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Posted

Press z to turn it on/off.

Thanks, but that's really not the point. Skyrim had a similar thing going on - not trails, but follow-me markers. If a game is well designed that sort of thing shouldn't be necessary at all.
“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Posted

Yeah but it's a mmo with many different pathways and crowds of others playing with you (at least in outside areas), it would be different if its a scripted cinematic single player game

Posted

Yeah but it's a mmo with many different pathways and crowds of others playing with you (at least in outside areas), it would be different if its a scripted cinematic single player game

I'm pretty confident that everyone who initially played WoW made do without line trails telling them where to go. I say initially because I know they've changed the game dramatically and it may be different now. :shifty:

 

I just object to the developer notion that players are too dense to figure out where to go themselves, if, as I said, it's a well designed system. Assuming that, it's typically more that players are too impatient. imo. Games have become too streamlined in this way ... being an MMO isn't an excuse.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Posted

Sadly, most of them new generation gamers need/want/demand "hand holding" in games. Which leads them to become even more lazier and not capable of thinking out the easiest of puzzles/situations.

 

I saw many players in my Turkish forums who couldn't even get past Skyrim's first dungeons puzzles without help from youtube...

Nothing is true, everything is permited.
 

image-163154-full.jpg?1348681100

Posted

I saw many players in my Turkish forums who couldn't even get past Skyrim's first dungeons puzzles without help from youtube...

GHJJLGLJHGJLMNBVMNRAAAAAAAGGH!

Posted

I'll admit that I don't mind the option of hand holding, it's just that most games are already so simplified that it just isn't necessary, on the other hand I really hate it when you can't disable the stuff ....

Posted

Ok, going to post a Defiance screenshot so I can reply to the "simplyfication" discussion without feeling guilty ;)

 

I have less and less patience to spend too much time searching. I don't need a light-trail to guide me places, but I do want at least some sort of reference.

Currently playing Defiance, where some of the daily contracts can be Kill Raider Blasters at Farms. Just that the farms aren't labeled on the map. So you have to search for / remember the location of the two or three farms that are under raider attack or have been taken over by raiders. Fair enough. A bit annoying that raiders killed in the fields just outside the farms don't count. They have to be at the farms themselves. But fair enough.

When it tells you to kill x number of enemy type y in the Sausalito area, but the game does not indicate when you have changed area from Sausalito to Marin... that is annoying.

 

Anyway, the screenshot:

defiance201305090026565.jpg

Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

Posted

 

 

 

defiance201305090026565.jpg

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  • Like 5

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🇺🇸RFK Jr 2024🇺🇸

"Any organization created out of fear must create fear to survive." - Bill Hicks

Posted

I'll admit that I don't mind the option of hand holding, it's just that most games are already so simplified that it just isn't necessary, on the other hand I really hate it when you can't disable the stuff ....

Yeah...that's sorta it for me too. I don't mind general markers on a map, say, because if I really want, I don't have to look at the map.

And I'm not trying to rag specifically on Neverwinter...it's becoming more common in a lot of games I've been trying. Giant colored "within this area" circles, path lines, all quest items highlighted so you can't miss them, and so on. For me that takes away a lot of the satisfaction of completing an objective. *shrug*

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Posted

What in blazes .... :lol:

 

poe-superspeed1.jpg

 

  • Like 1
“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Posted

Your internet ran past you, only stopping for a moment to say "Meep meep" ?

  • Like 1

Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

Posted (edited)

Never been to Act3 in PoE before (didn't exist at one time...). (oops meant Act3 not Act2 .. fixed)

 

Aha, the overwhelm you with numbers trick...

poe-b-0035a.jpg

 

poe-b-0034a.jpg

 

 

...not as bad as it looks, just funny. I do need better gear now tho...

Edited by LadyCrimson
“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Guest Slinky
Posted

Benny Hill theme started to play in my head.

 

Would try PoE myself but the camera is waayyyy too close to ground for my liking, would annoy the crap out of me.

Posted (edited)

Benny Hill theme started to play in my head.

 

Would try PoE myself but the camera is waayyyy too close to ground for my liking, would annoy the crap out of me.

I don't think it's that much closer of a viewpoint than Diablo3 was. Maybe a little, but not much. Sometimes size of the surrounding features make it look closer than it really is (like really wide cobble roads). I was probably zoomed in a little for the above screens, too.

 

D3-PoE.jpg

Edited by LadyCrimson
“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Posted

Maybe it's not much closer, but when playing it definitely feels too close. I always get this strange claustrophobic feeling when playing Path of Exile, a feeling I haven't had since playing those crappy old IE games of the past.

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Posted

Maybe it's not much closer, but when playing it definitely feels too close. I always get this strange claustrophobic feeling when playing Path of Exile, a feeling I haven't had since playing those crappy old IE games of the past.

I do know what you mean...tho I mostly feel like that in PoE's caverns, the ones where the twisty tunnels make it impossible to see enemies in certain corners etc. Outdoors/most room-dungeons are fine. And I still think it's mostly their artwork scale in some places. Diablo doesn't have dozens of towering tree trunks that go "offscreen", for example, trying to give a sense of scale or something, or those spaghetti narrow, high walled caverns.

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Posted

NWO-0018a.jpg

  • Like 2
“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Posted

*snip

 

 

Did this one yesterday night. Crazy Adventures of Yes the Kobold would be a more fitting name ^_^

And those pigs(cannon fodders) are no laughing matter when you face them in dungeon. :biggrin:

 

Having fun with foundry stuff, me and some of my friends decided to do a chain of quest involving assasination contratcs(if we can stay away from alcohol...). Probably going to have tons of easter eggs from AC, Hitman, Thief series and some from Dark Brotherhood. :)

Nothing is true, everything is permited.
 

image-163154-full.jpg?1348681100

Posted

I liked the Kobold one enough to give the creator a 50 diamond tip, first time I did that. Light fun. I should look at the Foundry tools ... maybe if you design a fun quest or three you'd make a little currency over time.  :)

“Things are as they are. Looking out into the universe at night, we make no comparisons between right and wrong stars, nor between well and badly arranged constellations.” – Alan Watts
Posted (edited)

Sighs... I think I need to get a new life :p

 

Spent 200 hours on FFXIII-2 alltogether...

 

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Edited by Mamoulian War

Sent from my Stone Tablet, using Chisel-a-Talk 2000BC.

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5) Final Fantasy XIII-2 - PS3 - 200+ hours

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