Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Pictures of your Games Episode IX - The Bigger Picture


  • Please log in to reply
370 replies to this topic

#361
Keyrock

Keyrock

    Obsidian Order Rodent Tamer

  • Members
  • 6639 posts
  • Location:The Queen City
  • Steam:Keyrock
  • Pillars of Eternity Backer

Whoa, whoa, hold on a second here...you have to beat all these challenges (and presumably the level) to unlock higher difficulties?

You have to reach mastery level 20 to unlock professional difficulty, which means completing a bunch of challenges (since they give mastery xp).  You don't have to complete every single challenge, there is more xp in all the challenges for a given level than you need to get to lev 20.  But yes, you can't just start the game on professional difficulty, you need to unlock it.



#362
Bartimaeus

Bartimaeus

    (10) Necromancer

  • Members
  • 1402 posts
  • Steam:Ask!

hjKApIC.jpg

 

I hate games that lock difficulties behind other difficulties, and it's especially garbage to do it on a Hitman game, of all game series.


Edited by Bartimaeus, 08 July 2017 - 04:43 PM.

  • Azdeus likes this

#363
Keyrock

Keyrock

    Obsidian Order Rodent Tamer

  • Members
  • 6639 posts
  • Location:The Queen City
  • Steam:Keyrock
  • Pillars of Eternity Backer

I hate games that lock difficulties behind other difficulties,

I'm not a fan of locking difficulties behind lower difficulties either, but roughly 50% of games that have multiple difficulties do that (if not more).  :shrugz:



#364
Bartimaeus

Bartimaeus

    (10) Necromancer

  • Members
  • 1402 posts
  • Steam:Ask!

For most games, it usually doesn't matter, though, because the higher difficulties are terrible, and offer very little in the way of making things more difficult outside of increasing the damage sponginess of enemies. If, however, the best experience comes on one of the higher difficulties (...and for Hitman, I believe it does for at least a certain segment of its players), then you'd just be shooting yourself in the foot by locking it away. So of course, that's exactly what they did.



#365
Keyrock

Keyrock

    Obsidian Order Rodent Tamer

  • Members
  • 6639 posts
  • Location:The Queen City
  • Steam:Keyrock
  • Pillars of Eternity Backer

I feel kind of insulted here.  For level 4 of this particular escalation in Sapienza they added a "wild card" which alters some mission objectives.

 

BVtoyVb.jpg

 

What are the changes you ask?  Before I had to kill 2 targets both with a sniper rifle.  Now I still had to kill both targets with a sniper rifle, only they had to be headshots.  As if I wasn't killing them with headshots before.  IO Interactive, please, what kind of sloppy rookie assassin do you think I am?  Give me a little bit of credit.  :facepalm:


  • SadExchange and Azdeus like this

#366
SonicMage117

SonicMage117

    (6) Magician

  • Members
  • 715 posts
  • Location:Texas, United States
  • Deadfire Backer
  • Fig Backer
Mews :3

Attached Files



#367
Fenixp

Fenixp

    (12) Mage

  • Members
  • 1850 posts
  • Steam:Fenixp
  • Deadfire Backer
  • Fig Backer
  • Black Isle Bastard!

4c6XGFl.jpg


  • Bendu and Labadal like this

#368
SonicMage117

SonicMage117

    (6) Magician

  • Members
  • 715 posts
  • Location:Texas, United States
  • Deadfire Backer
  • Fig Backer
Hehe

Attached Files



#369
Orogun01

Orogun01

    Arch-Mage

  • Members
  • 3495 posts
  • Location:somewhere over the rainbow

hjKApIC.jpg

 

I hate games that lock difficulties behind other difficulties, and it's especially garbage to do it on a Hitman game, of all game series.

I think that its fair on games like DMC where it would be impossible to beat a difficulty without having unlocked all the powers and upgrades beforehand.



#370
Keyrock

Keyrock

    Obsidian Order Rodent Tamer

  • Members
  • 6639 posts
  • Location:The Queen City
  • Steam:Keyrock
  • Pillars of Eternity Backer

I did it!  My greatest HITMAN accomplishment thus far.  The loadout:

 

8IjwNPc.jpg

 

The infiltration:

 

V884PaL.jpg

 

The exit (still wearing my stylish as **** Requiem suit):

 

wB4aRk3.jpg

 

The result:

 

Z96PM6g.jpg

 

Silent Assassin Suit Only on an elusive target.  I am a shadow in the night.  I am everywhere yet nowhere at the same time.  I am the inevitability of death.


  • Hurlshot, Azdeus and sorophx like this

#371
Keyrock

Keyrock

    Obsidian Order Rodent Tamer

  • Members
  • 6639 posts
  • Location:The Queen City
  • Steam:Keyrock
  • Pillars of Eternity Backer

Pyre

 

ele8TPV.jpg

 

1PmGFSx.jpg

 

Supergiant definitely don't disappoint in the visuals department.  FOr now the Steam Overlay is not working in the game (on Linux, at least) hence the Steam screenshot function doesn't work.  I missed a bunch of cool screenshots because of this until I realized this and started using trusty ol' Print Screen.  I'll get more screenies soon.


Edited by Keyrock, Yesterday, 03:26 PM.

  • melkathi, the_dog_days and Hawke64 like this




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users