LordCrash Posted September 19, 2012 Share Posted September 19, 2012 Please people, don't start the Steam vs GoG - debate again now that it's granted. I'm a little disapointed when i learned from this topic that it's the Kickstarters that are really anti-gog but now, what can you do. Though I want to blurt quickly to you guys that Obsidian IS taking a risk putting it on GoG since there won't be any guarantee if people will either buy it or get it from through torrents or rapidly uploaded to rapidshare et all. Think about it. Also, to quickly blurt another perspective: the industry is pr much in a state where piracy is seriously cannibalizing sales so you really can seriously argue that Steam IS a little price to pay for the service... because it could seriously be much worse with a tighter noose on consumer's (PC gamers!) neck (possibly no pc games developed over console ones). And if you've read about Steam, you should know that despite it's shortcomings sometimes, it's run by nerds as well so it's a little hard for me to believe that their greatest intention is to FOOL YOU GAMERS. They've made it pretty clear on several occasions that they have no plans to sell their company to bigger firms eg EA. Sorry for the hit-and-run - commentary though but this steam vs gog debate should seriously be elsewhere than in Update #4 topic! and you should also read about it more from all perspectives from various sources in the internet and otherwise. Now, let's hope for answers to the questions in this topic... EDIT: now that i think about it, IDK if it goes like this but it almost seems like that translations might be necessary to announce during the pledge so that you could even GET money out of consumers/possible fans of Obsidian from countries like eg. russia where you can get any game pirated either through internet or even physically in the market a couple days before the game is even released in the country. It's like fighting a losing war, can you get the money out before it becomes easy to get through other ways. The only hope really is that gamers WILL buy it from places like GoG or Steam. But yeah, this from sales perspective. Maybe games like these had to be followed by their actual sales AND by how much it got pirated by different parts of the world so that the real demand for genre/type of games/the spiritual successor can be realistically estimated. EDIT: Somebody in the comments - section also mentions that the Pledge 25 dollars (digital download through Steam) needs to be changed to Steam and GoG. Just a fyi Piracy cannot be prevented with DRM! That's a simple fact and I don't know why people always want to discuss about it. Every (major) game on Steam of the last 2 or 3 years was cracked the day it was released on Steam or perhaps the day after. There is no protection at all against piracy with Steam. CD Projekt (the owner of gog.com) realized that fact and decided to promote Witcher 2 DRM-free on gog.com. Surely Witcher 2 was pirated (a lot for sure) but it wasn't the DRM-free gog.com version which was available on the internet, it was the securom-protected retail version! So why investing in DRM? CD Projekt even confirmed that the DRM measures slowed down the game and cost a lot to implement them. So they decided to rather care about their actual customers than care about the pirates. They even offered all owners of Steam and retail versions to get another DRM-free gog.com version for free as backup. And even if Steam clearly abandons all DRM measures for Project Eternity my game is still bound to my steam client. I'm not able to play it without the client. That's not what I call "property" and I want to own the game I buy. So when I have to decide whether I choose Steam or gog.com I would take the latter because I need its service only for downloading the content. After that I can do what I want with the data! You see the difference? 4 Link to comment Share on other sites More sharing options...
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