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Romance  

431 members have voted

  1. 1. How do you define Romance in a game?

    • Love (Romance)
      359
    • Sex (Ho-mance)
      166
    • Friendship (Bro-mance)
      206
    • No (Go-dance)
      58
    • Other-mance?
      55


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Posted (edited)
  On 11/26/2012 at 5:43 AM, Lurky said:

And no, I don't think these thres are ever going to stop. I mean, Avellone did position himself on this topic in this interview, and we're still here.

He stated that he don't want or unable to create a good romance plot himself alone. But:

  Quote

Also, the only reason the romance bits in Mask of the Betrayer worked was because George Ziets helped me with them since he was able to describe what love is to me and explain how it works (I almost asked for a PowerPoint presentation).

And George Ziets is promised to be in project already. As an addition to the team. So-o-o?

*Not the biggest fan of MoTB romance though, BGs and PS:T worked much better for me.

 

*Strange behavior of spoilers :ermm:

  On 11/26/2012 at 5:43 AM, Lurky said:

The reason why I'd rather not have them is, among other reasons, because of the impact they have on the design of the characters and their implementation.

Meh, I understand, that you could've given up reading the whole thread long ago, but I'm really interested in your arguments against the colored part of that and below: http://forums.obsidi...00#entry1275894

Edited by SGray
Posted

How about a necro-mance? :p

 

Seriously though, I'd like to see a bro-mance. I think Minsc in BG II was a great depiction of a best-friend character. It's probably harder to have an NPC appear like a friend than as a romance.

Posted (edited)

Complicated questions you've given me here, guys. I'll try to address them as best as I can. This is going to be long, so I'll cover my answers in spoiler tags to not clutter this thread.

 

 

Regarding the probability of romances being included in PE.

 

  Reveal hidden contents

 

 

 

Regarding design and implementation of romances in PE.

  Reveal hidden contents

 

Edited by Lurky
  • Like 1
Posted (edited)

I have to say, from the interview it seems like avellone was just more in favor of a darker take on romance than completely against it, which is fine by me.

Edited by Mandragore
Posted (edited)

Hunh, well, following up with this:

http://forums.obsidi...311#entry725311

 

I would rather have Sawyer's implementation than nothing at all. I think romances add to the game, by adding a layer of depth and integration, as people do end up caring about the romance and it's path, so the idea of creating a mind-screw romance would itself be interesting. Amusingly BG2's romances were full of all sorts of crap, but very popular. So, Viconia kept on freaking out about her emotional problems. Aerie whined all of the time. Jaheira was freshly widowed. But they were very liked just the same. Obviously literally recreating that isn't desirable, but there is flexibility in what people will want or tolerate.(Even though the fact they all threw themselves at you was a bit ridiculous) I would like a love that actually succeeded, but why not failure? Most romantic efforts end in failure. I mean, heck, why not just create a romance so that way at some point in the game there's a ****ty break-up involved?(maybe even a *really* ****ty break-up) Adventurers are probably not the most stable individuals. Actually getting someone to open up like that in a time of danger may not really be a matter of them throwing themselves at you or vice versa. I also kind of agree with him on the coitus... I mean, one of the things I kind of liked about the Aerie romance was it actually being the wrong time for her to go off and do that. I mean, imagined sex really isn't driving me on the romance, even though I find romance with chastity vows odd as well.

 

So, sure, romantic love is an old trope, but it's a very popular one. If you listen to popular music people are basically obsessed with some variant of it. So, because it's a very deeply popular theme, I would think it would be good and fruitful to use, even to subvert and twist and corrupt in a thousand ways. I mean, deeply seated tropes and notions, ones with a lot of appeal, probably have a lot of room to play with. It could be especially amusing because a romance is what some part of the crowd is asking for.....

 

In any case, cost arguments are hard for me to evaluate. I can't see the game being broken because of a romance included.

 

I also don't mind some degree of lock-out. I mean, in DAO, you're locked out of certain endings with Alistair if you don't pick a female human noble, and you can't even touch Anora unless you're a male human noble. I don't even see a problem with bizarre lock-outs, just so long as the romance isn't just a complete easter egg.(Note: I wouldn't mind an easter-egg romance, but it'd be a lot of content for only a few dedicated people to see)

Edited by gglorious
  • Like 2
Posted

Lurky, wow, really great explanation ) Thanks )

Could agree with many statements, but not every and not the conclusions, though.

 

Regarding the probability of romances being included in PE.

 

  Reveal hidden contents

 

 

scrolled that topic further, and, suddenly, what have I found:

  On 12/17/2006 at 12:13 PM, J.E. Sawyer said:
  Quote
is the solution really to exclude them entirely?

No.

 

>With such an uncertain picture for romances, one that is based on hopes and expectations rather than any solid evidence, I'd rather expect no romances and hope to be pleasantly surprised, than expecting romances and feeling disappointed if they end up not being in the game. It's better for the players, for the writers, and for everyone, to adjust your expectations to what you see, and while giving your opinions is important to make sure the devs don't miss anything, they're still the ones who make the decisions. If the final say is that romances are not in, there's not much we can do aside from adjusting our expectations and our emotional investment in the game. I'll do the same if romances do end up included in the final game, by the way.

Double that. But my picture of possibility of romances in game is a little brighter )

 

Regarding design and implementation of romances in PE.

  Reveal hidden contents

 

Posted
  On 11/27/2012 at 7:11 AM, gglorious said:

I would like a love that actually succeeded, but why not failure? Most romantic efforts end in failure. I mean, heck, why not just create a romance so that way at some point in the game there's a ****ty break-up involved?(maybe even a *really* ****ty break-up) Adventurers are probably not the most stable individuals. Actually getting someone to open up like that in a time of danger may not really be a matter of them throwing themselves at you or vice versa.

I would think that Skyrim parody of RPG romance would get the point across, but I suppose it's just not meant to be. Romance as a side quest or as something you do at your leisure just doesn't work. It feels artificial. Your romance choice should come with rewards and handicaps. Just because people are egoistic bitches (regardless of gender, mind you) and they don't care how many peasants are being eaten by an evil dragon this very instant and want you to hold on a minute and sort things out. Maybe even fling a cast iron pot at you in anger. Or a stone with a sling. Bottom line, people are not cardboard figures and romances should not be limited to simply choosing the right words. Neither they have to be the same way: you woo someone, say what they want to hear, and then happily enjoy the fruit of your hard labour.

 

  On 11/27/2012 at 7:11 AM, gglorious said:

In any case, cost arguments are hard for me to evaluate. I can't see the game being broken because of a romance included.

I would say cost argument are petty, nothing more than a way to justify distaste for romance. You could say the same thing about pretty much every game element. As I've argued before, then let's cut out most of the classes, since they are cost prohibitive too, and spend this money on something everyone can enjoy. Like exploding helicopters in the background.

Posted
  On 11/28/2012 at 4:00 PM, Heresiarch said:

 

I would think that Skyrim parody of RPG romance would get the point across, but I suppose it's just not meant to be. Romance as a side quest or as something you do at your leisure just doesn't work. It feels artificial. Your romance choice should come with rewards and handicaps. Just because people are egoistic bitches (regardless of gender, mind you) and they don't care how many peasants are being eaten by an evil dragon this very instant and want you to hold on a minute and sort things out. Maybe even fling a cast iron pot at you in anger. Or a stone with a sling. Bottom line, people are not cardboard figures and romances should not be limited to simply choosing the right words. Neither they have to be the same way: you woo someone, say what they want to hear, and then happily enjoy the fruit of your hard labour.

 

 

You make a fair point about Skyrim, I mean they say she's your wife. But you essentially carry out the role of a pimp adventuring across skyrim and visiting her only when you come back to whiterun to collect the money she's made you.

  • Like 2
Posted

The only romance I want to see in my RPG is the kind that starts with "nec" and ends with the sound that pirates make.

 

Just kidding. 8)

 

But, in all seriousness, I'm not so much in favor of romance, specifically, being included in RPGs as I am with personal relationships being in there. I don't care if it's just the main character's relationship with party members, or if it reaches outside of that. But, it should definitely be woven into the game at large. Whether or not you're more personally involved with any character should directly affect other aspects of the game in a natural fashion, and I don't mean become your puppet simply because you've befriended them (i.e. This ruler of this kingdom who previously favored slavery suddenly loathes it because you poisoned them with the words of righteousness.)

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

Posted

So how many threads have there been and the only type of relationship talked about is Romance?

 

Anyways, I would like the game to be dynamic enough to allow multiple relationship types per NPC, not the friend/enemy thing that usually happens. I would also like to see a mentor-ship , drinking buddies, grudging respect, barely contained hostility but still have to work together as possible relationships. I think Obsidian can do these quite well.

 

And if there is romance, please have one end up like Gwen Stacy, now that would be awesome.

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Posted
  On 12/7/2012 at 2:29 AM, KaineParker said:

So how many threads have there been and the only type of relationship talked about is Romance?

 

So true, there are many types of bonds that can be formed under the umbrella term of romance:

 

- oaths of friendship over the sound of cracking Orc skulls (lolmance)

 

- characters trying to evoke your empathy with their 'traumatic' past (failmance)

 

- characters with vague intentions playing hard to get (facepalmance)

 

- exploring issues of transgender love (buttmance)

 

- furries and quadrupeds as love interests (beastmance)

 

- a budding interest in dead bodies/ inanimate objects (necromance)

 

:wub:

  • Like 1
Posted
  On 12/7/2012 at 4:36 AM, Sacred_Path said:
  On 12/7/2012 at 2:29 AM, KaineParker said:

So how many threads have there been and the only type of relationship talked about is Romance?

 

So true, there are many types of bonds that can be formed under the umbrella term of romance:

 

- oaths of friendship over the sound of cracking Orc skulls (lolmance)

 

- characters trying to evoke your empathy with their 'traumatic' past (failmance)

 

- characters with vague intentions playing hard to get (facepalmance)

 

- exploring issues of transgender love (buttmance)

 

- furries and quadrupeds as love interests (beastmance)

 

- a budding interest in dead bodies/ inanimate objects (necromance)

 

:wub:

 

Dude, I think you might have misunderstood my statement. I was expressing dismay that no other types of relationships besides romance have been discussed because people keep fighting about romance.

 

And the furry thing was just nasty.

  • Like 1

"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

"you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus

"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

"thankfully it seems like the creators like Hungary less this time around." - Sarex

"Don't forget the wakame, dumbass" -Keyrock

"Are you trolling or just being inadvertently nonsensical?' -Pidesco

"we have already been forced to admit you are at least human" - uuuhhii

"I refuse to buy from non-woke businesses" - HoonDing

"feral camels are now considered a pest" - Gorth

"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

"I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine

"I love cheese despite the pain and carnage." - ShadySands

Posted (edited)

The poll is STILL dumb, because any smart person can see that "romance" is "love+sexual attraction*," ergo none of the other options even make sense for the question. :sweat:

 

  On 12/8/2012 at 1:38 AM, KaineParker said:

I was expressing dismay that no other types of relationships besides romance have been discussed because people keep fighting about romance.

 

Oh, they've been mentioned plenty, just not discussed. People tend to skim right over them. My primary post still bears repeating. :p And with my other post about the sociological research done on the romance mass media genre so far, I think we can see that a lot of the posts about getting romance into the game because it's the "height" of human interaction--that's a dysfunctionally simplistic view about human relations, actually. Would they add flavor? Yes. I just don't want Obsidian to sacrifice a bunch of character writing in favor of a long-winded application thus because we have so few characters to work with, while you skipped the vast majority in BG2 anyway.

 

Fall-From-Grace was a very well written non-romance because you could easily read between the lines if you wanted to, but so much was left to the imagination as well (and Avellone said she was his favorite character in PS:T to write!). I'd go with that, at most.

 

Out of Kieślowski's Trois Couleurs, I've always loved Rouge best, though, as touching more deeply and broadly upon the human condition in ways so few other works have done. (Okay, I couldn't stand Blanc on its face, but artistically, it was very well done too. Just ouch.)

 

  On 11/11/2012 at 3:10 PM, Ieo said:

Y = bottom main branch is the starting point for all companion interaction

 

Main branch: get-to-know-you (This really should take up the bulk of the companion interaction over time; then we can get to specialization!)

 

Left branch: romance

Right branch: bromance/womance

 

Left branch: younger sibling

Right branch: protege

 

Left branch: older sibling

Right branch: advisor

 

Left branch: younger sibling

Right branch: romance

 

Et cetera.

 

*Only in the character relation sense, not the other ones. :p

Edited by Ieo

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Which game hook brought you to Project Eternity and interests you the most?

PE will not have co-op/multiplayer, console, or tablet support (sources): [0] [1] [2] [3] [4] [5] [6] [7]

Write your own romance mods because there won't be any in PE.

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Posted

@Ieo I do agree that assuming Romance is the absolute deepest relationship possible is wrong(I'd argue that relationships have "variable depth" from person to person, but that is another topic). I still love that idea about the "relationship branches", but I think that it would be even better if there were more than 2 options per NPC(this might not be possible with resource /time limitation, but one can always hope) and if the "negative" companion relationships actually have some depth to them.

"Akiva Goldsman and Alex Kurtzman run the 21st century version of MK ULTRA." - majestic

"you're a damned filthy lying robot and you deserve to die and burn in hell." - Bartimaeus

"Without individual thinking you can't notice the plot holes." - InsaneCommander

"Just feed off the suffering of gamers." - Malcador

"You are calling my taste crap." -Hurlshort

"thankfully it seems like the creators like Hungary less this time around." - Sarex

"Don't forget the wakame, dumbass" -Keyrock

"Are you trolling or just being inadvertently nonsensical?' -Pidesco

"we have already been forced to admit you are at least human" - uuuhhii

"I refuse to buy from non-woke businesses" - HoonDing

"feral camels are now considered a pest" - Gorth

"Melkathi is known to be an overly critical grumpy person" - Melkathi

"Oddly enough Sanderson was a lot more direct despite being a Mormon" - Zoraptor

"I found it greatly disturbing to scroll through my cartoon's halfing selection of genitalias." - Wormerine

"I love cheese despite the pain and carnage." - ShadySands

Posted
  On 12/10/2012 at 7:51 AM, clippedwolf said:

Despite the anti-romance tone of the thread, the poll says differently. I find this curious. There is a quieter majority.

 

You need to account for the fact that people expect romance is going to be in the game, wether they like it or not. So they may still vote in the hope that at least it will offer some nuances other than classic romance.

Posted

I don't care what -mance it is. I don't care for any -mance. Unless it has been given enough work to truly anchor it in the story. Deep relationships between npcs and/or between the player and the npcs can enhance the game experience. Simply outfitting every npc with a romance dialogue tree because the game needs to offer enough virtual relationships for as broad a target audience as possible does not provide what I find worthwhile.

Perhaps JRPGs have it easier there by not necessarily having one single player character in the same way that for example Mass Effect does. Thus for example FF7 can spend a lot of time on the Cloud-Tifa or Cloud-Aeris relationship or even the Vincent arc, stories that are strong in the "relationship" department, without turning your party into a soap opera or the shrink's couch (and all the FF charcters definitly need a shrink).

 

I am quite happy in seeing a great love story in the game if the writing team feels they can pull it off and that it will enhance the experience - I by no means feel the need to be the protagonist in it or the object of desire all the npcs fight over.

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Posted
  On 12/8/2012 at 1:38 AM, KaineParker said:
Dude, I think you might have misunderstood my statement. I was expressing dismay that no other types of relationships besides romance have been discussed because people keep fighting about romance.

 

Nah, I got that. I was only pointing out the many interesting facets of romance that hadn't been mentioned yet. :dancing:

 

Personally I'm anti-romance, but what I really want to see more of is party banter. Specifically, I want them to reminisce about and contemplate the awesome things they have done and those they lie before them and how to prepare for them. Realistically, that's what 90% of the conversation would be about IRL. I know that's a tad harder to implement than romance dialogue that comes out of nowhere and can be played out at any time anywhere, but it's also much more satisfying/ immersing. Also some comments on locations you're visiting. IMO, that makes "friendship" among characters much more realistic and believable; there's something like a quiet bond formed over common experience.

  • Like 1
Posted (edited)
  On 12/10/2012 at 7:59 AM, Sacred_Path said:
  On 12/10/2012 at 7:51 AM, clippedwolf said:

Despite the anti-romance tone of the thread, the poll says differently. I find this curious. There is a quieter majority.

 

You need to account for the fact that people expect romance is going to be in the game, wether they like it or not. So they may still vote in the hope that at least it will offer some nuances other than classic romance.

 

Have you heard of confirmation bias? I meant to say "there may be a lot of people wanting sexy-time romance in PE but the people who don't want it are louder hence they seem to care more." I'm saying seem because that necessarily isn't the case, however it may be exactly the case. That is my observation.

My vote was for Romance, because I have had fun with those in the past. However, some have been awkward and absurd, and not fun. Keeping an open mind, and keeping faith that whatever the decision the developers make we, the players, will get some interesting characters.

Edited by clippedwolf
Posted
  On 12/12/2012 at 10:47 AM, clippedwolf said:
Have you heard of confirmation bias? I meant to say "there may be a lot of people wanting sexy-time romance in PE but the people who don't want it are louder hence they seem to care more." I'm saying seem because that necessarily isn't the case, however it may be exactly the case. That is my observation.

 

That's not surprising at all though. Interactive companions have been advertised. Homage to IE games has been advertised. That means by 99% that there will be romance in the game. It's simply not necessary for promancers to lay out the reasons why this should be a good idea.

 

Even if Obs hadn't made it obvious that there will be romance, I think it's becoming such a staple in party CRPGs that it can be expected.

Posted

What if it was just between other party members?

 

There was one NWN mod I really enjoyed and whose name I will not mention for fear of great shaming where a paladin couple hires you to tag along with them to a temple.

 

Male's a douchebag trying to cheat (but equally a **** to the PC if you decide to cheat with him about how you're essentially a piece of ass and he really likes the woman he's just cheated on with you) and female's willfully oblivious/sees the best in him until just about the end of that arc.

 

I'd like to see something similar given great chance, with perhaps an already married couple or two party members who begin to fall in love? Could create interesting situations when someone gets seperated/Appears to have been killed.

 

The PC might be able to meddle in the relationship, but the true romance (or lack thereof) should be between two NPCs. It just seems like an unexplored area of near-infinite possibility.

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