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Do you want experience from combat?


DnaCowboy

Poll: Do You Want Combat Experience Included In The Game?  

377 members have voted

  1. 1. Do you the backer want experience from combat?

    • Yay, how on earth could any game call itself a crpg without combat exp?
      208
    • Nay, questing is king
      169
  2. 2. Would you be happy to wait for combat xp to be implemented in the main game or wait and pledge towards it as an add-on?

    • I'd prefer to have combat XP implemented in the main game although that means the game may be delayed
      109
    • I would far prefer combat XP be added as the first add-on pledge
      6
    • Would you be happy to wait for combat xp to be implemented in the main game or wait and pledge towards it as an add-on?
      1
    • Alternative approach (which the voter will lay out in thread)
      7
    • N/A
      89


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Quest are the objectives, everything that needs to be done to fullfill quest is a stepping stone to solve the objective. You can define it in any way you want.

 

Ok then, the objective xp system described in that thread is not the same to the quest xp system we have now. Better?

Edited by Sarex
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"because they filled mommy with enough mythic power to become a demi-god" - KP

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Objective xp=/=quest xp.

Quest are the objectives, everything that needs to be done to fullfill quest is a stepping stone to solve the objective. You can define it in any way you want.

 

it actually doesn't matter for the present poll, 'cause whether you use quest or the "objective" as described in the previous poll, it precludes combat/kill xp... which is what this poll is demanding. am glad we could clear that up, 'cause some folks get confused by insignificant nomenclature and semantic distinctions.

 

HA! Good Fun!

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"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

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From what I understand:

 

Quest exp helps balance the game for the designers but now may make some players adjust their playing style.

It seems a lot of people won't be negatively affected by this change but those who like their quests as potentially optional tasks perceive that they could be negatively affected.

 

To be honest, I personally dislike quests that are mandatory.  They're a chore.  Most are very boring.  Pillars of Eternity seems to rely on quests and storylines and by fusing these two together seems to have the potential to be very interesting.  I hope so because it seems like mandatory questing is going to be the case.

 

If quests give experience then can killing things:

  • give quest items (you get exp from quests how about flip flop it)?
  • offer items that are not found in stores or chests?
  • offer items that characters cannot live without and are only found by killing things?
  • feel free to add one

Now we're not all going to agree...and it would be boring if we did.  If I knew exactly what you were going to say and how you thought then why would I even talk to you in the first place?  Diversity is the spice of life.  That being said...my playing style needs constant nurturing to move forward with continued interest.  If that constant nurturing is the exciting storyline (quest) that I am participating in so be it.  If it's continued essential resources being found by killing bad guys so be it.  I just have few and far memories of constant excitement when, yet, another quest reared it's head. 

 

This time all quests are mandatory if you want experience points.  It will definitely be a new foray to have solely quest based experience.

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Glad that someone else pointed it out.  The people that are so hardcore grindxp, sounds like the people at casinos are forced to go away from the slot machine.  They want those bells to go off so bad, they become unable to perceive reality that the machine created for them.

 

And before Helm trolls again, note I never said I was against combat xp, I was against grind xp.  I would like tough mobs give xp, but seriously I don't want every single rat, beetle, or bunny to give xp.

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The people that are so hardcore grindxp,

...do not exist on this thread, or any other XP thread on this forum so you are addressing No one but the giant Straw man you're trying to burn down. Edited by Stun
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"Glad that someone else pointed it out.  The people that are so hardcore grindxp, sounds like the people at casinos are forced to go away from the slot machine.  They want those bells to go off so bad, they become unable to perceive reality that the machine created for them."

 

Never been to a casino in my life. Also, most of the combat xp crowd don't want gridning xp. You can grind quests as well. In fact, I just did it now just for gigles. Now, youa re froced to take quests your character wouldn't get xp. Afterall, why would a hateful jerk care to help that loser whose animals are being slaughtered for some likely cheap reward? But, in order to level up you have to do it.

 

 

"And before Helm trolls again, note I never said I was against combat xp, I was against grind xp.  I would like tough mobs give xp, but seriously I don't want every single rat, beetle, or bunny to give xp."

 

Whose for that? I'm for getting rewarded  for overcoming challenges with my characters' abilities. How the heck is a bunny or a rat (barring big hostile ones) a chalelnge? Now, that spider queen SHOULD be worthy of xp. But, since there is (currently) no quest assocoiated with it you get bumokiss. But, the ogre who is less of a threaty/challenge is worth mondo xp. Because you are told to go deal with him by some lame ass pig farmer. L0LZ

 

LMAO

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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"Spider queen has spider silk iirc. You might get a 10% bonus on something like Boots made with silk padding when you craft in the final game. So your stealth might get a 10% boost. So if your stealth is 10, it's now 11. That's your reward.

 

kthxbye."

 

The farmer gives you gold and a special weapon. There's your reward. No need for xp given out for compelting the quest.

 

kthxbye

 

 

 

 

...

 

 

You see how asanine and unhelpful your post was now? Nah, probably not. Extremists are usually delusional.

 

 

Again, why is the ogre worthy of xp but not the spider queen and her lackies outside of some piece of crap punk npcs telling you to do it?

 

L0LZ

DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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If you read a couple of my other posts, I agreed.  The spider queen should give xp.  Rare/tough mobs should do that.  I'm just against the blanket xp for everything you kill.  That is what is being asked, they want xp for every beetle, rat, or bunny they kill.

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Your poll is completely invalid... Because there is no option for don't-give-a-flying-F-about how XP is handled option.

 

combatxpdon%2527tcare.jpg

Edited by Luridis
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Fere libenter homines id quod volunt credunt. - Julius Caesar

 

:facepalm: #define TRUE (!FALSE)

I ran across an article where the above statement was found in a release tarball. LOL! Who does something like this? Predictably, this oddity was found when the article's author tried to build said tarball and the compiler promptly went into cardiac arrest. If you're not a developer, imagine telling someone the literal meaning of up is "not down". Such nonsense makes computers, and developers... angry.

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"Volourn, I was mocking the game design, how the bonus percentages don't mean a thing due to balance and the Pro-Quest forum posters of loot and/or crafting materials are reward enough.

 

I agree with you."

 

Your sarcasm needs some work and my sarcasm detector obviously failed. :)

 

 

"That is what is being asked, they want xp for every beetle, rat, or bunny they kill."

 

Who asked for normal bunnies and rats to give xp? I'll mock them like I mock you. I can understand beetles in the game giving xp because they actually pose threats and a challenge to overcome. But,a  bunny? 

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DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.

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And before Helm trolls again, note I never said I was against combat xp, I was against grind xp.  I would like tough mobs give xp, but seriously I don't want every single rat, beetle, or bunny to give xp.

Yes, we want all of the forest critters like squirrels, chipmunks, deer, etc. to give 1 XP each so we can grind them all day... :facepalm:

 

Nobody here ever said that they want to grind all day, they simply said that they want to be rewarded properly for their achievements, like in the in the IE games.

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Pillars of Eternity Josh Sawyer's Quest: The Quest for Quests - an isometric fantasy stealth RPG with optional combat and no pesky XP rewards for combat, skill usage or exploration.


PoE is supposed to be a spiritual successor to Baldur's GateJosh Sawyer doesn't like the Baldur's Gate series (more) - PoE is supposed to reward us for our achievements


~~~~~~~~~~~


"Josh Sawyer created an RPG where always avoiding combat and never picking locks makes you a powerful warrior and a master lockpicker." -Helm, very critcal and super awesome RPG fan


"I like XP for things other than just objectives. When there is no rewards for combat or other activities, I think it lessens the reward for being successful at them." -Feargus Urquhart, OE CEO


"Didn’t like the fact that I don’t get XP for combat [...] the lack of rewards for killing creatures [in PoE] makes me want to avoid combat (the core activity of the game)" -George Ziets, Game Dev.

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I received a kind response fro one of the devs regarding Combat XP and this is what he said:
 
 

 

We are aware of the thread internally, but I am not sure how much of it Josh has read. Regardless, I will let Josh make any comments about that system since it is a touchy subject and he is best equipped to answer those questions.

 

 

 

 

Touchy for who? Us or Josh?

Why do I get the feeling that many people in Obsidian wanted combat XP but Josh is bull heading everyone into submission?

 

Very interesting quote.. trying to not read too much into it.. but what the Fack is going on over there..

 

 

 

No, mostly these forums are quite small and the same group of posters constantly wants to grind their 'combat XP' axe and wring their hands any chance they get.

 

Grossly oversimplification by someone who is completely biased. Not actually the argument most of us are posing.. your "side" is just as toxic, infact even more so and are generally the first to derail these threads or **** post.

 

Infact except for a few rare cases.. most people arguing against combat -xp are generally using strawmen arguments, misquoting or just have blind dedication to whatever the developers chose. I have found much more compelling arguments for combat -xp removal on the Codex which is just sad.. Although I am still not convinced it can work given the state of the game currently (not counting bugs or patchable quirks.. the philosiphy of this game was obviously episodic leveling)

 

So basically..

 

Hey Kids! Do you love baldurs gate? Do you love Black isle? Well here's a game that brings us back to the roots.. inspired by Baldurs gate and directed by our lead designer who hates those games and will be redesigning everything.. which you won't know until the kickstarter check cashes. Enjoy!

Edited by Immortalis

From George Ziets @ http://new.spring.me/#!/user/GZiets/timeline/responses

Didn’t like the fact that I don’t get XP for combat. While this does put more emphasis on solving quests, the lack of rewards for killing creatures makes me want to avoid combat (the core activity of the game) as much as I can.

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From what I understand:

 

Quest exp helps balance the game for the designers but now may make some players adjust their playing style.

It seems a lot of people won't be negatively affected by this change but those who like their quests as potentially optional tasks perceive that they could be negatively affected.

 

To be honest, I personally dislike quests that are mandatory.  They're a chore.  Most are very boring.  Pillars of Eternity seems to rely on quests and storylines and by fusing these two together seems to have the potential to be very interesting.  I hope so because it seems like mandatory questing is going to be the case.

 

I think thats the real reason why people want combat xp, its not about combat xp itself. Combat was the easiest and effortless way to progress in BG because combat in general in those games was rather easy.

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I think thats the real reason why people want combat xp, its not about combat xp itself. Combat was the easiest and effortless way to progress in BG because combat in general in those games was rather easy.

 

And quests were hard?

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"because they filled mommy with enough mythic power to become a demi-god" - KP

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If you read a couple of my other posts, I agreed.  The spider queen should give xp.  Rare/tough mobs should do that.  I'm just against the blanket xp for everything you kill.  That is what is being asked, they want xp for every beetle, rat, or bunny they kill.

You know all they have to do is say create hidden.... open world objectives where say ... "Solving the spider problem" is a potential hidden objective.  How do you accomplish it?  Killing the queen.  Thus you get exp for killing her but only because she was part of a hidden objective.  This same concept could be applied to "Finding the Legenardy Whizzbang Tome", or "Exploring the Moonlight Cavern".

 

To be honest I think this game does need some of these hidden non quest based objectives.  I don't think it "needs" combat exp though.

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I think thats the real reason why people want combat xp, its not about combat xp itself. Combat was the easiest and effortless way to progress in BG because combat in general in those games was rather easy.

 

And quests were hard?

 

No but it took more time to complete them.

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If you read a couple of my other posts, I agreed.  The spider queen should give xp.  Rare/tough mobs should do that.  I'm just against the blanket xp for everything you kill.  That is what is being asked, they want xp for every beetle, rat, or bunny they kill.

You know all they have to do is say create hidden.... open world objectives where say ... "Solving the spider problem" is a potential hidden objective.  How do you accomplish it?  Killing the queen.  Thus you get exp for killing her but only because she was part of a hidden objective.  This same concept could be applied to "Finding the Legenardy Whizzbang Tome", or "Exploring the Moonlight Cavern".

 

To be honest I think this game does need some of these hidden non quest based objectives.  I don't think it "needs" combat exp though.

 

 

 

The point is this.. Can they implement a system that replaces combat xp but gives us a similar feeling of open world and non-linear gameplay.. the feeling I can go anywhere and do anything and I will likely progress my characters doing it.. YES!

 

But they didn't.. and not only that.. this new magical system your talking about is a new concept.. I can't recall any game that has done this type of system and it does sound cool.. but it's not there.. Combat XP has been done.. they know how to do it.. it's not even that hard to do.. especially for a company like obsidian.

 

Of course in a perfect world.. xp won't drop out of a wolfs asss onto your character and then he can open locks better.. but the system they have now sucks..

 

 

 

 

 

I think thats the real reason why people want combat xp, its not about combat xp itself. Combat was the easiest and effortless way to progress in BG because combat in general in those games was rather easy.

 

And quests were hard?

 

No but it took more time to complete them.

 

 

Uh.. and? I am guessing by your short posts.. that you forgot the point your trying to make.. or you just realized your pretending to know why we want something.. when we supposedly don't know..

Edited by Immortalis
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From George Ziets @ http://new.spring.me/#!/user/GZiets/timeline/responses

Didn’t like the fact that I don’t get XP for combat. While this does put more emphasis on solving quests, the lack of rewards for killing creatures makes me want to avoid combat (the core activity of the game) as much as I can.

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The point is this.. Can they implement a system that replaces combat xp but gives us a similar feeling of open world and non-linear gameplay.. the feeling I can go anywhere and do anything and I will likely progress my characters doing it.. YES!

 

But they didn't.. and not only that.. this new magical system your talking about is a new concept.. I can't recall any game that has done this type of system and it does sound cool..

Uh... Pretty sure this is how Deus Ex works.  In fact many RPG's just go with an "all of the above" approach and award secret objective exp, kill exp, and quest exp like say the Witcher.  Almost all MMO's have these sort of secret objectives as well.  It really isn't that hard to put it in.

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I think thats the real reason why people want combat xp, its not about combat xp itself. Combat was the easiest and effortless way to progress in BG because combat in general in those games was rather easy.

 

And quests were hard?

 

No but it took more time to complete them.

 

 

Uh.. and? I am guessing by your short posts.. that you forgot the point your trying to make.. or you just realized your pretending to know why we want something.. when we supposedly don't know..

 

 

Isnt it obvious? Read through the pro-kill-xp posts and you will find out that most of them replayed the game multible times. Questing, aka the story does not entertain after your (i guess) second run so they want a way to skip most of it. Which is what kill-xp offers them.

Edited by Mayama
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