MoonWolf Posted April 2, 2018 Posted April 2, 2018 It's clear you care about making Deadfire more accessible for modders and that has already born fruit in the beta. One thing that is almost always one of the most difficult if not impossible things to change in games is the interface, how difficult/viable would you say it is to mod interface screens or the HUD in Deadfire?
Wormerine Posted April 2, 2018 Posted April 2, 2018 Lore question: What is the difference between kith and animal soul? The unsuccessful “Salvation” suggests that animal souls are incompatible with kith body, however Persoq and previous elder from Saganis village both get reborn as animals. Do souls change depending on what body they inhabit? Do animals receive only souls which were so fractured that they are not fit for more complex beings? Is it possible that my Watcher was a ferret in his previous incarnation? 8
Alot Posted April 2, 2018 Posted April 2, 2018 (Spoilery) Lore question related to the White March and to the metaphysics of souls: How come some of the Dwarves in Durgan's Battery came back as Spirits whereas others became Vessels (i.e. the skeletal Battery Guards)? 1 The Sharmat on Sensuki: "It is not Baldur's Gate 3 he yearns to play. It is the experience of playing Baldur's Gate for the first time."
DozingDragon Posted April 2, 2018 Posted April 2, 2018 Okay, lore questions: does the term “maeg” in maegfolc refer to the “might” of those people, or is it being used in the sense of “kinsman” or “kinswoman,” setting up a dichotomy between “kith” and “kin.” Also, to clarify, eoten and ogres are merely “wilders” and not maegfolc, right? Are the Ethik Nôl a remnant of a system of religious practices that predate the dominance of the Engwithan pantheon? If so, are their practices representative of the types of behaviors that causes deep concern for the Engwithans? 2
MaxQuest Posted April 2, 2018 Posted April 2, 2018 (edited) - Will all Godlikes have 2 racials? One inline with those of other races; and a second one - scalling down from zero, and compensting for the locked head slot? - Will it be possible to mod and add custom sidekicks with banter? - Afflictions in PoE1 provided a much bigger defense malus. It was handy for debilitators to soothe the targets before throwing heavy-damage. Why was this changed? - (Lore question) When characters cast - they use the might of their soul, right? Does casting consume it, making soul weaker? How does this work? Edited April 2, 2018 by MaxQuest 3 PoE1 useful stuff: attack speed calculator, unofficial patch mod, attack speed mechanics, dot mechanics, modals exclusivity rules PoE2 useful stuff: community patch, attack speed mechanics, enemy AR and defenses
Windego Posted April 2, 2018 Posted April 2, 2018 Is/was Iselmyr storm folk? and where did she and Rekke come from? Also will we learn more about her past?
Windego Posted April 2, 2018 Posted April 2, 2018 Lore question: What is the difference between kith and animal soul? The unsuccessful “Salvation” suggests that animal souls are incompatible with kith body, however Persoq and previous elder from Saganis village both get reborn as animals. Do souls change depending on what body they inhabit? Do animals receive only souls which were so fractured that they are not fit for more complex beings? Is it possible that my Watcher was a ferret in his previous incarnation? This is just a guess but it could be that Animancers didn't have the precision that the wheel has. Maybe because the wheel is a natural thing, it can shape souls to the exact specifications needed for the next host, where as Animancers are just stuffing dog souls in kids bodies.
Daled Posted April 2, 2018 Posted April 2, 2018 (edited) -As far as I understood playing PoE all casters use the power of souls to cast spells, but the power used is from their souls or from "latent" souls in the air? I reckon that chanters use that power for their songs but why their invocations aren't only spirits, like "ghosts"? How can they summon creatures of flesh and bone? -Silly one, are there bikes in Eora? Which culture invented them? Edited April 2, 2018 by Daled 2
DexGames Posted April 2, 2018 Posted April 2, 2018 (edited) What did the delay allowed you to do, that you would have struggled to accomplish without it ? Can you quickly elaborate, & present us the sort of things you've been able to add/polish ? Was it centered around mechanics ? Optimization ? Paintings/Drawings Enhancements, that kind of stuff ? [i'd presume all] PS : For exemple, I noticed you took the time to enhance the world map's "Town/City" drawings, throughout various Beta Builds. From Neketaka being Black & White, Tikawara was just a simple hut, now a nice looking Village. That's Cool Can you talk a little bit about that ? Thank you EDIT : Typos & Very Bad English Edited April 2, 2018 by DexGames 2
Mazisky Posted April 2, 2018 Posted April 2, 2018 (edited) Can we see (or hear) something more about the music of the game? Soundtrack is an important aspect and we need more updates about Justin. Edited April 2, 2018 by Mazisky
Alot Posted April 2, 2018 Posted April 2, 2018 Can we see (or hear) something more about the music of the game? Soundtrack is an important aspect and we need more updates about Justin. We're supposed to get more information on the audio of the game in Update #46. ETA: Soon™. The Sharmat on Sensuki: "It is not Baldur's Gate 3 he yearns to play. It is the experience of playing Baldur's Gate for the first time."
Avgel Posted April 2, 2018 Posted April 2, 2018 Gameplay Question: Will we be able to dual-wield shields? It's something that I love to do in every game that allows it, regardless of viability. 1
injurai Posted April 2, 2018 Posted April 2, 2018 If the Engwithans created the gods, what were the indigenous beliefs and philosophies are the extant people in a pre-colonial world? Particularly early or pre-Aedyrans. 1
Aramintai Posted April 2, 2018 Posted April 2, 2018 According to this Josh's tumblr post about Deadfire changes single class rogues are rather weak dps-ers compared to other classes and/or combinations of classes. Will single class rogues get a buff for some of their abilities, or two ability points per level for single classes across the board is all they gonna get? 2
molotov. Posted April 2, 2018 Posted April 2, 2018 Whilst playing the first game I found myself quite sad in numerous moments, even though Hiravias and Kana's dialogues can be quite cheerful, the companions and story of the first game were depressing, will Deadfire provide us with moments of joy? A good and mundaine talk with our party members? A night in the tavern? Perhaps some jokes? A funny quest that will not end with the death of a little kid? 1
Aramintai Posted April 2, 2018 Posted April 2, 2018 Lore/appearance question: In POE1 it was established that only pale elves could have beards, for wood elves facial hair options were disabled. Why then in POE2 beta wood elves can have beards? Is it a retcon or something you forgot to disable? 1
Heavius Posted April 2, 2018 Posted April 2, 2018 Any armor cathegory based passives (for example, faster movement speed and lesser chance to get crit hit while wearing only light armor)? Loved those in New Vegas, helped to shape the character quite a bit. And now the biggest one: How many portraits does Pallegina have?
dukeisaac Posted April 2, 2018 Posted April 2, 2018 (edited) Question : how married is the design team to the current weapon proficiency system ? Edited April 2, 2018 by dukeisaac
misterjimmy Posted April 2, 2018 Posted April 2, 2018 Another question about companion class. if i choose restored Eder's faith, it that possible to make him become a priest ? 2
AndreaColombo Posted April 2, 2018 Posted April 2, 2018 Is it intended that a Druid's Wildstrike attacks don't have the relevant elemental keyword (e.g. "Key word: Fire") and therefore don't benefit from the penetration bonus from elemental talents? Same with lash weapons, Firebrand, etc. 2 "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
esyvjrt Posted April 2, 2018 Posted April 2, 2018 How many skills are available to choose from in final levels in comparison to early levels?
OlleDenStore Posted April 2, 2018 Posted April 2, 2018 Question: Will there be fist weapons in Deadfire? Something a monk can equip in a weapon slot that works together with their unarmed attacks and provides some bonus, like extra dmg, on hit effect, or added dmg type maybe? Finding new gear is fun and it's a shame monk players don't get to look forward to finding a new weapon the same way others players do. I know monks can use other weapons but the fists are just so cool
Infinitron Posted April 2, 2018 Posted April 2, 2018 Is that Fereed guy from Reddit who did the transcripts for many of these streams still around? Somebody should contact him.
Windego Posted April 2, 2018 Posted April 2, 2018 Is there the chance of failed romances or rejections in the game? I wana make the game as realistic as possible . Maybe companions could have set preferences, like Aloth is never interested in women, or Maia Rua only likes Orlans.
molotov. Posted April 2, 2018 Posted April 2, 2018 It will be possible to mod the game so that we can have the 6 party members back? If so it would be bad for the programming? e.g: dialogues of the sixth member would not trigger because the game would not recognize they. 1
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