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List of bugs that everyone should know about (Game Breaking)


zephiris

Question

Hello Developers,

 

As much as I love this game, I can not play the game in its current form. Which really saddens me. 

The reason being there are a few game breaking bugs that we can not even reverse ourselves.

 

List of game breaking bugs you should be aware about and fixing ASAP next patch. As we can NOT play the game as intended!!

 

 

 

Nr 1 http://forums.obsidian.net/topic/73449-stat-bonus-modifiers-can-erroneously-be-applied-multiple-times-allowing-stats-to-grow-beyond-intended-values/ 

 

The mother of all game breaking bugs and the main reason so many people are complaining that the game is too easy on HARD difficulty.

Loading a Savegame in the same map where you picked up a companion, and the companion is wearing armor that boost <random stats>.

Each time you load a savegame, the stats increase! do it 100 times and your character is INVINCIBLE. 

 

 

Nr 2 http://forums.obsidian.net/topic/72923-psa-game-breaking-bug-affecting-everyone-including-you-temporary-fix-for-party-members-only-currently/

 

Double clicking on a item (like armor, boots etc) and then it equipping on said character his perma stats disappear.

 

 

Nr 3: http://forums.obsidian.net/topic/72764-quick-saving-and-loading-times-increased-greatly-after-20-hours/

 

I personally didnt experience this yet, but this also hinders gameplay that much that it falls under the category game breaking.

The more you save, the longer it takes to load/save again, people reporting 20-30 hours into the game saves are taking aprox 30 sec to quicksave, and similar time to load.

 

Nr 4: http://forums.obsidian.net/topic/73289-so-many-bugs/

 

Summoning Bug, where after combat the summoned creatures do NOT despawn, leaving you permanently in combat. You can NOT control

your summoned creatures anymore and they go with you every map... Workaround is probably loading a previous save for now but I have not confirmed this.

 

Similar thing to Stronghold, there is also a bug at the stronghold that after an enemy wave and you kill it. They keep coming back EVERY time you visit. I tried finding the source but couldnt find it here,, the lovely search function on this forum seems missing.

 

 

nr 5: http://forums.obsidian.net/topic/72614-endless-paths-level-13-is-uncompletable-major-bug/

 

Endless Path level 13, spirits not giving password so you can not continue.

 

Nr 6 : http://forums.obsidian.net/topic/73704-bugged-stronghold-tax/ http://forums.obsidian.net/topic/73737-empty-treasury/

 

Strong Hold doesn't give tax, it only claims taxes  (lol). There are multiple topics about it, I just picked out these 2.

Edited by zephiris
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I will not play until the following bugs are addressed:

 

1. Perma health increase.

 

2. Already activated ability bug.

 

3. Random move speed character bug.

 

4. Sanitarium hostility bug.

 

5. Looting deselects party bug.

 

 

 

Looting deselects party steps to reproduce:

 

Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected.

 

Expected behavior:

 

Whole party remains selected while looting.

 

 

Windows 8.1 pro 64 bit

Gforce 765m

Intel 4700 mq

DX 11

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Bump.

 

No 3 is now fixed.

 

So now we only need the following fixed:

 

1. Perma health increase.

 

2. Already activated ability bug.

 

3. Sanitarium hostility bug.

 

4. Looting deselects party bug.

 

5. Sound cutting from companion dialogue.

 

 

Looting deselects party steps to reproduce:

 

Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected.

 

Expected behavior:

 

Whole party remains selected while looting.

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A very noisy bug is when:
 

You are at the end on ACT 3 and when you have finished the scripted sequence on the buried island to start the act 4 a popup show to tell you that your party maybe is too highlevel for this act and maybe you want to raise to normal or hard mode. BUT even if you completed the scripted sequence you are still on the buried island and you ahve to redo it. WHere is the bug? Your Fortress is frozen. NOt literally but cant access the panel trough the "talking throne" or the button anymore cause the game maybe is thinking you are anyway into act 4 in the blessed "Sun and Moon" halls. So no more Strnghold quest are activated, no more bandits no more taxes no more nothing from your stronghold only that you can visit it and talking to some stupid NPC :D

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Hey Ryoushuhikage,

 

Welcome to the forums and thanks for joining us. If you are inside the pit, you will no longer have access to the stronghold. But what you are explaining is that you never went down to begin with. Could you please upload a save file via dropbox so I can take a look?  Please include your pre-endgame.save is there is one, or a save before you attempted to jump down the pit. 

 

Thanks!

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