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algroth

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algroth last won the day on September 12 2020

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About algroth

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  1. I also wonder how integral Josh and the rest of the Deadfire team are to the possibility of a Pillars 3 as well. Many of them were (and still may be) involved in developing other games, be it Pentiment, Grounded, Avowed or The Outer Worlds 2. I reckon we won't know for a while what the status on a Pillars 3 is whether there's plans on making one or not.
  2. Maybe I misunderstood, but I don't think having companions is mandatory? Reckon it'll be more that you *can* have up to two companions with you at once, much like it was with The Outer Worlds.
  3. In The Outer Worlds the colourful, cartoony vibes fit the overall tone of the setting as well, as it was clearly aiming for a more heightened, satirical approach instead. Avowed and the world of Eora are not that, so the "epic" vibes and the "serious" threat of a plague and so on that the trailer is trying to sell you feel directly at odds with skeletons that look and move like they're straight out of Sea of Thieves. The mushroom garden posted in the OP is straight kitsch in a way that would fit an aesthetic modelled after 1950s sci fi but not a quasi-historical fantasy setting. Not a fan either.
  4. I've seen plenty of discussion in other places regarding Pentiment, but it's true that this forum has felt a little quiet on it. Not sure if it's just because there's less to discuss/speculate on than a game like Pillars for example, at least in places like this. Which is still odd, considering how rich the game is in terms of history, themes, etc.
  5. I've shared some of these charts before, but given that I've recently finished this project, here's a thread I made with the whole gallery, with charts of my favorite albums per year from 1965 to 2021...
  6. Saaaaame. Jesus, this game makes me feel things due to how easy it is to screw up and just have to deal with the consequences right after. I managed to implicate someone, and my immediate reaction is, I was wrong and I want to follow new leads and see who else I can uncover. But I also think all of my reactions, my emotions and so on in response to the consequence of my decisions are an anxious mess in a really, really good way, like the product of fantastic storytelling. I think we've largely grown used to being fed a power fantasy in games, where we manage to solve the murder, to beat the bad guy, to save the day and so on, without question, that it's hard to fully accept a conclusion (to the first act anyway) like this. And it's interesting because it's opening emotions and sensations that most other games don't dare touch because they don't want to engage their audience in this manner, where there's almost a verdict or accusation about the actions *you* commit as well. Anyway, this is great so far. It's going places...
  7. For what it's worth, this game is fiction still, just historical fiction. I'd say it definitely shows there's ways of making more realist fiction intriguing and engaging, which are an area that videogames tend to shy away from far more than many other artistic media do.
  8. I suppose part of the reason I'm not as enthused is that I'm playing solo. The dual protagonist dynamics get especially weird as a result, I feel. Also, in general the impression I'm getting is that while people tend to lump D:OS along with other isometric RPGs as part of the isometric RPG revival, what the game reminds me the most of is mid-00s RPGs along the lines of NWN2 and DAO. Which is a nice and nostalgic enough as well, I suppose.
  9. Been a while since I've been playing games, but I figured I'd go back into it, starting by finally getting around to Divinity: Original Sin. And, uh... Hmm... Response is rather mixed so far, for me. The combat was outright aggravating during the first section of the game, though it's been getting better as I've gradually learnt more about the game's mechanics and the likes. However, a lot of the writing and story is just preposterous, sometimes amusingly so but other times headachingly so. The story is a mish-mash of the worst Chosen One tropes, all to deliver a bunch of fluff that has staggeringly little to say, with motivations from the behalf of villains and auxiliary characters that makes no sense whatsoever. The voice acting is atrocious, everyone seems to be competing with one another to see how much of the scenery they can chew, stretching and accentuating every word of what is already often very flowery prose. Exploration and questing have been decent enough, on the other hand. Still, I'm not surprised so far that the recommendation so often seems to be to skip straight to D:OS2 (which I plan on getting to right after).
  10. Been a while since I posted here! But anyhow... If anyone's interested, I made a list with my favorite records of the year so far:
  11. This would also make sense in terms of trying to respond to a player's choices in the first game, I reckon. Considering how widely the state of the world can vary at the end of the first game, leading up to outright apocalyptic scenarios for Halcyon, it might make sense to account for whatever the player chose as part of the universe's greater lore than to directly follow up on it.
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