The mathematical comprehensibility of PE mechanics
Mathematical "comprehensibility"
77 members have voted

1. What degree of unaided mathematical "comprehensibility" do you want in the rules?

Complete  A quick glance with at most a single easy calculation/estimate in my head should suffice for essentially any single "check".8

Substantial  I want to understand at a glance a solid majority of the time, but it's OK or even good for things to get complicated on occasion.12

Marginal  The basic system should probably be understandable, but making every action mathematically understandable is either not important or not good.13

Rare  I embrace the complex math, and specifically don't want it to be easily understandable in play.4

Match the situation  Simple math for "simple" situations, complex math for "complex" ones. (Please post some examples.)4

Don't care, the game should tell me  Whether the math is easy or complex I'm happy as long as the game gives me enough feedback to make a sound decision.30

Don't care, period  I'm judging the game solely on other attributes.4

Other  Yet another internet poll misses my opinion by a mile. (Please enlighten us.)2


2. To what degree should the game provide explicit information about possible results of an action? Should the degree depend on character skill?

Substantial, None  The game should provide a lot of guiding information per "check" for everyone and in all circumstances. Probability, expectations values, etc. Detailed if not necessarily numerical.8

Substantial, Somewhat  As above, except the degree or accuracy should be at least somewhat tied to character skill.5

Substantial, Largely  As above, except the degree should be very tightly tied to character skill.12

Basic, None  The game should provide enough guiding information per "check" for everyone to disinguish between great, reasonable, and poor likely outcomes in all circumstances. Not necessarily numerical.7

Basic, Somewhat  As above, except the degree or accuracy should be at least somewhat tied to character skill.9

Basic, Largely  As above, except the degree or accuracy should be very tightly tied to character skill.9

Essentially none  It's my job to figure this stuff out, not the game's to provide it to me.18

Don't care  I'm judging the game solely on other attributes.7

Other  Please enlighten us.2


3. To what degree would you be willing to compromise system function to ensure it is mathematically "comprehensible" without aid?

Essentially none  Making a system that works is much more important than making sure I understand why it works.36

A little  A few extra mechanical blotches are no big deal if better comprehensibility lets me use the rest of the system better.13

A lot  I value easily understanding how the sytem works enough to put up with several extra minor mechanical blotches, and probably a few major ones.7

Nonissue  The game should provide sufficient information that there is never a need to understand "without aid" in the first place.8

Other  Please enlighten us.2

Don't care  The poll author is taking this WAY too seriously. :)11

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