Garm Posted March 24, 2015 Share Posted March 24, 2015 Yeah, it's a really good beginner's guide. And the best part is that it is a very useful guide even for not so beginner players. Link to comment Share on other sites More sharing options...
ComplyOrDie Posted March 24, 2015 Share Posted March 24, 2015 Looking forward to the next installment! Question about difficulty. I've played the backer beta through on hard. Thought the combat was quite fun actually if only as it was while trying so many new things out. You explained PotD would have all enemies from all difficulties plus stats increase. On the Beta there don't seem to be more enemies ( do they have bonus stats?) so it's hard to tell if this would be immersion breaking. There are a couple of encounters, one with spiders (I'm assuming that's not too much of spoiler) where there are a good deal of enemies on hard,and while the encounter was actually pretty easy, I can see chucking a load more spiders around them would get pretty silly in terms of the room being totally full. I don't want to ruin the experience but from th e encounters I tried nothing really stood out as super hard and I very much want super hard, just not if it results in silliness. Have you or anyone tested PotD as considering for first and all playthroughs, Link to comment Share on other sites More sharing options...
Playgu Posted March 24, 2015 Share Posted March 24, 2015 Thanks for this Link to comment Share on other sites More sharing options...
Gairnulf Posted March 24, 2015 Share Posted March 24, 2015 (edited) A DSimpson style guide would be an indispensable part of "the full IE experience" :D I'm just worried you'll get work in a year or two and you'll be far too busy to keep things going in the community at the same pace as you can do now. BTW, I wonder how DSimspon is doing right now? I wonder if he is a PoE backer and is somewhere around. Edited March 24, 2015 by Gairnulf 1 A Custom Editor for Deadfire's Data: Link to comment Share on other sites More sharing options...
soedenone Posted March 24, 2015 Share Posted March 24, 2015 Just want to chime in here and say that I watched the video, skipping around to the parts I was interested in, and it was actually quite helpful to me, being otherwise clueless on the mechanics! So thanks! If you're still answering questions, I would like to ask you one: How reliably can you keep back-liners out of trouble? In other words: Can I get away with min/maxing a wizard to intentionally being really weak to physical attacks and survive on difficulty levels above normal? Link to comment Share on other sites More sharing options...
Marbozir Posted March 24, 2015 Share Posted March 24, 2015 (edited) Better than a lot of the big names. Has anyone seen Marbozir? *facepalm* Yea, he's awful. I mean, seriously. On topic: Good stuff Sensuki, I quite enjoyed it. Edited March 24, 2015 by Marbozir Marbozir on YouTube. Link to comment Share on other sites More sharing options...
TrueMenace Posted March 24, 2015 Share Posted March 24, 2015 (edited) WTB a scribe, tbh. I have nothing to do, need help? pro bono Edited March 24, 2015 by TrueMenace Calibrating... Link to comment Share on other sites More sharing options...
TrueMenace Posted March 24, 2015 Share Posted March 24, 2015 (edited) A DSimpson style guide would be an indispensable part of "the full IE experience" :D I'm just worried you'll get work in a year or two and you'll be far too busy to keep things going in the community at the same pace as you can do now. BTW, I wonder how DSimspon is doing right now? I wonder if he is a PoE backer and is somewhere around. I used Haeveron (sp?) BG2:EE guide on GameFaqs for my last playthrough of the game. Pretty good, but a bit biased towards power-gaming the system like picking a fighter/mage etc. Edited March 24, 2015 by TrueMenace Calibrating... Link to comment Share on other sites More sharing options...
kozzy Posted March 24, 2015 Share Posted March 24, 2015 Loving the videos Link to comment Share on other sites More sharing options...
Sensuki Posted March 24, 2015 Author Share Posted March 24, 2015 Part 2 is uploaded. Youtube is processing it now. I would like to apologize in advance for the length. It's over an hour long, I had absolutely no idea that I'd been talking for an hour. Part 2 encompasses UI, Options and Mechanics. Part 3 will cover gameplay. 8 Link to comment Share on other sites More sharing options...
Aarionn Posted March 24, 2015 Share Posted March 24, 2015 Thx very much m8 for your videos and support! It helps me and probably others to endure till Thursday! Link to comment Share on other sites More sharing options...
Sensuki Posted March 24, 2015 Author Share Posted March 24, 2015 14 Link to comment Share on other sites More sharing options...
endruwiggin Posted March 25, 2015 Share Posted March 25, 2015 Thx very much m8 for your videos and support! It helps me and probably others to endure till Thursday! I was thinking just the same thanks for those videos! :D Link to comment Share on other sites More sharing options...
Sensuki Posted March 25, 2015 Author Share Posted March 25, 2015 I'll begin bookmarking it soon. I basically went to bed as soon as I uploaded it. Link to comment Share on other sites More sharing options...
illathid Posted March 25, 2015 Share Posted March 25, 2015 Thinking of weapon choice, is going for the Estoc over a two handed sword worth it? "Wizards do not need to be The Dudes Who Can AoE Nuke You and Gish and Take as Many Hits as a Fighter and Make all Skills Irrelevant Because Magic." -Josh Sawyer Link to comment Share on other sites More sharing options...
Sensuki Posted March 25, 2015 Author Share Posted March 25, 2015 It certainly is. Link to comment Share on other sites More sharing options...
Urthor Posted March 25, 2015 Share Posted March 25, 2015 Did you do a transcript this time around? Link to comment Share on other sites More sharing options...
illathid Posted March 25, 2015 Share Posted March 25, 2015 It certainly is. That's what I thought. I was just second guessing myself with weapon focus soldier having the Arbalest and Arquebus as potential secondary weapons. Any ideas on the best stat spread for an off tank paladin? Every time I try to build one I end up mediocre at everything... "Wizards do not need to be The Dudes Who Can AoE Nuke You and Gish and Take as Many Hits as a Fighter and Make all Skills Irrelevant Because Magic." -Josh Sawyer Link to comment Share on other sites More sharing options...
Lephys Posted March 25, 2015 Share Posted March 25, 2015 *slow clap* Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
Sensuki Posted March 25, 2015 Author Share Posted March 25, 2015 Did you do a transcript this time around? Yeah I've got one, same as last time but once again I riffed off notes in many sections. 1 Link to comment Share on other sites More sharing options...
mrmonocle Posted March 25, 2015 Share Posted March 25, 2015 (edited) With ur approval i'll use this thread to show off my Pillars of Eternity inSPECtions *** Character progression spoiler alert ***. Edited March 25, 2015 by mrmonocle I see the dreams so marvelously sad The creeks of land so solid and encrusted Where wave and tide against the shore is busted While chanting by the moonlit twilight's bed trees (of Twin Elms) could use more of Magran's touch © Durance Link to comment Share on other sites More sharing options...
Ganrich Posted March 25, 2015 Share Posted March 25, 2015 (edited) Sensuki, awesome vids. These will definitely help non-BB players get accustomed to the game. On the note of the Blunderbuss and its interrupt value of 0.05. You seemed unsure about it. Just tossing out that it could be that each of the 8 projectiles is capable of 0.05 seconds interrupt. This means if all projectiles interrupt then you get around .4 depending on graze/hit/crit. While if only 3 projectiles succeed then you gain .15ish. Something that may warrant testing. Edited March 25, 2015 by Ganrich Link to comment Share on other sites More sharing options...
Sensuki Posted March 25, 2015 Author Share Posted March 25, 2015 Nah a new interrupt only resets the interrupt recovery if it's greater than it, so the max time it would interrupt for is probably like 0.06 seconds or something xD 1 Link to comment Share on other sites More sharing options...
Ganrich Posted March 25, 2015 Share Posted March 25, 2015 Fair enough. You know more than I do, for sure. It just seems that since it fires 8 projectiles it may have a special property for interrupt. I guess since each projectile has a possibility of interrupt they could have made it horrible at interrupts because have 8 possibilities per shot would have made it a ringer? If it was .35 then having 8 chances could make it too potent in certain situations. Link to comment Share on other sites More sharing options...
Sensuki Posted March 25, 2015 Author Share Posted March 25, 2015 Under the old system it didn't even used to cause interrupts. Now it's actually better with the 0.05 lol. 1 Link to comment Share on other sites More sharing options...
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