sparklecat Posted August 27, 2014 Posted August 27, 2014 My main concen at this point with the HUD is simply the size of things; icons on character portraits (and spell/ability icons) are too small to easily make out what they are, combat log is too cramped to be able to read what's going on. I don't feel like I can really judge how I feel about placement as long as those are the case, though I will say that I definitely agree on not understanding why the centre element is something we'll be clicking comparatively rarely. 2
Sarex Posted August 27, 2014 Posted August 27, 2014 Only they aren't and he has already done it in two different threads both of which got actual dev responses explaining their reasons that he refused to listen to. Now let's not get in to that, if it was up to the devs we wouldn't even have a solid UI. What the devs think we want and what we want are often 2 different matters. "because they filled mommy with enough mythic power to become a demi-god" - KP
Mayama Posted August 27, 2014 Posted August 27, 2014 (edited) Only they aren't and he has already done it in two different threads both of which got actual dev responses explaining their reasons that he refused to listen to. Now let's not get in to that, if it was up to the devs we wouldn't even have a solid UI. What the devs think we want and what we want are often 2 different matters. You should replace "we" with "I" because people usually can speak for themself. Edit: no offense Edited August 27, 2014 by Mayama 1
Sensuki Posted August 27, 2014 Author Posted August 27, 2014 Karkarov doesn't use the combat log. If you play on Expert mode you have to use it and after doing that and playing the game with the UI, combat log on the far right is just awful. 1
Sarex Posted August 27, 2014 Posted August 27, 2014 (edited) You should replace "we" with "I" because people usually can speak for themself. Edit: no offense No offense taken, but both of my "we" stand. The "we"=/="all". Also I'm sure they won't mind. Edited August 27, 2014 by Sarex "because they filled mommy with enough mythic power to become a demi-god" - KP
GreyFox Posted August 27, 2014 Posted August 27, 2014 I never understood why the combat log was on the right side when most people read left to right anyway. Do we know if the UI is locked in terms of the way it looks now is the way it will look in the final release? Or is there some room for updates on its position or the ability to move it around?
Malekith Posted August 27, 2014 Posted August 27, 2014 I never understood why the combat log was on the right side when most people read left to right anyway. Do we know if the UI is locked in terms of the way it looks now is the way it will look in the final release? Or is there some room for updates on its position or the ability to move it around? It's not locked, it's not even finished yet. And thank god for that because as it's now is bad. 1
Skipperro Posted August 27, 2014 Posted August 27, 2014 I would be glad if combat log font would be smaller. All of the other fonts are smaller and with such a big font in log you can only see 1-2 lines or enlarge it. 1
Matt516 Posted August 27, 2014 Posted August 27, 2014 Yup. UI elements need to be customizable as to location (the only acceptable option for a PC game made in the year 2014 IMO - I mean really... it's like customizable FoV or rebindable keys...) or at the very least reworked to more ergonomically appropriate locations. 3
Vold Posted August 27, 2014 Posted August 27, 2014 (edited) Well, it seems like the best idea would be to let us arrange the UI as we please. Edited August 27, 2014 by Vold 5
Sensuki Posted August 27, 2014 Author Posted August 27, 2014 As long as a solid background is still an option (Y) 4
TrueMenace Posted August 27, 2014 Posted August 27, 2014 (edited) They should combine the combat log and UI icons together into one simple graphical UI in the middle of the screen. Then the player has the choice of where he wants the portraits and even have the choice to put them on the left/right side of screen. Edited August 27, 2014 by TrueMenace 1 Calibrating...
Lasweetlife Posted August 27, 2014 Posted August 27, 2014 Wouldn't a solid UI limit the modularity of the UI? (or vice versa, wouldn't a modular UI limit the design of the solid UI?) 1
Mayama Posted August 27, 2014 Posted August 27, 2014 I think they should have the combat log in the middle, but all the UI icons surrounding the combat log to save up screen real estate. Then the player has the choice of where he wants the portraits and even have the choice to put them on the left/right side of screen. Save up screen space. Yes that the most important thing. Some guys here seem to really forget that you dont play "UI the game" you use the UI as a crutch to help you with mechanics you cant deal with in any more elegant way. Personaly I would make it possible to switch out all parts of the guy. Hide the menu behind a tab that you can expand and make the ugly combat log transparent. All that talk about the omg important combat log makes people forget that their shouldnt be a combat log in the first place. Everything should be readable without the combat log. 1
PrimeJunta Posted August 27, 2014 Posted August 27, 2014 Everything should be readable without the combat log. Specifics would be nice. 2 I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
ctn2003 Posted August 27, 2014 Posted August 27, 2014 Acouly i like to make it any way i want like in Wasteland 2 you can click on the hud and drag it where you want! In fact their a lot of things i WISH OE take from Wasteland 2.
Mayama Posted August 27, 2014 Posted August 27, 2014 ^ You mean floating numbers? Well it all depends on how precise you want the system to be. Its very hard to show hp (or the loss of it) without a UI element in a game like PoE. Most successfull attempts were made in games with one character because its easier to focus on one unit. A good example would be trespasser, the hero had a heart tattoo on his chest that lost blood and turned paler everytime you lost hp. OK the character had the UI on his body but it was a clever way to build it into the game.
Zitchiock Posted August 27, 2014 Posted August 27, 2014 It feels to me like the current UI in-game is a copy-paste job from Temple of Elemental Evil. Seriously. Take a look: http://pcmedia.ign.com/pc/image/greyhawktoee_060503_026_640w.jpg I would much prefer a UI like this: http://static.strategyinformer.com/r/game_images/thumbs/647x/0132/0026545.jpg 1
limaxophobiacq Posted August 27, 2014 Posted August 27, 2014 I think they should have the combat log in the middle, but all the UI icons surrounding the combat log to save up screen real estate. Then the player has the choice of where he wants the portraits and even have the choice to put them on the left/right side of screen. Save up screen space. Yes that the most important thing. Some guys here seem to really forget that you dont play "UI the game" you use the UI as a crutch to help you with mechanics you cant deal with in any more elegant way. Personaly I would make it possible to switch out all parts of the guy. Hide the menu behind a tab that you can expand and make the ugly combat log transparent. All that talk about the omg important combat log makes people forget that their shouldnt be a combat log in the first place. Everything should be readable without the combat log. I OTOH would like pretty much the exact opposite, especially on the transparent combat log. I hate 'floaty' transparent UI elements, the solidity of the IE UI was wonderfull and something I very much want back in this game. 3
Mayama Posted August 27, 2014 Posted August 27, 2014 Everything should be readable without the combat log. Specifics would be nice. I think the combat log should only exist to give you an insight about what happened when everything went south and your party died. Imo you shouldnt be forced to look at it, even on very hard difficulty, in a "normal" game situation. You dont play scrolling spreadsheet the game.
Linkamus Posted August 27, 2014 Posted August 27, 2014 I personally think the feedback window should be in the middle, not the left.
Mayama Posted August 27, 2014 Posted August 27, 2014 I think they should have the combat log in the middle, but all the UI icons surrounding the combat log to save up screen real estate. Then the player has the choice of where he wants the portraits and even have the choice to put them on the left/right side of screen. Save up screen space. Yes that the most important thing. Some guys here seem to really forget that you dont play "UI the game" you use the UI as a crutch to help you with mechanics you cant deal with in any more elegant way. Personaly I would make it possible to switch out all parts of the guy. Hide the menu behind a tab that you can expand and make the ugly combat log transparent. All that talk about the omg important combat log makes people forget that their shouldnt be a combat log in the first place. Everything should be readable without the combat log. I OTOH would like pretty much the exact opposite, especially on the transparent combat log. I hate 'floaty' transparent UI elements, the solidity of the IE UI was wonderfull and something I very much want back in this game. Whats so good about a solid UI? I ask that because I personaly cant see any benefit. It removes space from the actual game. It produces extra noise and clutter. The only reason why games had those UI's in the past was because the grafik engine didnt need to render the whole screen.
Stun Posted August 27, 2014 Posted August 27, 2014 (edited) All that talk about the omg important combat log makes people forget that their shouldnt be a combat log in the first place. Everything should be readable without the combat log.No. Edit: F*ck no. Edited August 27, 2014 by Stun 1
Recommended Posts