Gladiuss8@gmail.com Posted October 3, 2014 Posted October 3, 2014 (edited) Whoah, this Serpent in the Staglands game looks astonishing. Never heard of it before, but I love this kind of art style. I wonder when people will realize, that for some kind of games 2D graphics are just better. Edited October 3, 2014 by Gladiuss8@gmail.com 1
war:head Posted October 3, 2014 Posted October 3, 2014 (edited) Great news - seriously. Been saying since day one that the game didn't feel like something to be released in just three months time. Glad Obsidian finally realized that, too. Also, in regards to all the people back then flaming anyone who dared mentioning the worrying state of the game in regards to the rather close deadline: "Today you get to say, "I told you so". "Today, I don't want to...but I did bloody tell you." Edited October 3, 2014 by war:head There is a road that I must travelLet it be paved or unseenMay I be hindered by a thousand stonesStill onward I'd crawl down on my knees.
Immortalis Posted October 3, 2014 Posted October 3, 2014 Great news - seriously. Been saying since day one that the game didn't feel like something to be released in just three months time. Glad Obsidian finally realized that, too. Also, in regards to all the people back then flaming anyone who dared mentioning the worrying state of the game in regards to the rather close deadline: "Today you get to say, "I told you so". "Today, I don't want to...but I did bloody tell you." Sorry I'm not mature enough to take the high road.. too many fanboys I need to smack around. It's time they became men. From George Ziets @ http://new.spring.me/#!/user/GZiets/timeline/responses Didn’t like the fact that I don’t get XP for combat. While this does put more emphasis on solving quests, the lack of rewards for killing creatures makes me want to avoid combat (the core activity of the game) as much as I can.
Osvir Posted October 3, 2014 Posted October 3, 2014 This is great stuff! I still hope they release a Steam (Public) Early Access product around Winter 2014 where you start at the intended start location and can play the game as intended (pretty much the full game, with an "Early Access" stamp). Then they can work on Pillars of Eternity til Early 2015 (patching, updating, adding content etc). Releasing the Backer Beta on Early Access wouldn't do though, it is way too small for the general public.Obsidian could even lock some areas out, allow the Player to only play half the game or something and keep them locked til Early 2015.I have explained several times before why I think Pillars of Eternity on Early Access would do the game good, and Obsidian Entertainment:- More revenue for Obsidian- More content for Pillars of Eternity- More eyes on Pillars of Eternity (More attention/awareness in Steam store) 1
PrimeHydra Posted October 3, 2014 Posted October 3, 2014 (edited) Good on Obsidian for taking the time they need to get it right. It's a relief, honestly. I'd be willing to wait another year if it meant an awesome title that stood shoulder-to-shoulder with Baldur's Gate 2. Edited October 3, 2014 by PrimeHydra Ask a fish head Anything you want to They won't answer (They can't talk)
Matt516 Posted October 3, 2014 Posted October 3, 2014 I'd personally prefer no Early Access, tbh. When I get the full game, I want it to be the full game - the game OE intended. If they think they need a few extra months to finish the game, why would I want to play it before that few extra months is done? No thanks. 4
IndiraLightfoot Posted October 3, 2014 Posted October 3, 2014 Matt516: That's where I stand as well on Early Access for PoE specifically. *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
Captain Shrek Posted October 3, 2014 Posted October 3, 2014 (edited) Yeah that one tree model has some brightness issues. They took the base tree and edited the color of it but it looks pretty crap hahah. Still the low fidelity doesn't bother me in the slightest because the art is good - and that's why I am REALLY looking forward to Serpent in the Staglands Did you really use that gif outside of the codex? But on a positive note, serpent is really looking amazing. I am surprised with the small amount of money they asked for in the kickstarter they came up with such an original game. I await the combat beta. Edited October 3, 2014 by Captain Shrek "The essence of balance is detachment. To embrace a cause, to grow fond or spiteful, is to lose one's balance, after which, no action can be trusted. Our burden is not for the dependent of spirit."
PrimeHydra Posted October 3, 2014 Posted October 3, 2014 (edited) Also good to see the mainstream media supporting this decision! Take your time, I want to tell every publisher and studio lead. These things are too important to screw up. We’ll wait. Edited October 3, 2014 by PrimeHydra Ask a fish head Anything you want to They won't answer (They can't talk)
Lychnidos Posted October 3, 2014 Posted October 3, 2014 I am surprised with the small amount of money they asked for in the kickstarter they came up with such an original game. Kickstarter doubles as a quite good marketing mechanism, the amounts asked for might not always be that crucial for the development.
Fiebras Posted October 3, 2014 Posted October 3, 2014 Serpent in the Staglands does look good but thats because its art is in one distinctive art style. That said I think PoE´s art looks very good even if there are contrasts here and there.
Matt516 Posted October 3, 2014 Posted October 3, 2014 Just greenlit Serpents - looks like a jolly good time!
Captain Shrek Posted October 3, 2014 Posted October 3, 2014 Serpent in the Staglands does look good but thats because its art is in one distinctive art style. That said I think PoE´s art looks very good even if there are contrasts here and there. I am totally averse to 2D artform but I still find serpents great because of its mechanics and settings. The art is crap as far as my tastes go. I dislike bit graphics. "The essence of balance is detachment. To embrace a cause, to grow fond or spiteful, is to lose one's balance, after which, no action can be trusted. Our burden is not for the dependent of spirit."
Cantousent Posted October 3, 2014 Posted October 3, 2014 I'd personally prefer no Early Access, tbh. When I get the full game, I want it to be the full game - the game OE intended. Completely concur. I even stopped playing the beta except to check very specific things in the latest patch. Fionavar's Holliday Wishes to all members of our online community: Happy Holidays Join the revelry at the Obsidian Plays channel:Obsidian Plays Remembering tarna, Phosphor, Metadigital, and Visceris. Drink mead heartily in the halls of Valhalla, my friends!
Lephys Posted October 3, 2014 Posted October 3, 2014 That's BGEE's fault not Baldur's Gate. They blurred the terrain intentionally because it looks bad when zoomed in. Vanilla BG1 looks GLORIOUS in 640x480 @160Hz on my 22" CRT monitor, absolutely glorious. Does it look so good that it... hertz? 6_u 1 Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u
Matt516 Posted October 4, 2014 Posted October 4, 2014 I'd personally prefer no Early Access, tbh. When I get the full game, I want it to be the full game - the game OE intended. Completely concur. I even stopped playing the beta except to check very specific things in the latest patch. That's pretty much how I've always used it haha. I test combat and inventory a bit, usually find enough significant bugs to report, then argue and theorycraft on the forums until the next patch. xD
Sensuki Posted October 4, 2014 Posted October 4, 2014 I'm the opposite, I plan to rigorously test the whole beta, one piece at a time. Currently I'm focusing on the Dyrford Crossing - and I have been getting complaints that I'm focusing on the Dyrford Crossing too much, well I'm not finished with it yet. Then I'll move onto the Ogre Cave, Dyrford Village, Dyrford Ruins, Stormwall Gorge and Lle A Rhemen later in the beta. v301 has a lot of changes, it will take a long time to even get through all of the changes to classes and abilities and it is disappointing that these were not documented.
Sensuki Posted October 4, 2014 Posted October 4, 2014 Off topic but anyone who enjoys 2D isometric should check out STASIS (music composed by Mark Morgan of PS:T fame as well)http://www.stasisgame.com/ 1
Captain Shrek Posted October 4, 2014 Posted October 4, 2014 Is it a party based game? An RPG or an adventure game Point and click? "The essence of balance is detachment. To embrace a cause, to grow fond or spiteful, is to lose one's balance, after which, no action can be trusted. Our burden is not for the dependent of spirit."
Longknife Posted October 4, 2014 Posted October 4, 2014 (edited) Sure, do what you want and whatever you feel neccesary. You're the game dev geniuses, I'm just an opinionated guy who argues about stuff on the internet. Edited October 4, 2014 by Longknife "The Courier was the worst of all of them. The worst by far. When he died the first time, he must have met the devil, and then killed him." Is your mom hot? It may explain why guys were following her ?
IndiraLightfoot Posted October 4, 2014 Posted October 4, 2014 Sensuki: I backed Stasis on Kickstarter and I don't regret it for a sec. 2 *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
archangel979 Posted October 4, 2014 Posted October 4, 2014 Is it a party based game? An RPG or an adventure game Point and click?Seems to be horror adventure game with one character.
PrimeJunta Posted October 4, 2014 Posted October 4, 2014 I backed Stasis as well. It looks very cool. Don't want to spoil myself by playing the alpha though... 1 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
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