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  3. Brigitte Bardot
  4. lol, Pluribus s2 is set to release in 2 to 3 years. The tv show release times are getting ridiculous. Why even bother with new shows.
  5. somehow in almost 300h of playtime, I have still not finished a full playthrough of this game. Maybe this time? and, as usual, I have a disastrous case of choice paralysis regarding my character. What class? What role? What morals? Who to use as companions? Who to support? I am leaning towards a ranged character, since I never really did that, and I never sided with Italians too (damn capitalists), so.... maybe? My previous runs were as follows: Monk/rogue Barbarian/priest of Skaen Berserker/wizard (this one actually got the farthest, past beast of winter) Rogue/wizard Paladin/priest of Berath I have a preference for heavy-hitting dual-wielding characters with some casting or at least a variety of activated abilities (the tank run was a dud). I finished PoE1 with a cipher, so maybe that should a part of it. Thoughts, ideas? Thanks!
  6. Any specific genre (gameplay/setting) you would like to try? --- Death Trash. The story has picked up, though I have not found an alternative solution for the quest I did not want to do. The Tower and the Godhunters' Prison locations were significantly larger than any previous ones, with the latter, unfortunately, being extremely light on story progression per encounter (as in, I cleared 4 large floors for 1 quest McGuffin and 1 lore bit). On the other hand, the Tower had 1 puzzle and 3 (!) quests with multiple solutions and skill checks. In terms of balance, I have found a decent 2h sword, attached an upgrade to it, and maxed out the Melee Sharp and Stealth skills, so I have a decent chance to 1-shoot non-boss foes. However, if I do not do so, they have a very high chance to 1-shoot me. The regular ranged enemies have perfect aim and just strifing is not sufficient to avoid getting shot, though it is possible to get out of the attack distance (depends). The PC does not have auto-aim either for the melee or the ranged attacks. Nor do I have the ability to restore HP automatically between encounters, while the enemies seem to do so. Thus, any 1-on-1 or 1-on-closely standing group encounters usually end in my favour fairly easily. If anything does survive the first strike, it results in a fair bit of kiting and dodging. Enemies do not dodge, at least. Reloading is almost instantaneous and automatic upon dying, so redoing a battle 3-30 times is less annoying. There have been 3 bosses so far - 1 with arena gimmicks (you can clear the arena, save, and face only the boss for 75% of its HP bar; it restores health if you leave the arena; has 1 attack and summons trash mobs at 25% HP), 1 with 2 attacks (just hitting and AoE explosives), and 1 which did not fight back but had a boss HP bar, therefore counts. The enemy variety feels sufficient, though it is mostly humans with weapons, a few zombies (regular, explosive, charging), 2 types of robots, and 1 type of turret. Also wierd dogs. I think it is possible to attack any NPC at will which is nice. Same for the locations - desert (and with meat), ruins (and with meat), underground facilities (and with meat), 1 purple forest. The equipment feels good, as every new weapon helps greatly, though it has only been dropping from the regular foes rather than being found in chests or dropped from the bosses (I did get a fairly useless but fancy-looking mask). I have found 1 armour set during exploration and purchased the one I use. Lockpicking feels pointless, as the value of the items found usually does not even offset the lockpick spent, while the XP gain is negligible (10-20% of a bandit). Regarding the above-mentioned quest, it gives an ability which might (will test) be required to access the newer areas, namely, the Perished City. From a quick look at the news and discussions, there might be more story content there. --- Update. Tested, the quest is not required to proceed. The Perished City has a better distribution and variety of pretty much everything.
  7. didn't brazil abolish slavery in 1850 always weird that usa are so proud of being this late to the party
  8. finally played dispatch great art and genre style didn't feel a game are this good and want to play again immediately since mass effect 2 hope this is the direction telltale style game is going
  9. Perhaps this also explains the current administration's weird obsession with striking some notional grand bargain with Putin. *In fairness to Czarist Russia serfdom would be abolished about the time the American Civil War kicked off, two years before the Emancipation Proclamation, and almost four before the 13th Amendment was ratified.
  10. Yesterday
  11. ^^ Arnold careless whisper is the best application of AI so far. I don't know if it's worth all of us losing our jobs, but it's close.
  12. The new comedy special by Dave Chappelle. I sat through it, it was interesting enough, but I maybe chuckled 2 times. Probably his worst one to date. I think fame has really done a number on his material. This will probably be the last thing I watch from him.
  13. On PC/steam. Was facing a lot of issues with saving the game being bugged. I connected my xbox account and was saving fine for about 2 hours. Lost all the progress when I hopped back on the game apparently. Cant find the xbox save files anywhere. I can see the images of the save files with my most up to date progress but cant load them. It seems as if the screenshot image was saved but not the data somehow. Realy disappointing to lose this game time.
  14. Man, I really wanted to play some new game over the holidays, but just nothing looks interesting to me right now. Dispatch was the only thing still on my current list, but that was done in 2 days. Big sad.
  15. miller's family didn't exactly come over on the mayflower... arrived in 1903 after fleeing russian pogroms. am having mentioned how US refugee laws didn't come into being until post ww2. given his family background, you would think miller would have some kinda empathy for immigrants and refugees. counter to star trek visions o' the future, am suspecting prejudice and bigotry is fundamental to the human condition. when afraid, social predators seem to have an instinct to attack perceived weakness from within the group, though admitted, cultural, racial and religious differences equating weakness is a distinct human perversion. in any event, nativism, as a distinct flavour o' bigotry, has reared its ugly head a number o' times in US history. extreme income inequality and fundamental changes in the labor force is common characteristics o' rising nativism. https://www.digitalhistory.uh.edu/disp_textbook.cfm?smtid=2&psid=3432# in the late 1890s, +40% o' the US population lived and worked on farms. by 1920, the agriculture accounted for ~1/4 o' the US workforce. at the same time, while the economy were s'posed booming, from a practical pov, most people were getting poorer. rise in political populism blame o' immigrants for all woes nostalgia for "traditional" values etc. just as the US never brought back all those family farms, the lost manufacturing jobs ain't coming back to the states, and ai is gonna disappear many entry-level white collar jobs young people has counted on for decades. an eat the rich moment is coming for the tech oligarchs if the income inequality issue ain't addressed, and no amount o' social media manipulation is gonna convince people that everything is wonderful when they cannot afford minimal health insurance and rent. given how similar is the economic and social reality o' 2020s US when compared to the 1920s, spawning objectively hypocritical and ridiculous proto fascists such as miller is perhaps a feature as opposed to an aberration o' the times we find ourselves. HA! Good Fun!
  16. It's Miller, so as long as they're white, they're good. Remember:
  17. Poked a bit more at S.T.A.L.K.E.R. 2 now that 1.8.1(.1) is out and, well, feels mostly the same as before. The main difference appears to be that some mutants feel tankier again (Bloodsuckers, notably) and there's more of them in the wild (Poltergeists especially). I also have visual artifacts now, so yay for that? Haven't found the new weapon/missions yet so no opinion on those. Honestly, this is one of those games that the more I play it the more disappointed I get. The environments are great, but they gave up on everything else that made the original games great to get that fidelity it feels like, immersion being the main thing, but the storytelling is just bad in a lot of ways, and given that it's pretty in-your-face in this one it's kinda hard to ignore. Just played through the SIRCAA part (again), and am now at the Noontide base As a side note, ambient subtitles are still broken (though slightly less than before), most of the time (by which I mean: "almost always") the first line of a dialogue doesn't get subtitled. My Ukrainian hasn't gotten any better since the last major patch so it's still really annoying.
  18. Somewhat ironic to use second and third generation migrants as example how migrants are bad for America
  19. So solo paladin is the safest one i find for an iron man solo run. Hes very tough hard to kill. But at some point the game becomes agonisingly slow. How can i make him do enough damage until he hits sacred immolation. Even draw in spring is like death by a thousand cuts. I do need a modest amount of damage.
  20. I Think It will have to wait a little bit in my backlog. I am a little bit busy IRL last few months, and my current primary gaming goal is to finish my last two owned Soulborne games, before I turn 50 and still have some reflexes I have nit started them yet though, so my plans might be still subject to change
  21. hatred and spite are always there just get paint over by the nice policy and qol improvement after ww2 for a while
  22. yeah, just imagine what frank sinatra might say to stephen miller. late 1800s and early 1900s US nativism has been forgotten by too many. let's hope it don't take another world war to once again snap us out o' our collective stoopid. HA! Good Fun!
  23. Playing outer worlds 2 and tainted grail. Switching between the two hoping one will pull me in. So far id say tainted grail is closer to pulling me in. I like the grim setting a lot more than the goofy and kinda dumb outer worlds. Tainted grail feels a lot like how I remember oblivion. It even feels 20 years old like oblivion. There have been some quests that were interesting. Characters and dialogue don't annoy me. It's not bad, but it also doesn't do anything special. Pretty standard fantasy open world RPG. Outer worlds is just so souless. I'm almost done with the first planet and I'd have to think hard about any mission that sticks out. Or a characters name even. I'm roleplaying as a brilliant dumb guy... not sure how that works but I chose brilliant and witty then chose dumb as a negative perk. If this was a game I was invested in, the combo of dumb and brilliant would ruin my immersion, but it actually fits the goofy setting.
  24. This same issue happened with my account. I logged off before finishing the quest and when I logged back in the ability to access the burndown controls aren't present even though the indicator icon is. I contacted Obsidian support recorded video of the issue and was transferred to another department who I haven't heard from in over a month. It absolutely sucks the amount of time I put into the game only to be trapped. I have no heart to restart.
  25. https://www.surveymonkey.com/r/ZZ2789T DLC survey
  26. Last week
  27. So I got the keycard, and I need to enter the vent thats in the room to get to the other side, but my character wont climb into the vent no matter what I do. I've taken off armor, switched weapons, reloaded saves, died, dismissed companions, changed PoV, you name it. My character refuses to climb into the vent.
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