luzarius Posted April 18, 2015 Share Posted April 18, 2015 (edited) Why did Kana take Field Triage? I don't see the benefits of this skill, anyone know what it's good for? Healing for 50 health seems, well, completely useless. Update: okay I got a good response, I see why this skill is useful now. It's pretty useful if you opted to play with no maims before death. Field Triage can be a life saver in desperate combat situations. Of course, the maim failsafe renders it virtually obsolete. I play POTD, TOI but with maiming turned on. If maiming was off, then field triage could make the diff between life and death. If your main character dies, it's GG. Edited April 19, 2015 by luzarius 1 Having trouble with the games combat on POTD, Trial of Iron? - Hurtin bomb droppin MONK - [MONK BUILD] - [CLICK HERE] - Think Rangers suck? You're wrong - [RANGER BUILD] + Tactics/Strategies - [CLICK HERE] - Fighter Heavy Tank - [FIGHTER BUILD] + Tactics/Strategies - [CLICK HERE] Despite what I may post, I'm a huge fan of Pillars of Eternity, it's one of my favorite RPG's. Anita Sarkeesian keeps Bioware's balls in a jar on her shelf. Link to comment Share on other sites More sharing options...
eLPuSHeR Posted April 18, 2015 Share Posted April 18, 2015 It's not useless at all but it isn't great either. You could turn some chars in red to yellow under some circumstances. Link to comment Share on other sites More sharing options...
b0rsuk Posted April 18, 2015 Share Posted April 18, 2015 (edited) Let me explain: restoring some health lets you adventure for a bit longer before resting. I use this ability all the time, so it's not completely useless. But the benefit is very limited, and not a very good use of talent slot. Rumor has it Field Triage and Wound Binding was backers' idea, and added against designers' wishes. Edited April 18, 2015 by b0rsuk Character backgrounds explored (Callisca) Link to comment Share on other sites More sharing options...
Elgyn Posted April 18, 2015 Share Posted April 18, 2015 Why did Kana take Field Triage? I don't see the benefits of this skill, anyone know what it's good for? Healing for 50 health seems, well, completely useless. It's not a top tier ability by any means, but I've gotten some use out of it. Pushing someone from Red to Yellow, or Yellow to Green after a fight, or even using it mid combat for someone who was low red and starting to get the limited health. I don't understand why Kana himself had the ability though. It doesn't seem to really mesh into his character concept (that I can recall) as well as some of the other picks. Link to comment Share on other sites More sharing options...
Dongom Posted April 18, 2015 Share Posted April 18, 2015 like many things in this game for some dumb reason it doesn't scale Link to comment Share on other sites More sharing options...
Silent Winter Posted April 19, 2015 Share Posted April 19, 2015 Doesn't it work if the character is on 1 health and maimed (and would therefore die at the next hit) to bring them higher (and would therefore only be knocked unconscious at the next hit)? - allows for continued exploring with lower risk. Or is the character still 'maimed' and then would die anyway? 'Wound Binding' annoyed me - I assumed it could be applied to any character but it's only usable on 'self' (which makes no sense from the name - should've been renamed). 'Luckily', my priest got a couple of uses out of it already. _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form* Link to comment Share on other sites More sharing options...
Althernai Posted April 19, 2015 Share Posted April 19, 2015 Early on, it's not too bad. Sometimes you get into a situation where the only reason to rest is because a single character is low on health. Field Triage allows you to keep going with a little more confidence that this character will be OK. Unfortunately, this is one of those abilities that really suffers from the fact that nothing in this game scales with level -- in Act 3, it's basically useless as 50 health isn't going to make a difference even for the squishy classes. I don't think it cures Maimed. Link to comment Share on other sites More sharing options...
Matt516 Posted April 19, 2015 Share Posted April 19, 2015 Rumor has it Field Triage and Wound Binding was backers' idea, and added against designers' wishes. I mean... nothing in the game was added against the designers' wishes - they added what they felt like adding. But they did originally not plan to have any permanent health healing in the game, and they did add it in response to the whining feedback of some backers. IMO they should've ignored that bit of feedback like they ignored the people asking for lock/trap XP... should've stuck to their guns on design decisions like that. But it is what it is. Whatever. Link to comment Share on other sites More sharing options...
Starthief Posted April 19, 2015 Share Posted April 19, 2015 It should recover 25% of the target's health or so. Then it'd be worth taking. 1 Link to comment Share on other sites More sharing options...
Volourn Posted April 19, 2015 Share Posted April 19, 2015 Yeah, in theory, it could be a VERY sueful ability for those of us who have no interest in resting every 2 seconds. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250. Link to comment Share on other sites More sharing options...
Hebruixe Posted April 19, 2015 Share Posted April 19, 2015 It's pretty useful if you opted to play with no maims before death. Field Triage can be a life saver in desperate combat situations. Of course, the maim failsafe renders it virtually obsolete. 1 Link to comment Share on other sites More sharing options...
Whosdriving Posted April 19, 2015 Share Posted April 19, 2015 (edited) its pretty handy if you happen to have one char that reliably gets low health before your tank or before your wizard runs out of spells, i found it useful with rouges and ciphers. Edited April 19, 2015 by Whosdriving Link to comment Share on other sites More sharing options...
Ouroboros226 Posted April 19, 2015 Share Posted April 19, 2015 It is excellent if you are playing a melee wizard. My melee wizard has +2DR from a quest and sanguine mail using iron skin and kicking ass with her estoc an wizard buff skills. However, my character is the one that is keeping the party back from exploring if she takes random damage. Field triage is invaluable for this build at least. Also for low hp classes in general if you feel a fight is safe but then take damage from spells or an archer, you might have to go rest - with only ONE character being in danger. I usually go field triage on 2 of my supporting characters for this reason. Link to comment Share on other sites More sharing options...
luzarius Posted April 19, 2015 Author Share Posted April 19, 2015 It's pretty useful if you opted to play with no maims before death. Field Triage can be a life saver in desperate combat situations. Of course, the maim failsafe renders it virtually obsolete. I get it now. I play POTD, TOI but with maiming turned on. If maiming was off, then field triage could make the diff between life and death. Thanks! Having trouble with the games combat on POTD, Trial of Iron? - Hurtin bomb droppin MONK - [MONK BUILD] - [CLICK HERE] - Think Rangers suck? You're wrong - [RANGER BUILD] + Tactics/Strategies - [CLICK HERE] - Fighter Heavy Tank - [FIGHTER BUILD] + Tactics/Strategies - [CLICK HERE] Despite what I may post, I'm a huge fan of Pillars of Eternity, it's one of my favorite RPG's. Anita Sarkeesian keeps Bioware's balls in a jar on her shelf. Link to comment Share on other sites More sharing options...
Jojobobo Posted April 19, 2015 Share Posted April 19, 2015 I made sure to get to Pallegina early this time so she doesn't learn it too (well, not "early", but certainly before doing a lot of the Defiance Bay quests like I did last time). I don't need both her and Kana knowing it! Link to comment Share on other sites More sharing options...
Mygaffer Posted September 14, 2015 Share Posted September 14, 2015 Rumor has it Field Triage and Wound Binding was backers' idea, and added against designers' wishes. I mean... nothing in the game was added against the designers' wishes - they added what they felt like adding. But they did originally not plan to have any permanent health healing in the game, and they did add it in response to the whining feedback of some backers. IMO they should've ignored that bit of feedback like they ignored the people asking for lock/trap XP... should've stuck to their guns on design decisions like that. But it is what it is. Whatever. They added nothing that they didn't in the end want to be in the game. They aren't saying, "well I don't think this works but people are asking for it, so **** it" when it comes to feedback. If you listen to them talk about it they are using it the same way a beta would be used, to see areas of design that can be improved upon. The fact that you get to pick all your story companions levels is a great example of this. Link to comment Share on other sites More sharing options...
gkathellar Posted September 14, 2015 Share Posted September 14, 2015 There isn't a good reason. Don't do it. If I'm typing in red, it means I'm being sarcastic. But not this time. Dark green, on the other hand, is for jokes and irony in general. Link to comment Share on other sites More sharing options...
AnjyBelle Posted September 15, 2015 Share Posted September 15, 2015 There is at least one scripted event for which it is useful if not required to solve the problem. As a consequence there will be a nice item later. BTW, it doesn't cure maimed, just what above posters already wrote. Link to comment Share on other sites More sharing options...
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