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Hi everyone! I’m Cappy, a developer with a small non-profit organization dedicated to wildlife conservation. I just wanted to share how deeply Pentiment’s stunning visual design and art direction have inspired me and my team as we work on our own project. The way Pentiment tells its story through its distinct art style has been a huge influence on our approach to game design and visual storytelling. We just made a video where we break down what makes the art of Pentiment so impactful and how it's shaping the way we think about our own game's visuals. It’s been a great source of inspiration for us. Our focus is on creating meaningful, impactful experiences, and Pentiment has helped guide our vision in blending art with purpose. If you’re also a fan of Pentiment or interested in game art, I’d love for you to check out the video and let me know what you think! Link to video: Thanks again for all the inspiration! it's truly a privilege to learn from such a thoughtful game. Best, Cappy
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Early going, but I'm really enjoying this game so far. The art style is fantastic. I purposely avoided most information on the game to go into it blind. I'm not sure where the story is going to go, but I went with Rapscallion, Occultism, and Rhetoric with an aim to do some blasphemous scheming if the opportunity presents itself. I'm not going to openly defy the church, but I won't let them push me around either and I'm not above undermining them from the shadows. What could possibly go wrong? Edit: I managed to convince Sister Illuminata to let me keep the condemned French book because I was eager to help her and I am a skilled orator. I don't know what the book is because I chose Italian as my travels choice, hence I can't read French, but I feel devilish for convincing a nun to turn a blind eye to her duty.
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