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Posted

http://games.on.net/article/12481/Hands-On...tion_PC_Version

 

Apologies for not putting it in my first post.

 

I also can?t finish up this preview without mentioning that during my time playing Human Revolution, I spotted an advertisement for McDonald?s Chicken McBites plastered across an overpass in the future city of Detroit. It was the Australian advertisement and everything, with Shane Warne?s face hidden behind a packet of chickeny goods, and labelled with the Australian price. When I went back again to take a screenshot, it had changed to an advertisement for Adidas sports instead, indicating that whatever server was up and running delivering these ads was already working quite well. We?ve contact the Australian distributors, Namco Bandai, for further clarification on how these in-game ads will work, and will let you know once we receive a response.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted (edited)

Ahh, duh got taken. Slightly amusing.

Edited by Malcador

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted

IGN doesn't give below 8 to AAA titles. Its against company policy.

И погибе Српски кнез Лазаре,
И његова сва изгибе војска, 
Седамдесет и седам иљада;
Све је свето и честито било
И миломе Богу приступачно.

 

Posted

I was just trying to decide if he was attempting to be humourous or see if he could frenzy the optimistic fans..

"Cuius testiculos habeas, habeas cardia et cerebellum."

Posted (edited)
I was just trying to decide if he was attempting to be humourous or see if he could frenzy the optimistic fans..

 

Well those lot already have predicted IGN will hate it as it's written for low-brow peasant gamers, doubt it'd get a rise from them.

Edited by Malcador

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted

im going to wait until i see at least one in depth review before buying, just to make sure it isnt total crap. my expectations are pretty high for this one though


Killing is kind of like playin' a basketball game. I am there. and the other player is there. and it's just the two of us. and I put the other player's body in my van. and I am the winner. - Nice Pete.

Posted (edited)
Huh, there's going to be localised real world ads in the game, bit late on noticing that fuss. Mind you, no 'official' word on that. I guess it adds to immersion or something.

NFSHP had those too. I think. :facepalm: Frankly, if you're adding billboards to a game to make it more realistic, I'm not going to get my panties in a bunch if the products are real world. Depends a lot on the execution, of course, but I'm not opposed to it as a matter of principle.

Edited by Nepenthe

You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

Posted
NFSHP had those too. I think. :facepalm:

Yup.

 

Although HP isn't cyberpunk future.

^

 

 

I agree that that is such a stupid idiotic pathetic garbage hateful retarded scumbag evil satanic nazi like term ever created. At least top 5.

 

TSLRCM Official Forum || TSLRCM Moddb || My other KOTOR2 mods || TSLRCM (English version) on Steam || [M4-78EP on Steam

Formerly known as BattleWookiee/BattleCookiee

Posted (edited)

If done well it could add to the authenticity to a game. Also wouldn't mind a Geisha trying to sell me something.

Edited by Bos_hybrid
cylon_basestar_eye.gif
Posted (edited)

If it's too successful every game will take place in a metropolis with 360⁰ ad space coverage. The only reason they can't yet, is that creating hundreds or thousands of actors with the same high poly count and texture res as the surroundings is still beyond the capabilities of graphics GPUs.

Edited by Gorgon

Na na  na na  na na  ...

greg358 from Darksouls 3 PVP is a CHEATER.

That is all.

 

Posted
NFSHP had those too. I think. :huh:

Yup.

 

Although HP isn't cyberpunk future.

Mm, you're right, advertising would be a lot more out of place in something inspired by, say, Blade Runner or even Minority Report. ;)

You're a cheery wee bugger, Nep. Have I ever said that?

ahyes.gifReapercussionsahyes.gif

Posted (edited)

We'll just need an Adblock for our games - course that'll get labelled as piracy long enough :huh: . Still, eye-roll inducing to see that though as it's a bit tacky to see in a game you've paid for, heh, but companies are what they are.

 

Swedish PCG gave it 94%, blah blah as good as the original, boss fights suck, etc.

Edited by Malcador

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted

Well this one was an interesting question and answer from the Eidos Montreal team..

 

What have you learnt making DXHR that you will take into the next game that you develop?

 

Frank says:

 

And we have a winner for one of the best questions I?ve gotten so far! (seriously)

 

Ok, let me think?

 

There may be some rambling in there, so be warned.

 

Also, I think some of my emotions got mixed up with the answers. Yikes.

 

Here are two:

 

<!--[if !supportLists]-->1- <!--[endif]-->?Making games is not a democracy and that?s a good thing.?

 

It?s not something I?ve discovered on this game, but it?s the first time it?s been so important to my work.

 

A lot of people were wondering if we were reading the forums while making the game. Well? yes we were. For a while at least.

 

We saw the rants about regen health, cover, the fact that we would f**k this up, that we knew nothing, that none of the original members were on the team so the project was doomed, you know? the good stuff to really cheer us on.

 

We read it all and lived with it for years. It was hard. Especially because we couldn?t defend ourselves at that point.

 

It was also the first time, in 11 years as a designer, that I was faced with so much anger and derision.

 

But what kept us going was our belief that any good piece of entertainment has to come from somebody; there has to be a soul at the point of origin, somebody with drive and passion willing to inject some of his or herself into the game.

 

Making it our ?own? was the only way we felt we?d be able to live up to the franchise. There was no point in trying to replicate the first game. We aimed to be faithful to the original game?s essence, but not necessarily its mechanics. We kept what we liked and changed what we didn?t. Sorry if we angered you, but making these decisions was our job.

 

Are we sorry we didn?t listen to everyone? No, because that would?ve made a terrible game.

 

You can?t design by committee. You need a leader with a vision.

 

Ours was JF.

 

And you may disagree if you want, but I don?t believe he?s lead us astray.

 

Far from it.

 

Good job boss. :)

 

<!--[if !supportLists]-->2- <!--[endif]-->?It?s the people, stupid.?

 

And by this I?m not only referring to the people making the game, I?m also including you, the players.

 

First, you need the right dev people in the right places. And on this we were fortunate. We had a lot of great people.

 

Secondly, never forget who you?re working for. That?s where YOU come in.

 

In all honesty, the decisions we made, we made them thinking of you; whether it was a popular decision or not.

 

We did not add regen health, the cover system or 3rd person to piss you guys off.

 

We did it in an attempt to make the game more enjoyable, more immersive and less frustrating.

 

I admit that it?s hard to see all the trade-offs that go on behind the scenes. Days, weeks and months agonizing about how such and such will be perceived, how it?ll work, how much it adds to the overall experience.

 

And when you?re designing a game of this scope, you just cannot cater to everybody?s whims or desires. You have to go for what will be relevant to most people.

 

In the end, we did not design this game for the consoles or the PC. We did not design it for hardcore gamers, nor for casuals. And no, it wasn?t designed specifically for DX fans.

 

We designed it for humans to enjoy. whatever their classification.

 

You may call it dumbing down or consolization.

 

I call it good game design and I?m not ashamed. (yeah me!)

 

Well, guess I had something to get off my chest?

"Cuius testiculos habeas, habeas cardia et cerebellum."

Posted

The official forums must be lapping that up, heh.

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted

I wonder how the game reacts if you block it from using the net, gotta say I'm not happy about this chicken mcnugget bull****, not happy at all.

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