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Posted
  Bokishi said:
I agree leveling up takes way too long, and at times more than I have patience and time for, but I see it's like that for the long term value I suppose

 

The whole point of an MMO is that it is a long term game, so hitting the level cap in a month is actually a problem. TOR is actually really fast compared to many other MMO's.

 

Most MMO's speed the curve up over time, so if you have played other MMO's a year or two after they've been out, you aren't actually leveling at the same rate as people who play at release.

Posted

Apparently, I've spent 7 days, 22 hours playing my Sith Inquisitor since early access...

"Cuius testiculos habeas, habeas cardia et cerebellum."

Posted
  Morgoth said:
SWTOR post-mortem

 

Here's some numbers:

 

  Quote
It may be the largest entertainment production in history. More than 800 people on four continents have spent six years and nearly $200 million creating it. The story runs 1,600 hours, with hundreds of additional hours still being written. Nearly 1,000 actors have recorded dialogue for 4,000 characters in three languages.

 

At the Austin home office of game developer BioWare, a subsidiary of Electronic Arts, more than 400 designers, programmers, writers and artists have immersed themselves in the imagined Star Wars universe, surrounded by maps of the ice planet Hoth, armor designs for bounty hunters and even a five-day weather forecast for Princess Leia

The ending of the words is ALMSIVI.

Posted

I was playing a bit and took a look at my mission list.

 

307pwr9.png

 

Really, I like the game, but I've honestly started to wonder why.

Posted

Well, MMORPGs always involve a lot of killing.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted

Huh...I feel like most of my 'kill this many of this' lists are bonus quests attached to a 'investigate this place' quest.

 

But yeah, there's a lot of killing.

Posted

I do have to say, as a Smuggler, it is damn satisfying to finally get your ship back.... They certainly manage to give you a story that provides a solid sense of accomplishment at that point.

"Cuius testiculos habeas, habeas cardia et cerebellum."

Posted
  Raithe said:
I do have to say, as a Smuggler, it is damn satisfying to finally get your ship back.... They certainly manage to give you a story that provides a solid sense of accomplishment at that point.

The build up to SOME of the lightsaber retrievals is good.... but not em all.

Victor of the 5 year fan fic competition!

 

Kevin Butler will awesome your face off.

Posted
  Calax said:
  Raithe said:
I do have to say, as a Smuggler, it is damn satisfying to finally get your ship back.... They certainly manage to give you a story that provides a solid sense of accomplishment at that point.

The build up to SOME of the lightsaber retrievals is good.... but not em all.

 

Yeah, the stories are definitely uneven.

Posted

Probably the weakest was the Inquistor story, where basically the big "point" is getting your companion, while the lightsaber is sort of "Oh hay, you are the winner! Here! Have my old saber!"

 

The ships don't seem to be a big thing... most of them are just kind of "Well, your big task on <insert capital planet> is done and you must chase your targets offworld, have a ship!"

 

 

Did run into something REALLY annoying just now. Doing my Guardian questline and they take me to Qesh (I'm 37) which is fine... but instead of having a full contained questline, I get a single short quest and then am booted over to Hoth.

 

SERIOUSLY?

 

Probably one of the biggest issues I've been having with most of my characters is that there's SO much re-treading of the same style of quests at the lower levels for your story. The first four planets that get you to 30 are basically "re-do the same quest each planet with slightly different specifics". The inquisitor is finding artifacts on each planet, the Guardian is shutting down superweapons, the Agent takes out rebel/republic cells etc.

 

.... [begin Calax Review brain]

Basically, the class storylines could use an overhaul. They're great for tales, but the thing is that they're disjointed as you reach act two... admittedly I've only hit one act two (my guardian) but I'm getting the feeling that all of the classes are turning out to be effectively the same in terms of structure. If I were to re-do this I'd shorten the Act 1 so that it fits within the first "half" of the game, and then make the actions of that be the kick off to the larger plot that takes up Act 2 and 3.

 

The Prologue => Act 1 transition is perfect for this. You start out as just a newbie, and earn a bit of notoriety by your actions on one of the four planets, and there's a twist that leads you to be drawn to the capital. At the end of the Capital there's an event that draws you directly into the primary conflict of the first act (well, either the end of the captial or the end of the starter planet). But Once that act ends... it just kinda stops. You literally get a quest on the guardian that's "Go back to the fleet and take a load off sport!". And then you get a phone call that brings up the second Act.

 

The second act seems to have jack to do with the first, beyond the first just having been sort of "This is why you're being chosen!" Beyond that is just minor references to before. Again, I can only speak from the reference point of the one class I've made it past the Act 1 finale on, but it seems like some of Act 2 is being driven by Act 1 (there's a reference to the enemy of the second/third acts considering me his mortal enemy, I think for act 1) but it's not specifically mentioned.

 

It would be nice if, during the finale of act 1, something happened that triggered the new conflict, or made what was sort of the background conflict more personal. That way you felt you actually progressed into a larger fight, rather than feeling like you'd just finished "The Old Republic" and are now starting on "The Old Republic: Shadow Ops!" or whatever. Lets say you're fighting a dark lord, and the villain for the next two acts shows up and gives a serious demonstration of power. Then, instead of (after you win against the Lord) just going to the fleet, getting drunk, collapsing, and waking up next to a Twi'lek girl and a droid with strange attachments, you were badly wounded and your companions all show up and rescue you (one dragging you away, while the other fends off your attackers and escapes themselves) and you recouperate while your mentor/boss comes in and discusses what happened and what the plan for the future is.

 

[end Calax Review mind]

 

sorry... I am way to loquacious.

 

TL;DR version is that they needed to make the story move a tad faster and tie it together much better.

Victor of the 5 year fan fic competition!

 

Kevin Butler will awesome your face off.

Posted

Hm, let me trace through the Sith Inquisitor from memory, so it might be a little rough in areas.. :)

 

- Spoiler Heavy -

 

 

Prologue

 

  Reveal hidden contents

 

End of Prologue.

 

Act I

 

  Reveal hidden contents

 

End of Act I

 

 

Act II

 

  Reveal hidden contents

 

End of Act II around there

 

Act III

 

  Reveal hidden contents

 

End of Act III, and from here on it just shows "Interlude"

"Cuius testiculos habeas, habeas cardia et cerebellum."

Posted

That Colicoid War Games instance is pretty freaking bad. Why put us in turrets and in that fashion too, very strange. I did like the puzzle with the gates though.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted

Enjoying my BH play through from a gameplay prospective more then the Sith Warrior, however the SW story and companions were better. BH is also so much easier it's not funny, after the SW playthrough I chose biochem crafting to avoid spending so much on medpacks, only to find that as a BH you don't need them.

cylon_basestar_eye.gif
Posted

I am now a Founder... apparently

Victor of the 5 year fan fic competition!

 

Kevin Butler will awesome your face off.

Posted

Well, I hit 50 on my inquisitor and started some of the end game stuff. Did that last patch nerf all the Heroics? It seemed like The False Emperor just became so much easier. Unfortunately I'm having the worst luck with bugs. The last boss on Eternity Vault bugged out on my raid group every time we tried last week.

Everything was beautiful. Nothing hurt.

Posted
  Hurlshot said:
What a moron. I don't really have sympathy for him. He made a stupid post on the official forums, there are repercussions to your actions, whoopie :aiee:

You would have been a great judge in nazi germany.

Posted (edited)
  Deathdealer said:
  Hurlshot said:
What a moron. I don't really have sympathy for him. He made a stupid post on the official forums, there are repercussions to your actions, whoopie :aiee:

You would have been a great judge in nazi germany.

 

silliness.

 

question: why have an age restriction?

 

question: what other kinds o' media has age restrictions?

 

question: what are the possible repercussions if bioware/ea knowing/willful ignores their posted age restrictions?

 

 

etc.

 

*shrug*

 

and even when a reasonable explanation for actions seems lacking, (not the case in the present circumstance) incompetence or mistake is far more likely a cause than is malice.

 

am always surprised by how quick people rush to clear misguided reasonings. rather than consider plausible explanations for behavior, kids jump to a conclusion that bestest supports their own insta-assumptions. one can avoid looking foolish simply by asking questions and searching for answers before messily ejaculating nonsense.

 

HA! Good Fun!

Edited by Gromnir

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

Posted
  Gromnir said:
(The usual gromnir third person weird mumblejumble that I have ALWAYS have to read atleast twice before understanding the message)

 

HA! Good Fun!

I am 12 and what is this.

Posted
  Deathdealer said:
  Gromnir said:
(The usual gromnir third person weird mumblejumble that I have ALWAYS have to read atleast twice before understanding the message)

 

HA! Good Fun!

I am 12 and what is this.

 

*chuckle*

 

identify the parts that confuse you. clarification will be provided. your continued ignorance is unnecessary. anything before the word "malice"? let us hope that is not the case, otherwise you have an uphill battle in front of you.

 

HA! Good Fun!

"If there be time to expose through discussion the falsehood and fallacies, to avert the evil by the processes of education, the remedy to be applied is more speech, not enforced silence."Justice Louis Brandeis, Concurring, Whitney v. California, 274 U.S. 357 (1927)

"Im indifferent to almost any murder as long as it doesn't affect me or mine."--Gfted1 (September 30, 2019)

Posted

Joy of not being able to use discretion. Oh well.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

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