Agiel Posted June 11, 2014 Posted June 11, 2014 (edited) Apparently IGN did see tactical combat, also companion scripts are back in from DA:O. http://au.ign.com/videos/2014/06/11/dragon-age-inquisition-hands-on-impressions-e3-2014 So that's probably a no to bioware lying and not implementing tactical combat. Whether or not it's good, is another question. I think you can already see small chunks of it in one of the demos, probably IGN's in fact. Very little, but it looks like it's running on a xbone. For it the be available on the XBone and not on the PC which lends itself far better to "strategic view" battle management would seem real backasswards to me. Edited June 11, 2014 by Agiel Quote “Political philosophers have often pointed out that in wartime, the citizen, the male citizen at least, loses one of his most basic rights, his right to life; and this has been true ever since the French Revolution and the invention of conscription, now an almost universally accepted principle. But these same philosophers have rarely noted that the citizen in question simultaneously loses another right, one just as basic and perhaps even more vital for his conception of himself as a civilized human being: the right not to kill.” -Jonathan Littell <<Les Bienveillantes>> Quote "The chancellor, the late chancellor, was only partly correct. He was obsolete. But so is the State, the entity he worshipped. Any state, entity, or ideology becomes obsolete when it stockpiles the wrong weapons: when it captures territories, but not minds; when it enslaves millions, but convinces nobody. When it is naked, yet puts on armor and calls it faith, while in the Eyes of God it has no faith at all. Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of Man...that state is obsolete." -Rod Serling
Nepenthe Posted June 11, 2014 Posted June 11, 2014 Apparently IGN did see tactical combat, also companion scripts are back in from DA:O. http://au.ign.com/videos/2014/06/11/dragon-age-inquisition-hands-on-impressions-e3-2014 So that's probably a no to bioware lying and not implementing tactical combat. Whether or not it's good, is another question. I think you can already see small chunks of it in one of the demos, probably IGN's in fact. Very little, but it looks like it's running on a xbone. For it the be available on the XBone and not on the PC which lends itself far better to "strategic view" battle management would seem real backasswards to me. EHhh, if it's on the xbone, it's going to be on the PC, but obviously the more limited input options of the xbone are going to limit the way it looks in the demo. btw. I never understood why people complained about the camera in DA2, but then I realized I had only played the game with a 2h warrior. The limitations were a lot more obvious with a mage. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
Agiel Posted June 11, 2014 Posted June 11, 2014 btw. I never understood why people complained about the camera in DA2, but then I realized I had only played the game with a 2h warrior. The limitations were a lot more obvious with a mage. As whenever I play party-based cRPGs my first toon is almost always a mage, the lack of the zoom out camera was among the very first things I noticed. Quote “Political philosophers have often pointed out that in wartime, the citizen, the male citizen at least, loses one of his most basic rights, his right to life; and this has been true ever since the French Revolution and the invention of conscription, now an almost universally accepted principle. But these same philosophers have rarely noted that the citizen in question simultaneously loses another right, one just as basic and perhaps even more vital for his conception of himself as a civilized human being: the right not to kill.” -Jonathan Littell <<Les Bienveillantes>> Quote "The chancellor, the late chancellor, was only partly correct. He was obsolete. But so is the State, the entity he worshipped. Any state, entity, or ideology becomes obsolete when it stockpiles the wrong weapons: when it captures territories, but not minds; when it enslaves millions, but convinces nobody. When it is naked, yet puts on armor and calls it faith, while in the Eyes of God it has no faith at all. Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of Man...that state is obsolete." -Rod Serling
marelooke Posted June 11, 2014 Posted June 11, 2014 Apparently IGN did see tactical combat, also companion scripts are back in from DA:O. http://au.ign.com/videos/2014/06/11/dragon-age-inquisition-hands-on-impressions-e3-2014 So that's probably a no to bioware lying and not implementing tactical combat. Whether or not it's good, is another question. That's good at least, though I'm wondering how they'll make it useful and still work properly on consoles (which as I recall, was the problem with DA:O, they couldn't make it work so they just stripped it). Still, untill I've seen it I'm remaining cynical, though I've changed from pessimistically cynical to optimistically cynical btw. I never understood why people complained about the camera in DA2, but then I realized I had only played the game with a 2h warrior. The limitations were a lot more obvious with a mage. As whenever I play party-based cRPGs my first toon is almost always a mage, the lack of the zoom out camera was among the very first things I noticed. That was probably one of the main reasons I stopped playing a mage in DA2 (the other being the extremly limited spell selection and *pew* *pew* mage staff swinging), I often ended up at such a range that the enemies were outside my screen, so I constantly had to move closer to be able to actually do anything.
Nepenthe Posted June 11, 2014 Posted June 11, 2014 (edited) btw. I never understood why people complained about the camera in DA2, but then I realized I had only played the game with a 2h warrior. The limitations were a lot more obvious with a mage. As whenever I play party-based cRPGs my first toon is almost always a mage, the lack of the zoom out camera was among the very first things I noticed. It's been the 2h swordsman for me since bg2, at least as initial playtrhough. Not sure what it tells about me. Probably overcompensation. OTOH, used to make mechanical sense to have the PC as a fighter type, since as the most powerful character, you can better try to fill a dual role of damage sink and dealer. Edited June 11, 2014 by Nepenthe You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
Zoraptor Posted June 11, 2014 Posted June 11, 2014 In the trailer the "impulsive", "anti-authority" elf was described as "reactionary". wat. You can have impulsive anti authority reactionaries. You don't usually, because the status quo is pretty much by definition conservative so those who want to restore it (ie classic reactionaries) may well be impulsive but are usually not anti authority- but they don't have to be. Unless you're playing Victoria2 or something If you want a real world group which is arguably reactionary, impulsive and anti authority then you can look at the Tea Party in the US, they want to restore a status quo that they see as being fundamentally anti authority. Well, at least in theory. 2
GhostofAnakin Posted June 11, 2014 Posted June 11, 2014 "Now companies seem to want to give you full bios of every character you'll meet in the game. Ruins part of the experience for me." NOW? BIO did it with BG2. It's not new. It's new for me because I didn't follow BG2's development. 1 "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
PK htiw klaw eriF Posted June 11, 2014 Posted June 11, 2014 So she's a tea party Dalish? Keep your chantry hands off my tattoo ink? "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
HoonDing Posted June 11, 2014 Posted June 11, 2014 She's apparently sapphic, too. The ending of the words is ALMSIVI.
Orogun01 Posted June 11, 2014 Posted June 11, 2014 She's apparently sapphic, too. I don't know if there's a woman alive that finds that face attractive; bonus points to BW if she's also a SJW. I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you.
MrBrown Posted June 11, 2014 Posted June 11, 2014 btw. I never understood why people complained about the camera in DA2, but then I realized I had only played the game with a 2h warrior. The limitations were a lot more obvious with a mage. As whenever I play party-based cRPGs my first toon is almost always a mage, the lack of the zoom out camera was among the very first things I noticed. After playing DA2 and then going back to DA:O, I started constantly zooming to the same camera angle that DA2 had. It just felt better. For all classes. To each his own, I guess.
Azure79 Posted June 12, 2014 Posted June 12, 2014 Opposite for me. I found DA2 zoom limiting for what I could see. I thought DAO's camera was pretty good. 8
Keyrock Posted June 12, 2014 Posted June 12, 2014 Opposite for me. I found DA2 zoom limiting for what I could see. I thought DAO's camera was pretty good. Co-signed. 2 RFK Jr 2024 "Any organization created out of fear must create fear to survive." - Bill Hicks
Agiel Posted June 12, 2014 Posted June 12, 2014 I switched between the two camera views plenty. For purposes of navigation I found the "Quarterback" view superior, but for placing large AOE spells I had to use the "top-down" view. 2 Quote “Political philosophers have often pointed out that in wartime, the citizen, the male citizen at least, loses one of his most basic rights, his right to life; and this has been true ever since the French Revolution and the invention of conscription, now an almost universally accepted principle. But these same philosophers have rarely noted that the citizen in question simultaneously loses another right, one just as basic and perhaps even more vital for his conception of himself as a civilized human being: the right not to kill.” -Jonathan Littell <<Les Bienveillantes>> Quote "The chancellor, the late chancellor, was only partly correct. He was obsolete. But so is the State, the entity he worshipped. Any state, entity, or ideology becomes obsolete when it stockpiles the wrong weapons: when it captures territories, but not minds; when it enslaves millions, but convinces nobody. When it is naked, yet puts on armor and calls it faith, while in the Eyes of God it has no faith at all. Any state, any entity, any ideology that fails to recognize the worth, the dignity, the rights of Man...that state is obsolete." -Rod Serling
NOK222 Posted June 12, 2014 Posted June 12, 2014 I switched between the two camera views plenty. For purposes of navigation I found the "Quarterback" view superior, but for placing large AOE spells I had to use the "top-down" view. Same here, that fireball grease combo. Ka-ka-ka-ka-Cocaine!
Orogun01 Posted June 12, 2014 Posted June 12, 2014 I switched between the two camera views plenty. For purposes of navigation I found the "Quarterback" view superior, but for placing large AOE spells I had to use the "top-down" view. Same here, that fireball grease combo. Storm of the Century master race here. I'd say the answer to that question is kind of like the answer to "who's the sucker in this poker game?"* *If you can't tell, it's you.
Nepenthe Posted June 12, 2014 Posted June 12, 2014 I switched between the two camera views plenty. For purposes of navigation I found the "Quarterback" view superior, but for placing large AOE spells I had to use the "top-down" view. Same here, that fireball grease combo. Storm of the Century master race here.Yeah, it's really the only way to suffer through the endless filler combat. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
PK htiw klaw eriF Posted June 12, 2014 Posted June 12, 2014 DAI would be better served if it didn't have any filler combat. It's predecessors were really bad about that. "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
Nepenthe Posted June 12, 2014 Posted June 12, 2014 I have very high expectations on "overall design" based on the da2 dlc. You're a cheery wee bugger, Nep. Have I ever said that? Reapercussions
PK htiw klaw eriF Posted June 12, 2014 Posted June 12, 2014 I didn't play them. I take it trash mobs were minimal? "Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic "you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus "Without individual thinking you can't notice the plot holes." - InsaneCommander "Just feed off the suffering of gamers." - Malcador "You are calling my taste crap." -Hurlshort "thankfully it seems like the creators like Hungary less this time around." - Sarex "Don't forget the wakame, dumbass" -Keyrock "Are you trolling or just being inadvertently nonsensical?' -Pidesco "we have already been forced to admit you are at least human" - uuuhhii "I refuse to buy from non-woke businesses" - HoonDing "feral camels are now considered a pest" - Gorth "Melkathi is known to be an overly critical grumpy person" - Melkathi "Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor "I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine "I love cheese despite the pain and carnage." - ShadySands
Serrano Posted June 12, 2014 Posted June 12, 2014 DAI would be better served if it didn't have any filler combat. It's predecessors were really bad about that. I dunno, given that it's going to play more like an action rpg now filler combat will probably be more of plus than a negative or at least last longer before it becomes a chore.
tajerio Posted June 12, 2014 Posted June 12, 2014 I didn't play them. I take it trash mobs were minimal? Not so much minimal as that the fights where you weren't facing bosses tended to have at least mildly interesting designs. None of that parachuting enemies tripe, some interesting combat abilities, funky positioning, etc. 1
Halaster Posted June 12, 2014 Posted June 12, 2014 (edited) I will never get the trash mob argument for DA:O. A game where each encounter was different, hand placed and lethal real quick if you weren't seriously paying attention and micro managing. Sure the game has its faults - classes are unbalanced, loot is uninspiring, art direction is controversial (some think bland) but not encounter design. Almost all poeple that say "trash mobs" are those on consoles or who played on Normal. Anyone who says nightmare was boringly easy is lying because the game has too many cases where enemies get their aoes on you a split second before you get yours in (eg after a cuscene). I replayed this game about 5 times on Nightmare just for the combat. Enemies have traps, terrain, scripting, class abilities, spells, teleports, resistances, elemental attacks. There are ice patches, oil patches, destructible barricades, dog pits you can open to help you, ballistas you can fire. Honestly there is no game I can think the term "filler' applies less to. Compare and contrast with 3 waves of functionally identical (insert enemy name here) mid air spawns in DA2. Edited June 12, 2014 by Halaster 3
Zoraptor Posted June 12, 2014 Posted June 12, 2014 You're more than entitled to like the combat in DAO, I do myself in general and though there was certainly room for improvement that is true of just about every combat system. But, the problem is that there is simply too much of it for many people and while it is certainly not all copy and paste groupings hand placing is irrelevant if the end result is the same basic encounter. And there is, generally, an encounter every 50 game metres despite the game levels being pretty large. If you have 20 (?) encounters per level in the Derp Roads they are going to become repetitive unless you really like the combat. Ultimately, once you have worked out tactics against a mob of hurlocks/ genlocks or whatever then those tactics work against 95% of the groups you will encounter and it becomes a matter of hitting the relevant spells/ abilities as they recharge. It is not just autopilot combat but it is mainly a matter of making sure the AI doesn't do anything too stupid and hitting group heal or whatever at relevant times. Don't think I ever played on normal difficulty. Still, I'd far rather have DAO's encounter design philosophy than the majority of encounter design in Baldur's Gate. 3
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