Gorgon Posted February 2, 2010 Posted February 2, 2010 They probably can't afford adding new animations to the engine. Na na na na na na ... greg358 from Darksouls 3 PVP is a CHEATER. That is all.
Morgoth Posted February 2, 2010 Posted February 2, 2010 (edited) Animations are the least worry I have about NV. The game will probably use a lot of art assets and animations from F3, where applicable. Where the game hopefully will shine is writing, role-playing and memorable characters. Edited February 2, 2010 by Morgoth Rain makes everything better.
mkreku Posted February 2, 2010 Posted February 2, 2010 And game world! I'm hoping they have some talented artists and level designers in Obsidian. Not that Fallout 3 was bad in that aspect, but it pales in comparison to the Gothic games, for example. Swedes, go to: Spel2, for the latest game reviews in swedish!
Morgoth Posted February 2, 2010 Posted February 2, 2010 Let's also hope the world overall is smaller and "tyter" than in F3. That gives Obsidian more time to polish the content. Rain makes everything better.
jero cvmi Posted February 2, 2010 Posted February 2, 2010 (edited) Or they could solve it by giving us a perk that ups the sneaking speed so you can run and sneak at the same time. When I was exploring the wasteland of Fallout 3 I was sneaking almost the entire time! It worked well (either by me surprising my enemies for an insta-kill or me just sneaking past stuff) but it took ages to get anywhere. And I'm one of (seemingly) few people who enjoy wandering across desolate landscapes.. I'd suggest a variant on this. Long range 'sneaking' by virtue of the survival talent. Call it 'sauntering' for the truly cool post-apocalyptic hep cat. You basically radiate the right vibes for anything near by which might otherwise consider nailing you. For added cool make the PC physically change how they are moving. So if there are ghouls nearby then they shamble, if there are yao guai they lumber, if there are soldiers then they march. That way you could see what was nearby as soon as your skill kicks in. So it's basically a SEP field perk? Cool. "Everybody in vicinity just go on about their business regardless of your actions." Did Fallout 3 have Silent Running, or was it just in Fallout 1 / 2 ? Edited February 2, 2010 by jero cvmi
vault_overseer Posted February 2, 2010 Posted February 2, 2010 Hai, J.E., since you're reading, what's the current tyteness level of the game?
Ausir Posted February 2, 2010 Posted February 2, 2010 Did Fallout 3 have Silent Running, or was it just in Fallout 1 / 2 ? It did: http://fallout.wikia.com/wiki/Silent_Running Pillars of Eternity Wiki * The Vault - Fallout Wiki * Wasteland 2 Wiki
Dagon Posted February 2, 2010 Posted February 2, 2010 Hai, J.E., since you're reading, what's the current tyteness level of the game? I really hope the game will feature 100% of tytness, but can the game be tyte without facehuggers? Only eight days left till the OXM coverage yeehaw!
Pop Posted February 2, 2010 Posted February 2, 2010 An OXM leak should be forthcoming once it hits the presses. Oh, to be in the midst of active game promotion again. I fully expect Bethsoft to make it rain like no publisher Obsidz has had before. They're going to be visible, perhaps to a greater extent than they were in their Black Isle days. **** it up, bros. Join me, and we shall make Production Beards a reality!
mkreku Posted February 2, 2010 Posted February 2, 2010 Let's also hope the world overall is smaller and "tyter" than in F3. That gives Obsidian more time to polish the content. I actually want it to be much bigger this time. I don't want to feel crowded in a WASTELAND. But I'm all for polishing it to perfection! Swedes, go to: Spel2, for the latest game reviews in swedish!
Syraxis Posted February 3, 2010 Posted February 3, 2010 Let's also hope the world overall is smaller and "tyter" than in F3. That gives Obsidian more time to polish the content. This. Less filler areas, better important/interesting ones instead.
Slowtrain Posted February 3, 2010 Posted February 3, 2010 (edited) I just hope that if your character is responsible for the destruction of an entire city, it actually has some gameplay conseqences, other than just getting your flat in a different location. edit: and no parent quests! Edited February 3, 2010 by Slowtrain Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
Pop Posted February 3, 2010 Posted February 3, 2010 Josh, share your thoughts with the unwashed masses. Join me, and we shall make Production Beards a reality!
Slowtrain Posted February 3, 2010 Posted February 3, 2010 Josh, share your thoughts with the unwashed masses. Amen! Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.
bhlaab Posted February 3, 2010 Posted February 3, 2010 You're setting yourselves up for disappointment, this is gonna be a Pete-only party where every answer is a non-answer
Syraxis Posted February 3, 2010 Posted February 3, 2010 You're setting yourselves up for disappointment, this is gonna be a Pete-only party where every answer is a non-answer Unfortunately, though after the first PR wave I hope we get interviews from Obsid devs while Hines & any bethsoft producers sit on the side lines.
Sannom Posted February 3, 2010 Posted February 3, 2010 RT @Bethblog: Keep your eyes peeled for new stuff on #FalloutNewVegas tomorrow!
funcroc Posted February 4, 2010 Posted February 4, 2010 http://www.neogaf.com/forum/showpost.php?p...p;postcount=643 "We're not just sending out a press release, or starting up an 800,000-second counter or anything like that. It's definitely something of substance." - Nick Breckon, Bethesda community manager
Pop Posted February 4, 2010 Posted February 4, 2010 So Rorie, have you played the build of the game? You do QA stuff as well as PR stuff yeah? Join me, and we shall make Production Beards a reality!
mkreku Posted February 4, 2010 Posted February 4, 2010 Isn't the news supposed to be out now? MY CLOCK IS TICKING. Swedes, go to: Spel2, for the latest game reviews in swedish!
Syraxis Posted February 4, 2010 Posted February 4, 2010 Isn't the news supposed to be out now? MY CLOCK IS TICKING. Around noon-ish. EST.
funcroc Posted February 4, 2010 Posted February 4, 2010 http://twitter.com/loonyboi/status/8634168413 "@DACFallout 10 AM EST."
Oner Posted February 4, 2010 Posted February 4, 2010 Isn't the news supposed to be out now? MY CLOCK IS TICKING. Around noon-ish. EST. It's 15:44 here. Giveaway list: https://docs.google.com/spreadsheets/d/1DgyQFpOJvyNASt8A12ipyV_iwpLXg_yltGG5mffvSwo/edit?usp=sharing What is glass but tortured sand?Never forget! '12.01.13.
Lexx Posted February 4, 2010 Posted February 4, 2010 The official forum is now open. Shame that it is in the Bethesda forum... "only when you no-life you can exist forever, because what does not live cannot die."
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