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sanpats

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Everything posted by sanpats

  1. Dismiss and recruit premade companions NPC at Gilded Veil's Black Hound Inn still make them lose all inventory.... As far as my test go, this doesn't happen anywhere else, except in Gilded Veil, Everywhere else recruiting seem ok. My save is the one I play since original release v1.02. So may be issue was fixed, but not to the place I visit prior to 1.03 and 1.04?
  2. Dismiss and recruit premade companions NPC at Gilded Veil's Black Hound Inn still make them lose all inventory.... As far as my test go, this doesn't happen anywhere else, except in Gilded Veil, Everywhere else recruiting seem ok. My save is the one I play since original release v1.02. So may be issue was fixed, but not to the place I visit prior to 1.03 and 1.04?
  3. 1,04beta4 see original dev's post on top.
  4. Dismiss and recruit premade companions NPC at Gilded Veil's Black Hound Inn still make them lose all inventory.... As far as my test go, this doesn't happen anywhere else, except in Gilded Veil, Everywhere else recruiting seem ok. My save is the one I play since original release v1.02. So may be issue was fixed, but not to the place I visit prior to 1.03 and 1.04?
  5. Barbarian's Threatening Presence bug that when barb die, it's go into infinite loop.
  6. Please fix the threatening presence (barbarian talent) loop after the player character died.
  7. In 1.03.0530, the Barbarian's Threatening Presence is bug. When Barbarian die, Threatening Presence will trigger in infinite loop until afflicted characters die. 100% reproducible every time in any save. Companion lose inventory items when switch out still exist, but listed as fixed. Not happen 100% of the time but often enough. And some status effect some time stuck after battle (I think it is just a graphical glitch, no real effects.)
  8. I think it like this: At lv3 Eder should have Defender, Rapid Recovery, and Weapon Focus. If you recruit him at lv2, you lose extra talent. Unrelated to the patch.
  9. patch shouldn't remove any talents, and I checked Eder from a new game using patch 1.03, weapon focus (ruffian) still exist after patched. I think you may encounter a bug.
  10. His Base Int is 17 like pre-patch, just that his +1 int hat doesn't give the +1. And When remove the hat he got -1 penalty. I think Dev erroneously delete the int bonus from the hat. You can click at his Int to see the he has base 17. If you save then load, his stat will be corrected and will be the same as original. Correction: This mistake was exist before patch 1.03.
  11. I think your Sagani's stats are wrong. There is no change to Sagani's stats, only her pet. My mistake, your Sagani post-patch attributes seem to be correct, only the pre-patch is incorrect.
  12. Eder got this weapon focus as an extra talent. If you create new lv3 Fighter you can't duplicate talents to be exactly like lv3 Eder. If you respec Eder using IE mod you will lose one talent for Eder. And I am not sure if the new patch correct this or not.
  13. Is this the pre-patch Eder or a new game post-patch Eder.
  14. His Base Int is 17 like pre-patch, just that his +1 int hat doesn't give the +1. And When remove the hat he got -1 penalty. I think Dev erroneously delete the int bonus from the hat. You can click at his Int to see the he has base 17. If you save then load, his stat will be corrected and will be the same as original.
  15. I think your Sagani's stats are wrong. There is no change to Sagani's stats, only her pet.
  16. Patch 1.03 seem to prevent this bug from occurring again when save/load in a recruiting area, and retroactively fix attributes, defenses, AOE, and Healing Bonus. As patch 1.03 doesn't retroactively fix endurance and health, the workaround is still applicable. http://forum.cheatengine.org/viewtopic.php?t=580596 Latest CT file (credit to tfigment, but corrected by me): https://www.dropbox.com/s/8zh5l024c8mhvle/PillarsOfEternity_1.0.3_figment_v10_corrected_and_add_end_bonus_v2.CT?dl=0
  17. I confirm that, my Edér have around 100 health over what he should. No big deal for my part, but I guess other may be less lucky... Is it only the retroactive part of the fix that isn't working or can you still increase Eder's health infinitely by saving and reloading on Gilded Vale's map? I believe, from my testing, that the issue of stat-stacking bug due to save/load in the recruiting area is solved, but the retroactive fix doesn't work on endurance and health. AOE, Attributes, and Defenses is fixed though.
  18. It seem path 1.03 fixed stat-stacking bugs on attributes and defenses, but not on endurance and health. I tested with my affected save file.
  19. It seem path 1.03 fixed stat-stacking bugs on attributes and defenses, but not on endurance and health.
  20. Hey guys, check the link out! We can fix this bug without waiting for the patch and can continue to play now. I tried, and it works, except figment's table lack the endurance (called stamina in the table) bonus, which can be faulty as well. I modified figment CT file to include the endurance bonus successfully. My chars are all fixed. I will try to upload my mod CT file here. yes I'll just let this stranger run whatever executable they want on my desktop, because ... i trust the internet. hacking pointers is cool, but no way am I using this. Stay in school! Yep, it isn't for the faint of heart.
  21. That guide was written before there are Accuracy settings. Accuracy depends on class, so compare the value from the newly created char's value.
  22. IE Mod or wait for next patch. Dev said they will expose the AA setting in the menu. It was supposed to be there, but they forgot to expose it.
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