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Okay, I got all the companions and here's their skill spending at the level I got them. I'm listing how many points they've spent, so for instance 6 points spent = the companions' skill is at level 3 + bonuses. Eder has spent 6 points on Athletics at level 2. Aloth has spent 6 points on Lore at level 2. Durance has spent 6 points on Mechanics at level 2. Kana has spent 3 on stealth, 6 on lore, 3 unused points at level 3. Sagani has spent 3 on stealth, 6 on survival, 3 unused points at level 3. Hiravias has spent 3 on lore, 15 on survival at level 4. Pallegina has spent 15 on Athletics, 3 on Lore at level 4. GM has spent 6 on Stealth, 10 on Athletics, 2 unused points at level 4. Grieving Mother's skills seem bugged, I had to click increase/decrease a couple of times to get it to show the proper numbers (the skills showed up lower than expected immediately upon level-up).
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Good stuff, thanks for compiling this information! There's probably a typo in the quoted part - Durance has the Bear's Endurance talent (at least mine has it, I got him at level 2). Any chance you could post their starting skills as well - in particular, how much they'd spent on their skills by the time you got them, in addition to the bonuses? I just started the game and this is what I've got thus far: Eder has spent 6 points on Athletics at level 2. Aloth has spent 6 points on Lore at level 2. Durance has spent 6 points on Mechanics at level 2.
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Curious about this as well (I also backed the KS at the physical box level). Granted, the $15 difference isn't a huge problem, but it's still pretty lame if new backers are getting a better deal than those who have supported the project since the start of the Kickstarter.
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I don't actually know how much good reviews cost - however I guess it's not cheap and this recent one, for example, set Microsoft back at least 6 figures: So unless bribing reviewers is much cheaper than I think, I don't believe Obsidian can really afford it. On the other hand I'm not sure it's absolutely necessary, either - sure, a good Metacritic score helps, but it's perfectly viable to sell a lot of games without mainstream media coverage as well. One just needs to make a genuinely good game and have the players advertise it through word of mouth - this approach has worked well for many indie games. The most important part is obviously the "good game" bit, so I'd rather they spent all their energy and money on that instead of trying to compete for the reviewers' attention with the likes of EA and Activision who inevitably have more resources at their disposal.