, including the warm clothing. Quick Synopsis: Garbage Can --> Lingonberry Hedge --> Picnic Bench. Obviously this may change once I find the time to complete the Picnic Bench quest. Who know what it will reveal. O.R.C Bombardier Beetle Dmg Output Issue? Now I'm not sure if this is actually an issue or not; it just took me by surprise when it happened twice. Ascending the lingonberry hedge, I had to fight two O.R.C bombardier beetles. I didn't think anything of it until I was hit with one of their long range acid blob attacks and it one-shot me. I was surprised but didn't look into it until I went to go get my stuff and found that both bombardier beetles (which neither my buggy nor I had killed before my death) were gone, glitched away I guess and so was my backpack (another issue for later down). On my way back, I was attacked by an O.R.C raid which included yet another O.R.C bombardier beetle. I didn't have my buggy with me this time so I was more aware of my health, and when it fired that same long range acid blob attack and one shotted me at three quarters of my health, I knew something might be up. To give some perspective, I had a full set of ladybug armor on and I was blocking with a ladyguard. I had fought normal bombardier beetles with lower tier armor before and been fine. The only explanation I can think of is that them being O.R.C bugs makes them hit harder, but I haven't seen that be the case with any other O.R.C insect or any of their other attacks. I'd be surprised if it wasn't a bug (coding) with the game. Backpack Bug Like I had talked about before, I had died on the hedge and dropped my backpack. My buggy had also died up there, so it was a long trek to get back up again just to find my backpack wasn't there. I then noticed a marker for my backpack on the map...at the onboarding facility halfway across the map. I ran to go get it because I had a lot of new resources to analyze, and was jumped by an O.R.C raid on the journey. I was promptly killed again by that same bombardier issue mentioned. I thought I had lost my original stuff, but I had picked up new resources on the journey so I went to find my new backpack which, lo and behold, was again at the onboarding facility. I respawned at my base so I was a lot closer, but when I got there I found the marker pointing underground with no backpack in sight. I tried to respawn my backpack with Game Repair, but it failed. I ended up losing out on so many new resources because of this bug so I really hope it gets fixed. That's all I have for now. I love the game so far, but hope I can help get these issues noticed and potentially fixed. Thank you so much for hearing me out devs and for this amazing game! Like always, if anyone has anything to add or anything they've found out before me that contradicts my points, please point them out to me! I don't mind spoilers and I'd rather not waste anyone's time. Thanks!
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H1GHW1R3 started following Grounded 2 for the Xbox One might boost the audience
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So all the people who don’t own an Xbox series x/s but own an Xbox One(you know who you are) might be fans of the first game but can’t play the second one because they need a new console for it, so here’s my suggestion, make a separate Xbox one optimized version of grounded 2 for those who can’t afford a new Xbox, if anybody wants this, like or do whatever supports this suggestion. Thank you and have a wonderfully Grounded day.
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If I recall, you were running ok on 581.15? Even that version stopped working for you? I submitted dxdiag and several dump files when 581.15 was current but... since this is an early access game, not sure how much prioritization Nvidia will devote to investigating the issue. driverfeedback@nvidia.com I haven't tried playing in a couple weeks - mostly because we have completed all the available content but also because these stability issues are game breaking.
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KuaiBan started following [Modded Subclass] Earthshaker Barbarian Subclass
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I made an earth-themed barbarian subclass called earthshaker. It took inspirations from geomancy and earthbending from variou media. Nexus Mods Portal: https://www.nexusmods.com/pillarsofeternity2/mods/825?tab=description Class Intro Bonus Gain access to Earthshaker abilities Penalty Lose access to base Barbarian abilities Core Runestones Modal abilities, auto-unlock at odd barbarian levels Provides situational benefits at the cost of Constitution Multiples can be activated at the same time Crushing Boulder Passive. A "consume-stacks" type of buff for Boulder Toss Stacks can be gained from the following abilities Boulder Toss (and its upgrade) Stone Spikes (and its upgrade) Earthfall Level 1 Runestone: Exfoliation While Hurt (<75%) or worse, gain health regeneration based on missing health Earthshaking Yell Replaces Barbaric Yell Cone-shaped aoe, applies Sickened Fortify Replaces Frenzy Grants damage reduction, grants Strong and Fit inspiration, reduce Reflex defense Level 2 Boulder Toss Replaces Barbaric Blow Ranged ability, hit the first target then explode for aoe Level 3 Runestone: Fossilized Amygdala While having an Intelligence or Resolve affliction, become Petrified and greatly reduce its duration Shoulder Charge Replaces Wild Sprint Single target push and Stagger Grants bonus movement speed on successful hit Level 4 Earthshaking Shout Replaces Barbaric Roar and Barbaric Shout Reduces enemies' power level Blinds the barbarian Stone Armor Replaces Blood Frenzy and Spirit Frenzy Grants bonus armor and bonus Explosives skill Summon Explosive Stones into quickslots, which function as Bombs Stone Spike Replaces Savage Defiance Aoe pierce or corrode damage Level 5 Runestone: Tremorsense While having a Perception affliction, grants bonus accuracy and increase engagement limit Unrelenting Toss Replaces Crushing Blow and Barbaric Smash Reduces rage cost and recovery time Trample Replaces Leap Functionally same, but reflavored Level 6 Land Tank Replaces Lion's Sprint and Ram's Sprint Single target push and Stagger Grants bonus movement speed, resistance against ranged attacks and aoe attacks on successful hit Using this ability again while the buff is active will consume the buff and Stun the target instead of Stagger Level 7 Runestone: Earthen Wound While having an Injury, gain bonus Armor Penetration and boost healing effect Dust Storm Replaces Blood Storm and Spirit Tornado Fortify spawns a dust storm around the barbarian, dealing raw damage and petrify nearby creatures Rusted Spike Replaces Savage Courage and Stalwart Defiance Stone Spike reduces armor Level 8 Heart of Stone Replaces Heart of Fury Self-inflicts a Concussion injury Convert some incoming Hits to Crits, and reduce incoming Crit damage Generates rage when critically hit Gravitating Trample Replaces Panther's Leap and Dragon's Leap Pulls in nearby enemies upon landing and deals crush damage in a slightly increased aoe Disorient the barbarian Level 9 Runestone: March of the Colossus While flanked, grow in size, cannot be Interrupted and gain damage reduction Debilitating Shout Replaces Driving Roar and Dazing Shout Reduces enemies' damage output Doesn't do damage Earthfall Replaces Instrument of Boundless Rage Aoe crush damage Leaves behind an aftershock, dealing raw damage and petrifying nearby creatures
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Cinema and Movie Thread: coming 2 a theater near u
Gorth replied to PK htiw klaw eriF's topic in Way Off-Topic
It’s interesting how Mads Mikkelsens career evolved. Professional dancer that in his home country used to be known for his comedic roles in The Green Butchers and Adams Apples (the latter together with In China they eat Dogs bring my two favourite Danish movies) -
I forgot like half of what I was gonna say but I was gonna ask if maybe you’d think about putting like a jet pack or something that is able to be put on the snail to make it go fast.
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Hey devs of grounded 2, my husband recently said that you guys were gonna make the snails rideable, well i when i head that I immediately thought the racing snail from the never ending story. I wanted to say something just because it would be a funny Easter egg.
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My glitches a couple of hours in
CapnCrinkleBeard replied to CapnCrinkleBeard's topic in Grounded: Feedback & Suggestions
22 ) When you craft "Brittle Whetstone" from an alternate recipe, it keeps resetting to the original recipe after every craft -
My glitches a couple of hours in
CapnCrinkleBeard replied to CapnCrinkleBeard's topic in Grounded: Feedback & Suggestions
20 ) Repairing is a really big hassle! I built a higher-up based which for some reason magically keeps getting jumped (like 20 staircases high) by wolf spiders and scorpions. They do these massive AOE attacks which damage pretty much my entire castle. You have to hold X to repair, but you can't go on repairing. Repairing takes literally forever ,_, 21 ) There's a cave close by the ice cream cart with ice and larva inside of it. You can get seriously stuck on the entrance to it very easily. -
^ I read most of all that thinking "Path of Exile" and became rather confused. Becoming "bored" of NMS again, in terms of actual space-hopping gameplay. I keep wanting to make new 'Vette ship designs as something to do, but it becomes a bit annoying re: total ships owned limits and not being able to, say, save a blueprint of a design to insta-build it (if you have all the parts) again. If you keep changing/redesigning the same 2 or 3 to "save ship limit space", you're going to forget how to make that one extra cool one you stumbled upon the design for last week. Screenshots help, but not enough. Anyway - ---I wanted to try making a huuuuuge one for once. Got this fairly nice looking design going and then - the game crashed before I finalized/saved it, and I lost it. lulz.