Mihai Posted June 11, 2018 Posted June 11, 2018 (edited) Is there a command to raise the reputation with the companions? Edit: Found it. CompanionAddRelantioship Companion_Xoti(Clone) Player_Watcher positive major true. I think True or false if it's curently in the party or not Edited June 11, 2018 by Mihai
TheMetaphysician Posted June 11, 2018 Posted June 11, 2018 Does anyone know if there is a console command to advance a quest? My Xoti quest isn't progressing, and I can't figure out why. I have a suspicion that it is because I am doing a no-rest run and that you need to rest to advance it.
Kenan03 Posted June 16, 2018 Posted June 16, 2018 Hello All, have a follow-up question regarding the Addability console command. Lets say I start a single class wizard, but I choose to give him the "Swift Strikes" Ability. I am able to actually do this using the commands successfully. The only problem is, it requires mortification to activate, which wizards don't have. Is there any way via the console to circumvent this without using the 'ToggleSpellLimit' (i.e. to grant yourself mortification or allow use of the ability without just turning on free ability use)? Thanks!
Seroster01 Posted June 17, 2018 Posted June 17, 2018 Hello All, have a follow-up question regarding the Addability console command. Lets say I start a single class wizard, but I choose to give him the "Swift Strikes" Ability. I am able to actually do this using the commands successfully. The only problem is, it requires mortification to activate, which wizards don't have. Is there any way via the console to circumvent this without using the 'ToggleSpellLimit' (i.e. to grant yourself mortification or allow use of the ability without just turning on free ability use)? Thanks! From what I've seen modding the files, I don't think it is possible to use an ability that consumes a class resource you don't have, as the resource pool it uses is built into the ability bundles. Now, maybe you can somehow add a Mortification pool to your character? But IDK how or even if it's possible without having a level of the class in question. Seems unlikely, in any event.
Aryelle Thrace Posted June 18, 2018 Posted June 18, 2018 I've been trying to figure out how to manipulate this and I can't seem to find the right touch. Especially since the romances are so slow. Maia, Aloth and Teneku are making me nuts. Enough to become pixelated celibate anyway. Thanks in advance for any help
Tarlonniel Posted June 18, 2018 Posted June 18, 2018 ... manipulate what? Companion approval? Mihai posted the command for that at the top of this page.
Aryelle Thrace Posted June 18, 2018 Posted June 18, 2018 ... manipulate what? Companion approval? Mihai posted the command for that at the top of this page. I'm blind... and extremely stupid. Thanks for pointing me to the post.
tls5669 Posted July 2, 2018 Posted July 2, 2018 (edited) Anyone help me? I want to give my rangers animal companion more health (the ranger is not my main) Edited July 2, 2018 by tls5669
Kaylon Posted July 3, 2018 Posted July 3, 2018 Hello All, have a follow-up question regarding the Addability console command. Lets say I start a single class wizard, but I choose to give him the "Swift Strikes" Ability. I am able to actually do this using the commands successfully. The only problem is, it requires mortification to activate, which wizards don't have. Is there any way via the console to circumvent this without using the 'ToggleSpellLimit' (i.e. to grant yourself mortification or allow use of the ability without just turning on free ability use)? Thanks! To make it work you should also add the respective class to your character using the comand setclass (yes it's possible to make a character with more than 2 classes...). In your case: setclass <player> monk <char lvl> 0
Kolath Posted July 3, 2018 Posted July 3, 2018 Follow-up question about companion relationship. Is there any way to reset the companion romance dialogue chain? All my companions all of a sudden all tried to romance me and I said no to all, thinking there might be a do-over later. But is there any way to reset those decisions?
tls5669 Posted July 3, 2018 Posted July 3, 2018 Anyone help me? I want to give my rangers animal companion more health (the ranger is not my main) Anyone?
Kolath Posted July 7, 2018 Posted July 7, 2018 So does anyone know what CompanionResolveRelationship does?
tls5669 Posted July 8, 2018 Posted July 8, 2018 (edited) I guess no one knows Edited July 8, 2018 by tls5669
Bhall Posted July 9, 2018 Posted July 9, 2018 HI, i have encountered respec bug, where i lose my starting ability. its extremely annoying. I am trying to get the ability back using console command but i cant manage. I think it has something to do with my Characters name. Its Bhally the Marauder I write: addability Player_Bhally_the_Marauder ability_Escape i tried all possible variations but cant make it work. Any tips please?
kilay Posted July 10, 2018 Posted July 10, 2018 (edited) So does anyone know what CompanionResolveRelationship does? that's from Game Data Formats Documentations Void CompanionResolveRelationship(Guid, Guid, Boolean) Scripts\Companion\Resolve Relationship Name /type Description /example Party Member Subject Guid (GameObject Instance ID) The character to change "00000000-0000-0000-0000-000000000000" Party Member Object Guid (GameObject Instance ID) The character to change the relationship towards "b1a8e901-0000-0000-0000-000000000000" Mutual Boolean Mutually apply to both companions "False" btw tried - CompanionResolveRelationship Eder Aloth true - or - CompanionResolveRelationship Eder Aloth false - but just got an error and nothing is changed in relationship EDIT the correct sintax is this one (no error from the game) CompanionResolveRelationship "b1a7e801-0000-0000-0000-000000000000" "b1a7e800-0000-0000-0000-000000000000" "False" but nothing changes or is notified you can found the Guid in character.gamedatabundle the previous are Eder and Aloth (search CompanionEder, CompanionXoti, ecc) Edited July 10, 2018 by kilay Random Reader'Plinio il Vecchio asseriva che un rimedio alla sbronza fosse quello di mangiare uova crude di gufo' I° secolo D.C. My Mods on Nexus Nexus Mods Translated to Italian Italian Localization Fix PATCH More Custom AI Conditions Enhanced UI - Afflictions and Inspirations Extended Spell TT1 Unique Items More Priest Subclasses_Ondra Hylea Abydon Channeler Cipher Subclass Are you looking for a group of modders ?Request an invite to our Slack group Do you need a mod? Fill this mod request
Boeroer Posted July 10, 2018 Posted July 10, 2018 (edited) HI, i have encountered respec bug, where i lose my starting ability. its extremely annoying. I am trying to get the ability back using console command but i cant manage. I think it has something to do with my Characters name. Its Bhally the Marauder I write: addability Player_Bhally_the_Marauder ability_Escape i tried all possible variations but cant make it work. Any tips please? It should work if you use tab: addability Player<tab> Esc<tab> The tab key should autocomplete your command. You can press tab several times to cycle through all options that start with those letters. And of course you have to type iroll20s <enter> first. Edited July 10, 2018 by Boeroer 1 Deadfire Community Patch: Nexus Mods
Tick Posted July 17, 2018 Posted July 17, 2018 I haven't read the thread yet (will now), but does anyone know if there's a way to force a companion dialogue to trigger, via a console command? Someone (not me) got Aloth to +2 but can't get the conversation.
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