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Posted

 

But mostly I'd love to have:

 

A turn-based RPG with an engrossing story where you lead a squad of soldiers during an internecine conflict set in a low-magic bronze or early iron age setting. It would have gameplay similar to Final Fantasy Tactics where things like elevation play an important role in your strategy.

 

Something like this?

http://www.indiedb.com/games/dark-trails

 

 

Hmm... not really. I was thinking more like you lead a squad of the royal guard and get sent to various battle maps around the city or surrounding countryside fighting rebels. Also, I'm not sure the combat in Dark Trails is quite what I was envisioning (although it's too early to draw too many conclusions about it). I was thinking more about individually crafted maps with terrain features that can be exploited tactically.

 

That's not to say Dark Trails looks bad; I'll definitely keep an eye on its development and see how it shapes up. I do like bronze age settings. Thanks for link :thumbsup:.

Posted

 

Warhammer Fantasy RPG in lieu of DA:O / TES or even IE era.

 

 

And as deadly, as the Warhammer RPG? Hmm, why not? Could be a fine survival-rpg^^.

 

 

Of course they have done that. Oh wait a second... Hmm, I think I got confused.

 

 

Hmm, I would still differentiate between those two. SM in W40k are also good Meele-Fighters, in Starcraft we only have our gun and a thick armor. And killing one protoss-templar could be a small a bossfight.

 

 

No, I wouldn't like it as deadly as WHFRPG. Or as mundane as that. I literally want DA:O(or Pillars or what have you) set in Warhammer Fantasy.

 

But knowing GW, they'd INSIST that it was as close to 1 / 1 replica of TT as possible. Thus completely ignoring the potential that lies within their own hands(see, GW are cretins when it comes to business sense-wtf blows their entire world up RIGHT BEFORE a HUGE GAME is about to come out{Total Warhammer}-answer: a total cretin).

Posted

Can't quite remember if I had posted this idea earlier in this thread, but if I have I think it bears repeating:

 

A Devil May Cry/Bayonetta-esque action game where you play as an Eldar Harlequin.

  • Like 2
Quote
“Political philosophers have often pointed out that in wartime, the citizen, the male citizen at least, loses one of his most basic rights, his right to life; and this has been true ever since the French Revolution and the invention of conscription, now an almost universally accepted principle. But these same philosophers have rarely noted that the citizen in question simultaneously loses another right, one just as basic and perhaps even more vital for his conception of himself as a civilized human being: the right not to kill.”
 
-Jonathan Littell <<Les Bienveillantes>>
Quote

"The chancellor, the late chancellor, was only partly correct. He was obsolete. But so is the State, the entity he worshipped. Any state, entity, or ideology becomes obsolete when it stockpiles the wrong weapons: when it captures territories, but not minds; when it enslaves millions, but convinces nobody. When it is naked, yet puts on armor and calls it faith, while in the Eyes of God it has no faith at all. Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of Man...that state is obsolete."

-Rod Serling

 

  • 4 weeks later...
Posted

Sid Meier's Alpha Centauri remake, Homeworld 3.

 

Other than that, some of my own ideas.

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

Posted

I don't really think Alpha Centauri needs a remake - it's still very playable. But a sequel, spiritual or otherwise, would be interesting.

 

Would love a Civ game that evolves into AC, where you continue playing etc. Like Test of Time did.

  • Like 2

Fortune favors the bald.

Posted

I just want it redone with new graphics that preserve the tone of the old one. 

 

Beyond Earth was supposed to be its spiritual sequel and look how that turned out.

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

Posted

I just want it redone with new graphics that preserve the tone of the old one. 

 

Beyond Earth was supposed to be its spiritual sequel and look how that turned out.

 

Did you try the Beyond Earth expansion?  I heard it made it a lot better, but I'm not sure if I'm willing to throw more money at it.

Posted

 

I just want it redone with new graphics that preserve the tone of the old one. 

 

Beyond Earth was supposed to be its spiritual sequel and look how that turned out.

 

Did you try the Beyond Earth expansion?  I heard it made it a lot better, but I'm not sure if I'm willing to throw more money at it.

 

 

No, IMO there was no saving Beyond Earth. Its problems were not just something that could be patched up - the design was flawed from the start. 

  • Like 1

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

Posted

I almost skipped out on the latest Ace Attorney. Glad I didn't because I'm really enjoying it so far.

"Show me a man who "plays fair" and I'll show you a very talented cheater."
Posted

I can't tell what its really like, but I downloaded a demo and it seemed like a visual novel with token adventure game elements.

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

  • 2 weeks later...
Posted

A Space Opera game that plays like D:OS. Just give me a generation ship filled with weird mutant stuff and strange technology nobody really understands...

  • Like 2

"It has just been discovered that research causes cancer in rats."

Posted (edited)

A new Buck Rogers game like Countdown to Doomsday*

 

*The isometric view from the Genesis version but all the classes, races, items, and skills of the PC version

Edited by ShadySands
  • Like 2

Free games updated 3/4/21

Posted (edited)

I want what Peter Molyneux promised for the first Fable. Or that game from Stargate Atlantis that turned out to be a massive social experiment

Edited by Oerwinde
The area between the balls and the butt is a hotbed of terrorist activity.

Devastatorsig.jpg

Posted

 

I just want it redone with new graphics that preserve the tone of the old one. 

 

Beyond Earth was supposed to be its spiritual sequel and look how that turned out.

 

Did you try the Beyond Earth expansion?  I heard it made it a lot better, but I'm not sure if I'm willing to throw more money at it.

 

 

I want to try the expansion.. but I really can't justify basically buying a 2nd game to make the first one decent.  Which the way they're pricing it, is pretty much seems to be.

"Cuius testiculos habeas, habeas cardia et cerebellum."

Posted

Starflight 3

Loved Starflight 1 & 2. There was a fan game SF3 project some years ago. I'm not sure if it was ever finished.

sky_twister_suzu.gif.bca4b31c6a14735a9a4b5a279a428774.gif
🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

Posted

Not really, it borrows some elements from CIV, SMAC and Heros of Might and Magic, but is closer to the latter.

Fortune favors the bald.

Posted (edited)

Heros of Might and Magic, but is closer to the latter.

You mean... You can level up heroes? That's about the only similarity. Well, there's a separate battle screen, but it sucks so badly I used it like twice, might as well not be there.

 

As for similarities with SMAC, there's colonization of a hostile planet, strong focus on strongly thematized factions and their stories, a bunch of ecological undertones albeit presented differently, designing units (via equipment screens) and it stops pretending to be a fantasy game rather quickly. Sure, there's also a ton of Civ and Age of Wonders in there, but what I valued the most about SMAC - how it strived to mechanically and narratively reinforce its factions and its world - well, that's all there. Then again, the games are rather different, so then it kinda depends on what is it you're looking for I suppose.

 

Edit: Okay, I guess mechanically they're very different. Shows what I remember of the game.

Edited by Fenixp
  • Like 1
Posted (edited)

 

 

Basically a Tomb Raider that went in the polar opposite direction...

...of every TOMB RAIDER since the first one?

 

No.  

 

The first Tomb Raider actually had very little combat and what little combat there was was mostly against animals.  That game was heavily focused on puzzle platforming, (I'm guesstimating here) about 85% exploration and puzzle platforming and 15% combat, and thus is my favorite game in the series.  Every Tomb Raider after gradually increased the combat percentage (much to my dismay) to the point where Underworld was like 65% exploration and puzzle platforming and 35% combat.  Even with the increase in combat, that game was still focused on puzzle platforming (though much less than I'd like).  Then Torture Porn Rider pushed it much further in the combat direction to the point that the 2013 reboot was about 75% combat and 25% exploration.  I purposely didn't mention puzzle platforming because, while technically there were some puzzles, they were so childishly easy that it was flat out insulting, thus I argue they don't count.  I'm not saying this as an exaggeration for emphasis, I legitimately felt insulted by the "puzzles" in Tomb Raider 2013.  The earlier games, though less about puzzle platforming than I'd like, still had puzzle platforming as an integral part.  The "puzzle platforming" in the reboot felt like an afterthought, like they were patronizing me.  It was sad.

 

Anyway, what I want is a game even less combat focused than the first Tomb Raider and more open and with more human (non-killing) interactions with people.  Like talking to them.

 

 

Gen-Y developers are faced with a publishing world that loves FPS. Thus, everything must be FPS-like in order to get funding consideration. Indeed, I think a lot of them have never had the chance to even entertain the idea of depth in gameplay. If they did they'd understand why so many of us old-school game players find the idea of "press x at the right time" or "press O as fast as you can" as game mechanics to be incredibly un-inventive and shallow. I mean, I'm playing an RPG, not "Press Your Luck and come on no whammies!". If I want that sort of mechanic I'll go to Chucky Cheese and play whack-a-mole.

Edited by Luridis
  • Like 1

Fere libenter homines id quod volunt credunt. - Julius Caesar

 

:facepalm: #define TRUE (!FALSE)

I ran across an article where the above statement was found in a release tarball. LOL! Who does something like this? Predictably, this oddity was found when the article's author tried to build said tarball and the compiler promptly went into cardiac arrest. If you're not a developer, imagine telling someone the literal meaning of up is "not down". Such nonsense makes computers, and developers... angry.

Posted

I don't really think Alpha Centauri needs a remake - it's still very playable. But a sequel, spiritual or otherwise, would be inte resting.

 

Would love a Civ game that evolves into AC, where you continue playing etc. Like Test of Time did.

Could use a graphics remaster, at least for resolution.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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